Fun Travelling

By Bassemandrh, in Dark Heresy Gamemasters

Hello im a GM with 2 questions:

first what is warp shock? i have looked through my books but i havent been able to find anything on warp shock.

secondly, what do you do to make travelling between places more interesting. To me travelling should include alot of internal RP, but at some point it seems to die out leaving the group in complete silence. i have tried using some random encounters with animals, thugs etc but i doesnt seem to do the trick.

any help will be much appreciated

Not sure about warp shock. But traveling in the DH universe is diverse and sometimes downright scary. Lets consider some of the possibles travel methods.

- In an old train in your favorite hive city, will it derail? Will those gangers try to rob those inside? Is that person coffing in the corner just a bit ill or is it worse?

- In an elevator in the same city. When was the last time someone blessed it to appease the machine spirits?

- On a corridor inside the hive. Where do all those hivers move to so suddenly and what do they need your bolt pistol for that that juve leadingthe pack is holding triumphantily?

- On a shuttle moving from spire to spire.Is the servitor pilot supposed to leak green fluids from that loose connection?

- On the road to the investigation sight. Do you have an idea where the steering wheel is on this Grox?

- In a Drop pod to the surface below. No worries, it is only missing a few of those keramic tiles, how dangerous could that be?

- Moving towards another system. What do they mean the Gellar Fields collapses, we are doomed doomed?

Travel, never a dull moment in the 40k universe.

Bassemandrh said:

Hello im a GM with 2 questions:

first what is warp shock? i have looked through my books but i havent been able to find anything on warp shock.

Warp Shock is any form of Shock (that is, the consequences of a failed fear test) caused by a creature or phenomenon from the Warp. Resolve it exactly like a normal Fear test, except that whenever a character gains Insanity Points from failing the fear test, they gain an equal number of Corruption Points as well. It's explained on page 238 of the rulebook.