3 hours ago, Mward1984 said:At that price point it's got to have SOMETHING crazy in it's dial. There's no other way that price makes sense.
As for the PS7 guy? What text we see syncs up almost perfectly with the text of Trick Shot, except with a 2 dice bonus over a 1 dice bonus. Which I'll be honest I think is kind of cute and if it gets an EPT I could see a few really mean combo's you could pull off with that.
Thing is, whilst Kylo is PS9 and can PTL Arc Dodge, the rest of them can't, so either the Silencer isn't supposed to be an arc dodger, or we have another Corran Horn situation where the only ship that works as intended is the most expensive one.
And let's not beat around the bush, to make Kylo Ren good is going to cost a LOT of points. 35 base, Adv. Sensors, Title, PTL, Autothrusters clocks in at 45. That's a HUGE amount of points for something that doesn't have a turret and only 6HP, and no Missile slot either. Plus Kylo's ability doesn't really mesh all that well with his high PS or the fact that the Silencer is built to NEVER get hit.
So, if the other Silencers aren't really meant to be Arc Dodgers... what ARE they meant to be?
Why do so many people think he's over-costed? He's basically an Imperial Poe. Poe doesn't have a turret, and only has 6hp. 33pts vs 35pts = 2pts for a systems slot and an extra agility. Seems pretty fair to me. I know the old astro vs systems argument, and I know he can't regen but Kylo will naturally be harder to hit, and his ability acts as a deterrent at that PS. My money is on it having an even better dial than a T-70, but not a 4 bank..
3 hours ago, PhantomFO said:Yeah, but his pilot ability actually works here. It's a terrible pilot ability on an Upsilon, because he's PS6 with 1 agility and can't turn around easily. It's too easy for other PS6+ ships to ping-pong the condition around so that it's never within his firing arc. It's much harder to do that against a nimble PS9+ ship with 3 agility and Autothrusters.
I agree, I think his ability is much more suited to the higher PS, with autothrusters, tokens etc he has more choice as to who gains the condition. The upsilon takes damage almost every time its hit, so the choice is in the opponents hands with Upsilon Kylo. To add to what @PhantomFO said; at PS9, if higher PS opponents choose to hit him and gain ISYTDS, then you can have your lower PS squad mates hit and trigger the crit in the same round.
He can be built out to around 43-46pts to be a really strong ship with your choice of PTL/intensity, Adv. Sensors/FCS, Comm Relay/Primed Thrusters and run a Tie/D or Backdraft, or RAC/Palp to trigger his ability fairly consistently.
Edited by BVRCH