Resistance and First Order Sub-factions for Armada

By schmidty1701, in Star Wars: Armada

These are some ideas I came up with.

Mon Calamari The Raddus (as we have no official class designation yet)- Large ship expansion, 50% larger than the ISD.

Resistance Fighter exspansion-

T-70 X wing

Resistance A wing

Resistance Bomber (single ship squadron)

Resistance Troop transport

Resurgent battlecruiser-50% larger than ISD.

FO Fighter pack-

TIE/FO

TIE/SF

TIE Silencer

Upsilon shuttle

Like all fighter packs, two of each squadron. I haven't thought about the stats or abilities of the ships or squadrons. What do you guys think?

No.

1 minute ago, TallGiraffe said:

No.

Please explain?

Just now, schmidty1701 said:

Please explain?

First off. The large ships would be very big. Plus the Finalizer looks dumb.

Squadrons would mostly be reskins.

it would feel out of place in general except for the Raddus.

Just now, TallGiraffe said:

First off. The large ships would be very big. Plus the Finalizer looks dumb.

Squadrons would mostly be reskins.

it would feel out of place in general except for the Raddus.

I agree the ships would be huge. The Resurgent class looking "dumb" is your opinion. And yeah, there would be reskinned fighters (this hasn't stopped FFG in Wave VII though). However, I think some of the fighters would work, namely the Resistance Bomber, TIE/SF and Silencer.

3 minutes ago, schmidty1701 said:

I agree the ships would be huge. The Resurgent class looking "dumb" is your opinion. And yeah, there would be reskinned fighters (this hasn't stopped FFG in Wave VII though). However, I think some of the fighters would work, namely the Resistance Bomber, TIE/SF and Silencer.

What role would they play to differentiate them?

If Ep VIII has some incredible space battles between FO and Resistance capital ships, then we can talk. As of now, I'm aware that these ships exist but I don't care about them enough to want to see them on the table.

Still more GCW era ships they could do.

2 minutes ago, TallGiraffe said:

What role would they play to differentiate them?

And this is where you've got me. Note that I don't 'want' these ships on the table (except for the fighters), this is merely an idea.

I am convinced, still, that there is a way to do sub factions or minor factions within the scope of the game. I think it would be necessary to delve back into old EU to make it happen, though. I think a narrative campaign would be the best entry point for it. I'm on the fence on tournament legality, but from a thematic standpoint, it is very doable. Same goes for prequel factions as well.

2 minutes ago, Nostromoid said:

If Ep VIII has some incredible space battles between FO and Resistance capital ships, then we can talk. As of now, I'm aware that these ships exist but I don't care about them enough to want to see them on the table.

Still more GCW era ships they could do.

Fair enough. I agree with you completely. Honestly, I don't think it should happen, because I don't want to pay what I would imagine would be close to $70 for a single ship. The Sub factions work in X wing, but Armada isn't ready yet.

1 minute ago, FoaS said:

I am convinced, still, that there is a way to do sub factions or minor factions within the scope of the game. I think it would be necessary to delve back into old EU to make it happen, though. I think a narrative campaign would be the best entry point for it. I'm on the fence on tournament legality, but from a thematic standpoint, it is very doable. Same goes for prequel factions as well.

I'm not very interested in prequel factions (I have nothing against them, I love them in fact, I just don't think it could work for Armada), but I would love to see some kind of scum-like faction appear.

23 minutes ago, TallGiraffe said:

No.

Yes.

Hot topic!

There is truly a problem that tie FO and tieF really only differ in paint. And armada squadrons come unpainted. Lol.

1 minute ago, Blail Blerg said:

There is truly a problem that tie FO and tieF really only differ in paint. And armada squadrons come unpainted. Lol.

Well, TIE/FO do have sheilds, and are faster more manuverable. Maybe increase points to 12, 4 hull, 5 speed. Same armaments and Swarm

Just now, schmidty1701 said:

Well, TIE/FO do have sheilds, and are faster more manuverable. Maybe increase points to 12, 4 hull, 5 speed. Same armaments and Swarm

That's not addressing his statement.

His statement is, basically, the models don't exceptionally differ (especially in the scale available). And if Unpainted models don't differ, then potentially, recognition between the two types is muddled when used next to each other. Which is a game design problem.

8 minutes ago, schmidty1701 said:

I'm not very interested in prequel factions (I have nothing against them, I love them in fact, I just don't think it could work for Armada), but I would love to see some kind of scum-like faction appear.

I need to finish my fan expansion/edition of Armada. Hapes, the mining guild, and CSA all appear.

25 minutes ago, TallGiraffe said:

First off. The large ships would be very big. Plus the Finalizer looks dumb.

Squadrons would mostly be reskins.

it would feel out of place in general except for the Raddus.

The finalizer doesn't look dumb, you shut your wh-re mouth :P(I do like it's design).

I agree though, no. no sub factions please. if they want to add those models into the game that's fine(i like Dras's idea of creating a "huge" class of ship that's a mild up to large).

If we get new factions I want to see some Yuuzhan Vong or some space robots(CIS)

I'd use red plastic for Tie FOs. I feel like that would solve that particular issue.

3 minutes ago, Drasnighta said:

That's not addressing his statement.

His statement is, basically, the models don't exceptionally differ (especially in the scale available). And if Unpainted models don't differ, then potentially, recognition between the two types is muddled when used next to each other. Which is a game design problem.

The solution to that is to only allow one type of TIE Fighter in a fleet. Same would go for X-Wings, A-Wings and any other upgraded squadron.

Here are some stats I thought up for the squadrons.

TIE/FO- 4 hull, 5 speed, 12 points, Swarm, 3 blue AS, 1 Blue Battery.

TIE/SF- 5 hull, 4 speed, 15 points, Counter 2, Escort, 4 Blue AS, 1 black Battery.

Resistance Bomber- 7 hull, 2 speed, 22 points, Counter 2, Heavy, 1 Blue & black AS, two black Battery.

Just a sample.

Just now, Truthiness said:

The solution to that is to only allow one type of TIE Fighter in a fleet. Same would go for X-Wings, A-Wings and any other upgraded squadron.

At which point, why sub-faction at all?

If we're going to specify what can and can't be used in each fleet at the same time, then just dictate a straight faction list.

1 minute ago, Truthiness said:

The solution to that is to only allow one type of TIE Fighter in a fleet. Same would go for X-Wings, A-Wings and any other upgraded squadron.

I disagree. If you can have the different TIEs or a T-70 and T-65 in the same squad in X wing, then it must be allowed in Armada.

1 minute ago, schmidty1701 said:

I disagree. If you can have the different TIEs or a T-70 and T-65 in the same squad in X wing, then it must be allowed in Armada.

Then how do you propose to solve Blail's question, then, when they are fundamentally the same unpainted model at scale ?

Imo, the design of the new ships isn't bad. The finalizer, the big absurd wing thingie for the FO, Starkiller base. These are all decent artistic designs...

Its the stupid "make it ginormous!!!!!11431!!" that pisses me off. (And then blowing it up super easily all in one movie).

*ducks