When SW Legion came out I barely took notice. I believe my actual response to hearing the news from a friend was, "meh".
In the interest of full disclosure I have all of X-Wing, most of Armada and about half of IA. I have never wargamed in my life and have never tried painting my own minis for any game.
After watching the Legion walk-throughs and demos I was sold. From what I saw it seemed to me that FFG took all the best mechanics from their other games and incorporated them into one game. Legion felt so sleek and straightforward. I was impressed with the innovative initiative system. I saw a player friendly movement structure which affords choice and efficiency. The minis looked great. The combat was intuitive. All of these factors along with the SW IP represented strong pros for me. So strong that I decided to divest myself of Armada and stop collecting new X-Wing ships.
So what were the cons? Ive never played a wargame? I enjoy new things and challenges so maybe that wasn't a con after all. The minis come unpainted. This is a big con for me (not that I would prefer bad looking and more expensive preprinted minis). Luckily this objection was quickly overcome as I have had many Blood Bowl teams painted and I had just traded $800 worth of old MTG cards to a talented local mini painter. Btw watching Sorastros painting guides actually made me feel like I'm willing to give painting stormtroopers a try. Terrain and table were another con. As a non-hobbyist (or minimal hobbyist) I began to conceive of ways to tailor this aspect to what I wanted. I'm still working on a modular table concept with double sided terrain (perhaps too ambitious?) with various living, 3D printed and stock terrain which can be added and removed from basic template tiles. This way I'm never committed to one static board which takes up a lot of space (which I don't have). The price is more than fine, especially given my decision with the other primary games I spend my gaming budget on.
Some other scattered thoughts:
The little bits of genius appeal greatly to me. Vaders movement score and Saber Throw ability. Perfectly fluffy. The speeder bike requisite move, guides for moving and arc for firing. Equally as brilliant, the troopers aren't limited by arcs.
This game is strategic and less visual spacial than X-Wing. I was only ever a decent X-Wing player because my peak visual spacial skills require constant honing. This won't be an issue (or not as much of one) with Legion. I feel I'll have an opportunity to outthink my opponents rather than simply out-luck or out-see them as with X-Wing.
Bring on the prequels. I don't care how bad the movies flopped. If I'm honest I don't care that you hate them. They have some great content for this game. Bring on Greivous, Maul and Droideikas.
Finally, I implore FFG to not let this game go the way of X-Wing and fall prey to the Dark Side of power creep. I get that design is hard. I get that variance is needed to maintain interest (and profit). The major difference that I feel is a great asset for Legions is that aesthetics can function as variance. I'll buy the Stormtrooper pack and the Snowtrooper pack, even if all the abilities are exactly the same simply because someone's going to have a Hoth table and it'll be cool to have them. Same goes for different genders, species and gear for Rebel troops. You don't have to push the envelope and risk a Jumpmaster repeat. Temper your upgrades and rely on all the variety that the SW universe can provide. Concentrate on the objective, setup and scenario cards to provide fresh gameplay, they are more forgiving.
if you made it this far thanks for reading.