Pointless Post of Anticipation

By Budgernaut, in Runewars Miniatures Game

Just now, oda204 said:

This isn't something to brag about. Stores releasing product before street date can have serious implications. I know of stores in my area that lost their FFG accounts, both in terms of product and OP kits, because they broke street date.

Oh really? Well thanks for bringing more attention to it.

I don't think they knew they weren't supposed to sell it yet and I wasn't going to inform them otherwise. Plus its one day... half a day at that. I doubt very seriously there will be any repercussions.

6 minutes ago, oda204 said:

This isn't something to brag about. Stores releasing product before street date can have serious implications. I know of stores in my area that lost their FFG accounts, both in terms of product and OP kits, because they broke street date.

Is midnight not the day of release though?

7 minutes ago, Wraithist said:

Third Champion is really cool too, could be super awesome for flanking or disruption. They actually just posted it too.

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I still can't wrap my head around this one yet. At least currently, you're bring things closer to your archers. Perhaps I should stop lining up my archers directly facing me enemy.

I would get more mileage if it was a shift that exhausted. At least for archers; I guess once the Warriors are out this would fit better?

Just now, Xquer said:

I still can't wrap my head around this one yet. At least currently, you're bring things closer to your archers. Perhaps I should stop lining up my archers directly facing me enemy.

I would get more mileage if it was a shift that exhausted. At least for archers; I guess once the Warriors are out this would fit better?

When thinking about this one, I'm 100% thinking about adding it to a unit of Darnati so they can pull, shift and flank

Cant remember the name, but my favorite so far is the one who as a skill you can roll a blue die, then all enemies at range 1-3 suffer red runes x surges damage. Just mean.

Storm Sorceress. Just remembered.

Edited by flightmaster101
5 minutes ago, flightmaster101 said:

Cant remember the name, but my favorite so far is the one who as a skill you can roll a blue die, then all enemies at range 1-3 suffer red runes x surges damage. Just mean.

Maegan will allow you to add one of those to all of your units...

9 minutes ago, Curlycross said:

Maegan will allow you to add one of those to all of your units...

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Edited by flightmaster101

Oh dang. This whole time I was thinking it only affected ONE enemy unit. It's one for every surge you roll

Diabolical

1 hour ago, Xquer said:

I still can't wrap my head around this one yet. At least currently, you're bring things closer to your archers. Perhaps I should stop lining up my archers directly facing me enemy.

Ideal scenario: Use Firstblade to make an enemy unit march into your melee unit. They take a panic token because it's not a charge. The charge they have dialed in whiffs. Your melee unit has an attack dialed in and ready to go.

1 minute ago, Contrapulator said:

Ideal scenario: Use Firstblade to make an enemy unit march into your melee unit. They take a panic token because it's not a charge. The charge they have dialed in whiffs. Your melee unit has an attack dialed in and ready to go.

Yeah that would definitely be nice, it's just that shift 1 is so close that I am not sure how often it would happen. Though, I have missed plenty of charges.

1 minute ago, Xquer said:

Yeah that would definitely be nice, it's just that shift 1 is so close that I am not sure how often it would happen. Though, I have missed plenty of charges.

Definitely. Ooh, it could also be used on a frontline unit to get the enemy close enough to be in range of your archers. You know how people love to sit just outside of range 5. Or, like Wraithist said, if you can somehow make them move past you then charge their flank.

1 hour ago, Contrapulator said:

Definitely. Ooh, it could also be used on a frontline unit to get the enemy close enough to be in range of your archers. You know how people love to sit just outside of range 5. Or, like Wraithist said, if you can somehow make them move past you then charge their flank.

So now my flesh rippers can travel a theoretical 9 straight in a turn. Though the last likely not ideal for me.

1 hour ago, Contrapulator said:

Definitely. Ooh, it could also be used on a frontline unit to get the enemy close enough to be in range of your archers. You know how people love to sit just outside of range 5. Or, like Wraithist said, if you can somehow make them move past you then charge their flank.

Good point, would be fun to force a unit into a hazard terrain as well.

2 hours ago, Contrapulator said:

Definitely. Ooh, it could also be used on a frontline unit to get the enemy close enough to be in range of your archers. You know how people love to sit just outside of range 5. Or, like Wraithist said, if you can somehow make them move past you then charge their flank.

they're in front of you, you dial in with sim orders wind rune to their side and use wind rune's reform to face where they will be, and make them move 1 forward, you are set up for a charge.

Finally got my Uthuk Y'llan Army Expansion pre-ordered! It's sooooo close!

16 hours ago, Budgernaut said:

Finally got my Uthuk Y'llan Army Expansion pre-ordered! It's sooooo close!

I'm not pre-ordering. My FLGS knows I'm getting two when they release.