X-Wing Fix...Bullseye?

By Pewpewpew BOOM, in X-Wing

Could adding the Bullseye arc/rules to the T--65/70? It would make them feel more like an "advanced" superfighter people say they are supposed to be.

It would require re-printing all the bases for all the ships, so I can't see them doing that. I would suspect FFG will go the "title" root and my preferred fix would be to maybe add the reload action;

As it stands I still feel the T70 is a great ship; since intensity come out they have found some new life. When wave 13 drops new tech will hopefully help them further.

The T65 now that's a different story,..

Edited by the1hodgy

I'd say the Bullseye mechanic would be perfect for something like the X-Wing. Those TIEs are nimble, sure, but if an X-Wing gets them dead to rights in the middle of the crosshairs... boom.

Now... about new base tiles for 10 x T-65 and 10 x T-70 pilots...

Maybe if the xwing bullseye also granted an evade while being shot at by an enemy inside the narrow arc, they'd see play again

Otherwise bullseye won't do much in the current low agi, low guaranteed defenses scene

Fluff justification: ot xwings only ever died getting shot at by behind

Nothing less than the SSD could kill one from the front

Edited by ficklegreendice

people, quit suggesting a fix that requires a reprint of the cardboard in order to work

It will never happen. It would be way too much of a hassle for FFG to release that.

5 hours ago, Vineheart01 said:

people, quit suggesting a fix that requires a reprint of the cardboard in order to work

It will never happen. It would be way too much of a hassle for FFG to release that.

They could however apply bullseye rules to the entire front arc of an X-wing. I doubt that would be too strong.

Why couldn't you just use the front guides as the bullseye markers?

50 minutes ago, Cryix said:

Why couldn't you just use the front guides as the bullseye markers?

Because the Bullseye arc shown on the Kilogilia is actually the width of a range ruler. Besides, arcs need to be printed on the base.

1 hour ago, MegaSilver said:

Because the Bullseye arc shown on the Kilogilia is actually the width of a range ruler. Besides, arcs need to be printed on the base.

They could make something that slots into the front guides with the arc printed on it or that is the width of the arc. that might be worthwhile for them if they were to consider adding bullseye to other older ships and unlike reprinting bases, could be packed into whatever this hypothetical upgrade/title is that lets the T-65 have bullseye. I would imagine its just another FAQ update away from extending the definition of what is and isnt a firing arc to include that scenario but i guess you are probably right that it wouldn't happen.

4 hours ago, Jetfire said:

They could however apply bullseye rules to the entire front arc of an X-wing. I doubt that would be too strong.

yeah, because omega leaders ability without the tl requirement wouldn't be broken at all on wedge and wes, right?

Edited by Ralgon
11 hours ago, ficklegreendice said:

Maybe if the xwing bullseye also granted an evade while being shot at by an enemy inside the narrow arc, they'd see play again

Otherwise bullseye won't do much in the current low agi, low guaranteed defenses scene

Fluff justification: ot xwings only ever died getting shot at by behind

Nothing less than the SSD could kill one from the front

At the start of the combat phase you may assign a Fore reinforce token to your ship. If you do, you may not modify your own defence dice when defending against enemy ships outside your firing arc this round.

Edited by ABXY
41 minutes ago, Ralgon said:

yeah, because omega leaders ability without the tl requirement wouldn't be broken at all on wedge and wes, right?

Not even a little bit.

They'd still only have 2 agility and 5 health (plus IA), so the enemy can just shoot and kill them, and they can't reposition without BB or giving up IA or their EPT, so the enemy can just get out of the way, and struggle for action efficiency so their shots would often only have the one modification behind them. What it would finally do, however, is give you a reward for taking these arc-locked ships that can't reposition and somehow line them up on a target.

But as others have said, it's tragically (though understandably) far too difficult for FFG to ever actually implement.

Perhaps, in x-wing 2.0, all the ship bases will have different firing arcs and bulseyes, making them all fly differently.

Alternatively, there are ways around the reprinting of all the bases. Much like the mobile turret, an upgrade that sits on and overlays the bullseye could work, as an upgrade it could be added to several different ships, maybe even as an elite upgrade - call it pinpoint accuracy or something.

12 hours ago, Ralgon said:

yeah, because omega leaders ability without the tl requirement wouldn't be broken at all on wedge and wes, right?

Depends on what you mean by broken. Do I think lists would run them that way, probably, depending on the point cost of the mod that grants the ability. Do I think that they would dominate the meta? I kinda doubt it.

23 hours ago, the1hodgy said:

It would require re-printing all the bases for all the ships, so I can't see them doing that. I would suspect FFG will go the "title" root and my preferred fix would be to maybe add the reload action;

As it stands I still feel the T70 is a great ship; since intensity come out they have found some new life. When wave 13 drops new tech will hopefully help them further.

The T65 now that's a different story,..

'Your upgrade bar gains the [reload] icon and you may perform target lock and reload actions whilst stressed. Torp > K Turn > Torp.

20 minutes ago, thespaceinvader said:

'Your upgrade bar gains the [reload] icon and you may perform target lock and reload actions whilst stressed. Torp > K Turn > Torp.

I like the idea, but i fear it could be broken, i know it would semi balance as you couldn't do any reds after the first.

Plus don't we have a droid that let's you get free target lock?

2 minutes ago, the1hodgy said:

I like the idea, but i fear it could be broken, i know it would semi balance as you couldn't do any reds after the first.

Plus don't we have a droid that let's you get free target lock?

Off a red move, yup.

Almost like I thought of that ;)

It gets you a torp off when you K turn, but without any additional mods (unless you give up IA) so it's replacing your unmodified 3 die attack with a range bonus for your opponent, with an unmodified 4 die attack without (or you 3 dice with TL with 4 dice without, unless you're using Protons, which you should be you're an X Wing dangit)

1 minute ago, thespaceinvader said:

It gets you a torp off when you K turn, but without any additional mods (unless you give up IA) so it's replacing your unmodified 3 die attack with a range bonus for your opponent, with an unmodified 4 die attack without (or you 3 dice with TL with 4 dice without, unless you're using Protons, which you should be you're an X Wing dangit)

oooooooooooooooooooooo i see now. Like i said i think the reload action is the way to go for the T65, since it doen't have tech slot this could be the leg up it needs.

2 minutes ago, the1hodgy said:

I like the idea, but i fear it could be broken, i know it would semi balance as you couldn't do any reds after the first.

Plus don't we have a droid that let's you get free target lock?

They're X-wings . I'm pretty sure you could give them something as crazy as "Whenever you perform an attack, perform it twice" and the fact they can't reposition, cheat their firing arcs or take a hit would still render them completely unplayable.

Let's take a leaf out of Attack Wing!

Mod:
Specialized Deflectors
Whilst you still have remaining shield tokens on your pilot card, when defending, you may re-roll one of your blank results. When suffering damage from an obstacle or secondary weapon, reduce the amount by 1.

57 minutes ago, DR4CO said:

They're X-wings . I'm pretty sure you could give them something as crazy as "Whenever you perform an attack, perform it twice" and the fact they can't reposition, cheat their firing arcs or take a hit would still render them completely unplayable.

Highly Modified (mod, 1 pt)

X-wing, Y-wing, Rebel only

you can have two other modifications of 2 squadron pts or less.

(want V-thrusters and IA? Ok! Autothrusters and V-thrusters? Ok! IA and Chimps for alpha strike? Ok!)

Directional Deflector Shields (mod, 2 pts)

you gain the Reinforce action on your action bar.

(remember, these ships have only the standard arc, so it's either protect the flanks and rear, or go full on front attack with deflectors double front.)

4 hours ago, DR4CO said:

They're X-wings . I'm pretty sure you could give them something as crazy as "Whenever you perform an attack, perform it twice" and the fact they can't reposition, cheat their firing arcs or take a hit would still render them completely unplayable.

Double proton torp attack might be good enough to run 4 rookies with torps and chips... might...

If you are going to reprint the card, just give them 4 attack dice.