Battle Rage, am I reading this right?

By Mep, in Star Wars: Destiny

Card reads

Spot a character that has 6 or more damage on it. Resolve one of that character's character dice showing Ranged damage or Melee damage, increasing its value by 2.

So that can be an opponent's character's character die yes? This seems a little OP for just 1 cost. Yes it is situational, but not that situational.

"Spot a character" only ever refers to your own characters, and it doesn't say "as if it were your own" after "resolve", so I'm guessing it has to be one of your own characters. Still good, but not broken.

Edited by Kieransi

Ah, yes, it is the spot character text that limits it to your own character. Good catch. So this card isn't stupidly OP then.

Resolve is limited to your dice as well. You cannot resolve an opponent's dice, and this ability does nothing to change that.

4 hours ago, Buhallin said:

Resolve is limited to your dice as well. You cannot resolve an opponent's dice, and this ability does nothing to change that.

Except there are cards that allow you to resolve your opponents dice as your own.

8 hours ago, Mep said:

Except there are cards that allow you to resolve your opponents dice as your own.

But it is clearly stated on a card in such a cases.

13 hours ago, Mep said:

Except there are cards that allow you to resolve your opponents dice as your own.

Resolve dice is both an action and an effect. When you take the Resolve Dice action, you are specifically limited to only your own dice that are in your dice pool. Other game effects might let you resolve your opponent's dice, so long as you can execute all the normal rules for doing so (paying the cost).

15 hours ago, Mep said:

Except there are cards that allow you to resolve your opponents dice as your own.

Of course there are, and as Vitalis says, the abilities which allow you to do that explicitly say that they do. You'll note that I very specifically said "nothing in this ability ".

One of the often-overlooked parts of the Golden Rule (cards beat rules) is that cards only beat rules that they explicitly say they do. An ability that says you can resolve a die is still bound by every rule which covers resolving dice - it must be your die, you can't resolve modifiers on its own, you have to pay the cost, etc. Abilities can of course modify any or all of that, but anything it doesn't modify still uses the base rules.

Anger lets you resolve an opponent's die, but you still have to pay the cost and can't resolve modifiers on its own. Awakening lets you resolve a modifier alone, but changes nothing else. Rebel War Room removes the cost... etc etc etc.

Kieransi explained it best with spot a character and that cleared it up right away.