@theBitterFig @ficklegreendice
You both seem to be forgetting that all of the generics you mention also gain an EPT slot and unless that slot is free (which it most certainly is not) then my theory of +2PS for 1 point holds. Some prime examples, including some uniques for which it holds as well:
Unless otherwise noted all ships gain +2PS and EPT slot for two points.
Rebels:
- A-wing: Prototype -> Green Squadron Pilot
- ARC-170: Thane Kyrell -> Shara Bey
- Auzituck Gunship: Kashyyyk Defender -> Wookie Liberator
- Sabines TIE: Zeb -> Sabine
- T-70: Blue Squadron Novice -> Red Squadron Veteran
- Z-95: Bandit Squadron Pilot -> Tala Squadron Pilot (Just +2PS for 1 point)
Scum:
- G-1A Starfighter: Ruthless Freelancer -> Gand Findsman
- Protectorate Starfighter: Zealous Recruit -> Concord Dawn Veteran -> Concord Dawn Ace
- Scurrg H-6 Bomber: Karthakk Pirate -> Lok Revenant
- Quadjumper: Jakku Gunrunner -> Unkar Plutt (Unkar does not get an EPT but gets an ability and unless really outlandish they usually cost +1pt).
- Z-95: Binayre Pilot -> Black Sun Soldier (Just +2PS for 1 point)
- Honorable mentions: Scyk and Kihraxz, they bump by three points for +3PS and EPT giving way that in some cases the single point of PS can be non-free (certain thresholds).
Imperial:
Imperials seems to be a bit of a special case where they either get discounted (2pts) +3PS and EPT or pay +3 points for +3PS and EPT
- Special Forces TIE: Zeta Specialist -> Omega Specialist
- TIE Aggressor: Seinar Specialist -> "Double Edge"
- TIE Bomber: Scimitar Squadron Pilot -> Gamma Squadron Veteran (+3PS and EPT at +3 points)
- TIE Fighter: Academy Pilot -> Black Squadron pilot (+3PS and EPT at +2 points)
- TIE Interceptor: Alpha Squadron Pilot -> Saber Squadron Pilot (+3PS and EPT at +3 points)
- TIE Striker: Imperial Trainee -> Black Squadron Scout (+3PS and EPT at +3 points)
- TIE/fo: Epsilon Squadron Pilot -> Omega Squadron pilot (+3PS and EPT at +2 points)