Rampant Speculation: Quad Gunboat

By Biophysical, in X-Wing

Just now, Rakaydos said:

I'm expecting a 19 point generic. (pilot skill+ ability+ept)

Cruise, ASLAM is 25 points, then, with no title.

Cruise Missiles only cost 3, so you'd still have a point for Thread Tracers or something.

2 minutes ago, Kieransi said:

Cruise Missiles only cost 3, so you'd still have a point for Thread Tracers or something.

Would have to be plasmas and tracers.

5 minutes ago, Rakaydos said:

Would have to be plasmas and tracers.

swx40_xx-23-thread-tracers.png2COMYZW.pngadvanced-slam.png

Thread Tracers (1) + Cruise Missiles (3) + Adv. SLAM (2) + GUNBOAT (19) = 25

2 minutes ago, Kieransi said:

swx40_xx-23-thread-tracers.png2COMYZW.pngadvanced-slam.png

Thread Tracers (1) + Cruise Missiles (3) + Adv. SLAM (2) + GUNBOAT (19) = 25

Gunboat only has 1 missile slot, and the tracers count as a missile.

Just now, Warlon said:

Gunboat only has 1 missile slot, and the tracers count as a missile.

Oh, sorry, I missed that. I guess I'd spend the extra point on giving two of the GUNBOATs a title and tractor beam.

1 hour ago, Rakaydos said:

I'm expecting a 19 point generic. (pilot skill+ ability+ept)

Cruise, ASLAM is 25 points, then, with no title.

This is what I'm hoping for, though it does step on the toes of the Bomber pricing a touch. I do fly a 4x Bomber list a lot, so I'm used to flying ordnance at relatively low PS. If I can squeeze in four Gunboats with ordnance, Adv. SLAM, and the title, I'm sold on doing that. If I can get a cannon in there somehow, it's icing, but I feel that might be a step too far. I'd nearly be tempted to drop the Adv. SLAM for a cannon. Nearly.

It's too much to hope that Jamming Beam is zero points, right...? Right???

13 hours ago, Stay On The Leader said:

...very modest firepower with no turrets, no astromech and no action economy to support your dice.

I see your comparison to three Scouts and raise you a comparison to four B-Wings.

Except 4 b wings can take fcs some they do have a form of dice modification.

What keeps them off the table nowadays is essentially red dice creep. 5 shields means nothing when I kill the ship in one turn. I understand the crew slot dilemma, but making it a title is not going to solve the ships problems, even with crew+chips. I'd argue the ship needs the x/7 treatment or tie/d treatment or maybe even both.

2 hours ago, NakedDex said:

This is what I'm hoping for, though it does step on the toes of the Bomber pricing a touch. I do fly a 4x Bomber list a lot, so I'm used to flying ordnance at relatively low PS. If I can squeeze in four Gunboats with ordnance, Adv. SLAM, and the title, I'm sold on doing that. If I can get a cannon in there somehow, it's icing, but I feel that might be a step too far. I'd nearly be tempted to drop the Adv. SLAM for a cannon. Nearly.

It's too much to hope that Jamming Beam is zero points, right...? Right???

Jamming Beam will be 1 point, almost certainly, same as Tractor Beam.

I'm desperately hoping for a 19 point generic, but I'm expecting 20 and dreading 21.

20 minutes ago, thespaceinvader said:

Jamming Beam will be 1 point, almost certainly, same as Tractor Beam.

I'm desperately hoping for a 19 point generic, but I'm expecting 20 and dreading 21.

A 2 Att ship that's 21 pts and is primarily a munitions carrier is not something Imps need more of. GUNBOAT better be 20 at the most.

It has to be priced between the Bomber and Punisher, surely. Bomber PS2 at 16, Punisher PS2 at 21. I think it should probably be 19, but 20 wouldn't surprise me at all. 21 points would surprise me. If I can't effectively load the Nu for 25 points, it may struggle to compete with a Scimitar for me. Sure, I won't be able to reload, but I can get back-to-back missiles off on a target before I explode, and my Bomber experience in the past has shown me that's a value trade for a 23 point investment against most targets these days.

Gunboat probably can't compete with the bomber in a similar price range as the bomber just has more **** to work with on the cheap end

Doubt you'll ever find reason to use a boat below 30 points. Other title may shake things up, but as is the bombers cheapness makes it a better ordnance boat with reload being WAY too slow to burst without gchips and incredibly slow to use without ASLAM

Edited by ficklegreendice
12 minutes ago, ficklegreendice said:

Gunboat probably can't compete with the bomber in a similar price range as the bomber just has more **** to work with on the cheap end

Doubt you'll ever find reason to use a boat below 30 points. Other title may shake things up, but as is the bombers cheapness makes it a better ordnance boat with reload being WAY too slow to burst without gchips and incredibly slow to use without ASLAM

I dunno, I kinda like the Gunboat more.

Fanatical devotion to it aside, the addition of shields prevents that annoyance that Bombers have to deal with, and slapping LRS onto the Gunboat gives it a pretty big alpha strike, and even though you can't use Adv. SLAM, you can bank off and potentially SLAM away to set up a reload run (fastest maneuver forward, reload action, k turn which it hopefully has and resume bombardment)

Obviously turrets will give it trouble, but what do turrets NOT give trouble aside from other turrets?

Hopefully the other title boosts ordnance shots in some way (which it appears to since I can see a Torpedo icon on the card) and it's dial isn't absolute trash.

The thing with an LRS Bomber is that, with decent flying, it has a very good chance of getting off two ordnance shots on a single target before buying the farm. Sure, it's only 6 hull with no shields, but it's enough to get those shots off, short of something catastrophic. The Gunboat does have shields, and increased overall HP, but the speed of the reload means it has about equal chance of getting those two shots off before dying over 4 turns, but for a higher points cost.

What only game time will tell (and the dial reveal may hint at) is whether their ability to disengage will be the force modifier they need to make the points outlay worthwhile. The way I'm seeing it now, if the PS2 generic is 19, I can make a hit-and-run list. If it's 20, I'll have to introduce cheap lockdown threats like Omega Leader to augment their survivability profile.

I can't see them being 18 (though I'd welcome it...), and I definitely can't see them being 21. That leaves 19 as the money shot, and 20 as the sacrifice. What a difference a point makes...

Please God of Gaming, let the generic Gunboat be 19 points...

FFG hates generic pilots

generic gunboat will be 20 points

20 minutes ago, Dengar5 said:

FFG hates generic pilots

generic gunboat will be 20 points

Except for the Contracted Scouts... those, FFG loves.

My money is on a 21 point generic, because of Imperial bias.

If im right, then at least I get the satisfaction of that when FFG ruins the gunboat. If I'm wrong, well the we can mourn the 22 point generic together.

1 hour ago, Dengar5 said:

FFG hates generic pilots

generic gunboat will be 20 points

Nah, if any one of them is going to be overcosted it'll be the ps 4 with ept

Or it won't have an ept...

21 for PS 4 Rho with EPT, calling it now.

If the Rho has an EPT, I'd put money on the other named pilot not having one.

4 hours ago, Rakaydos said:

21 for PS 4 Rho with EPT, calling it now.

Sweet dreams are made of Rho Squadron with cannon title, FLechette Cannon, and Linked Batteries for 25 points each. Except they're terrible dreams because that doesn't fit a useful EPT and you can onyl stress once with Flechette cannons.

Poor Gunboat.

On 2017-09-15 at 4:38 PM, theBitterFig said:

The PS7 Punisher costs 27 points, and has a 21 point PS2 generic. The PS7 Gunboat comes in 26 points, one point cheaper than Redline, so I'd guess a PS2 generic Nu would be one point cheaper than a Cutlass, or 20 points.

Additionally, while VI is costed at 2 PS per 1 point, that's as an upgrade. Mostly, when looking at different pilots for the same ships, it's 1 point per PS, and usually 1 point for having a pilot ability or Elite upgrade. The 2 PS step is usually a 2 point step. Places where you get a 2 PS jump between pilots for 1 point are far less common, and often when ships get a second release of pilots.

I think that the much maligned TIE Punisher serves as a poor basis of comparison.

Also PS being costed by the exactly by the point is just wrong. Take a look at pretty much all releases that have multiple generic pilots in the last few waves (as well as a few older ones). A PS2 bump is clearly one point for most ships nowadays.

Double post

Edited by Lyynark
Double post
59 minutes ago, Lyynark said:

I think that the much maligned TIE Punisher serves as a poor basis of comparison.

Also PS being costed by the exactly by the point is just wrong. Take a look at pretty much all releases that have multiple generic pilots in the last few waves (as well as a few older ones). A PS2 bump is clearly one point for most ships nowadays.

IDK, it clearly doesn't seem to be the case

Tie fighters (fo too) zs and strikers enjoy a 1 point for 2 ps bump from ps 1 --> 3 and the fang gets a 1 point bump from 3 --> 5. Gressors get a bump from 2 --> 5. Then there's the "fix generics" ala royal guard and glaives

Most other ships don't get this benefit Xs don't, t70s don't, SFs don't, ARCs don't, wookies don't and SCURRG don't etc. Not even the broke as **** jump gets +1 point for +1 ps

And then there's overpriced stuff like the poor Baron of the empire and black squaddie scout

+2 point for +2 ps is an unofficial standard for a lot of ships, only thing that's changed is you sometimes get an ept now

Course there's hoping ps bump for generics are cheaper and come with epts because ps bump is worthless v named pilots and ps is a MASSIVE advantage esp when coupled with an ability

Edited by ficklegreendice
49 minutes ago, Lyynark said:

I think that the much maligned TIE Punisher serves as a poor basis of comparison.

Also PS being costed by the exactly by the point is just wrong. Take a look at pretty much all releases that have multiple generic pilots in the last few waves (as well as a few older ones). A PS2 bump is clearly one point for most ships nowadays.

That's just not true.

Auzituck is 1ps per 1 point. Scurrg is 1 ps per 1 point. TIE Aggressor (except Onyx escort) is 1 PS per 1 point. U-Wing is 1 ps per 1 point. Upsilon Shuttle is 1 ps per 1 point. Sabine's TIE is 1 ps per 1 point.

Quadjumper is not, TIE Striker is mixed. Low generic TIEs have almost always jumped from PS1 to PS3 for 1 point. Countdown at PS5 is 2 points more than the PS3 generic, and PS8 Duchess is 3 points more than Countdown (Pure Sabacc seems like he is charged an extra point for a pilot ability).

That's like 6.75 out of 8 ships which are all 1 PS per Point.

~~

Other ships to look at for the PS2 to PS7 difference? TIE Advanced, minus 1 point. Scum Y-Wing, plus 2 points.