2 hours ago, Hrathen said:I think the problem is simply ships that don't have anything special about how they attack. Ships that just shoot primary weapons out of the standard primary firing arc are getting pretty rare. This by itself isn't a problem except that at its core X-wing is a dog-fighting game. The greatness of the game is how well this is played out in the rules. And I have no problem with other kinds of attacks existing in the game, but they are now so dominant that we don't see much actual dogfighting.
This is the problem, and it's been a gradual slide that has changed the game drastically. Either it continues, a radical change takes place or we start fresh (2nd edition I guess), which would be the ultimate radical change. Do we abandon the concept of dog fighting starships in a deathmatch and see what direction FFG goes in, or do try to go back to the 'good ol days'?
Eh, I'll just be happy with missions and campaigns, of which there are many created by fans.