Experiences with Jabba?

By Kdubb, in X-Wing

So with many TOs refusing to accept that Jabba's tokens are usable after his ride is off the table, and STILL no FAQ clarifying how he works, I've been hesitant to experiment with Jabba with the fear I may run into someone who believes differently than I about how he works. I really enjoy the idea of some sort of hot shot blaster heavy build especially.

Has anyone put him on the table with any amount of success? I'm not totally convinced he's purely a "just for fun" upgrade, and given the right squad build, I can see him working as an anti meta option. Probably not in this meta, but maybe in the future.

Edited by Kdubb

Main problem for Jabba is expensive carrier. HT should be upgraded well when placed on the table, and it costs about 60 pts, not enough for another ships. Scum need some shuttle with 2 crew slots that costs about 25 pts to succesfully use Jabba.

I still see him as an epic-only upgrade for now. He doesn't leave enough points on a YV-666 to justify using lots of Illicit upgrades in a 100-point game, but should be able to give you lots of crazy tricks when you get up to 300-400 points.

Well we don't have more than one carrier for him and like previously said it is also expensive. I'm looking forward to get my Vaksais out to try Hot Shot Blasters in casual game. I'm only able to get all out of Jabba if it's Epic match.

I'm sure if I can get three ships with reusable Hot Shot Blaster it will be good. Put there Munition Failsafe and other goodies and you might get more shots out of them.

Something to check out is this! Still would like another cheap Jabba carrier..

YV-666: Trandoshan Slaver (29)
· Jabba the Hutt (5)


Kihraxz Fighter: Cartel Marauder (20)
Munitions Failsafe (0)
Vaksai (0)
"Hot Shot" Blaster (2)


Kihraxz Fighter: Cartel Marauder (20)
Munitions Failsafe (0)
Vaksai (0)
"Hot Shot" Blaster (2)


Kihraxz Fighter: Cartel Marauder (20)
Munitions Failsafe (0)
Vaksai (0)
"Hot Shot" Blaster (2)
-- TOTAL ------- 100p. --

2 hours ago, Zazaa said:

Something to check out is this! Still would like another cheap Jabba carrier..

YV-666: Trandoshan Slaver (29)
· Jabba the Hutt (5)


3 x Kihraxz Fighter: Cartel Marauder (20)
Munitions Failsafe (0)
Vaksai (0)
"Hot Shot" Blaster (2)

The thing about using kihraxz fighters is that they already have 3 attack, so a lot of the time the Hot Shot blaster is going to be wasted. I'd like to try the following:

Trandoshan Slaver (36)
YV-666 (29), Jabba the Hutt (5), Zuckuss (1), Burnout Slam (1)

Binayre Pirate (16) x 4
Z-95 Headhunter (12), “Hot Shot” Blaster (3), Munitions Failsafe (1)

You get at least two turns of 5 ATT3 shots, with Zuckuss to hopefully take out defensive aces. Your ships are slightly less durable, so ideally you'd block with wounded ships. Munitions Failsafe soaks up the few remaining points and helps to get the most out of the Z-95s.

4 hours ago, Astech said:

The thing about using kihraxz fighters is that they already have 3 attack, so a lot of the time the Hot Shot blaster is going to be wasted. I'd like to try the following:

Trandoshan Slaver (36)
YV-666 (29), Jabba the Hutt (5), Zuckuss (1), Burnout Slam (1)

Binayre Pirate (16) x 4
Z-95 Headhunter (12), “Hot Shot” Blaster (3), Munitions Failsafe (1)

You get at least two turns of 5 ATT3 shots, with Zuckuss to hopefully take out defensive aces. Your ships are slightly less durable, so ideally you'd block with wounded ships. Munitions Failsafe soaks up the few remaining points and helps to get the most out of the Z-95s.

It is also good option! I took Kihraxz instead of Z-95s because there is no unlimited shots from Hot Shot Blaster, max two each ship, but it gives you 360 arc when you need to maneuver away from fight.