This question has probably been asked before but...
I'm currently developing the next campaign for my group & we're moving from an Edge of the Empire style to working with the Rebellion (or Resistance, we're currently playing in the period about 2 to 3 years before A New Hope & the Rebellion as it stands isn't yet an entity)
I'm planning to run it as a sandbox style, using a lot of the ideas that Concise Locket had been talking about in his excellent thread, see below :
The campaign will be set in a small star cluster of my own design that's situated on the edge of the Mid Rim.
I was wondering how people are running their Rebel based games... Do you run it in a episodic style having objectives that can be completed in a few gaming sessions or do you go for the big picture approach where there's a definitive objective to complete along with the climatic encounter at the end?