Re the conversation on Omega Leader , I've tried to use the TIE/fo All-stars before and.....it's gone okay, but not great. Having only 4 ships with the limits of TIE fighters (however great their dial and action bar is) means they lack staying power and punch.
Previously used:
- Omega Leader, Juke, Comms Relay, Stealth Device
- Omega Ace, Push The Limit, Pattern Analyser, Twin Ion Engines MkII
- Zeta Leader, Wired, Weapons Guidance, Twin Ion Engines MkII
- Zeta Ace, Intimidation, Primed Thrusters
This squad....didn't do amazingly well. Yes, they're quite scary for 'TIE fighters' but they're still limited in raw firepower and durability, and:
- Zeta Ace as a dedicated blocker wasn't as great as I'd hoped (a single small based ship isn't that amazing purely because I'm used to having 2-3 ships to block with in a swarm).
- Omega Ace's ability is largely irrelevant. If it triggers, great, but frankly a target locked/focused attack is generally all hits and criticals anyway, and between shield splashes and green dice you tend not to get too many criticals through.
- Omega Leader is a great end-game ship, but everyone knows this, and when you have no-one else more threatening, tends to take the brunt of your opponent's anger.
However, you can be fairly skinflint on upgrades and still get some mileage out of them with more recent options, and I think a 5-ship squad might have better luck; 5 decent PS TIE fighters actually have enough dice to threaten someone even without their toys.
- Omega Leader, A Score To Settle
- Zeta Leader, Adaptability
- Omega Ace, Adaptability
- Epsilon Ace, Targeting Synchroniser
- either Epsilon Leader or Zeta Ace, Trick Shot, Primed Thrusters
Omega Ace and Zeta Leader give me two more PS8 TIE fighters, and Zeta Leader can still deliver his extra attack die when required. Epsilon Ace is a PS12 Target Lock reservoir, and whilst he could use his lock himself, he can feed it to Omega Leader, Zeta Leader or Omega Ace, depending on who has the best shot - letting one of them get a target lock/score to settle, target lock/focus/extra die, or to trigger Omega Ace's ability.
Epsilon Leader is a stress-hoover, which is nice when paired with Zeta Leader (since theoretically you can segnor's loop and then still clear stress to get a 3-dice attack and draw on epsilon ace's lock for rerolls), whilst Zeta Ace is a nice barrel-rolling loon who should be acceptably dangerous in and around debris fields.