I feel a lot of the recent podcasts have had some really extreme responses to Trajectory Simulator, and I think they're way off the mark. Most discussion has made the assumption that "launch" means place out of the front guides instead of the rear, which I'd bet money is the correct guess.
There are then two strong possibilities for how it will work, either before movement after dial reveal as with current bombs or after movement (as per Genius). If it's the first option, it will be useful as an area denial or anti-formation tool, but I can't imagine ships regularly get caught in that some. It's a basically how non-Nym reveal bombs work now. Good in the right circumstance, but not a game breaker. The second option is a more powerful, as the opponent doesn't know exactly where it will end up when setting their dial, but it's still very avoidable, as a launched bomb is only going one place per dial reveal. There will be no adjustment, whoever is slinging that thing has to guess right. This seems like an awesome and reasonably fair implementation of bombs. It doesn't make Nym better, because it takes Nym's reactivity away by occupying the Advanced Sensors slot.
Furthermore, as either implementation is rather clunky, you'll need a lot of hulls slinging bombs to really put the coverage out to catch rmenemy ships. This makes it most powerful with larger numbers of hulls, so 3 Resistance Bombers or Punishers would get a lot more out of this upgrade than one Havoc.

