New Player, Info Needed

By Hisshou, in Runewars Miniatures Game

Now that there are four factions in the game, if there someone that could either point me in the direction of a previous post, or tell me in general the following things?

1. How the factions play overall: So I can decide which to invest my limited money in.

2. How has the OP support been, does it seem like FFG is putting appropriate support behind wave releases?

3. Is it a wave release or how are faction's units being handled?

Thanks for the help, did not see it from searching around the forums.

1. The Uthuk Y'llan still haven't been released, so the only people who know how they play are playtesters. However, people can tell you how the other 3 factions play.

2. They have tournament rules and a world championship tournament scheduled, but OP hasn't quite picked up. We should see store championships early next year.

3. There seems to be at least one new product released each month, so it doesn't really follow a wave system. We're all still in the dark about how frequently we will see a new unit for a given faction. We'll have a better idea once all 4 factions are out and getting new units. However, I will say that FFG has never had such aggressive development and product-release for a game before. They are pushing this game hard and that bodes well for the future since it shows FFG is excited for this line.

Daqan: Humans who inspire each other. They can attack at different initiatives and raise defenses.

Waiqar: Undead who spread blight. They can regenerate destroyed troops.

Latari: Elves who are highly mobile. They can use terrain to gain advantages.

Uthuk: Demon-worshiping berserkers. They can hurt themselves to deal more damage.

Edited by Contrapulator
1 hour ago, Contrapulator said:

Daqan: Humans who inspire each other. They can attack at different initiatives and raise defenses.

Waiqar: Undead who spread blight. They can regenerate destroyed troops.

Latari: Elves who are highly mobile. They can use terrain to gain advantages.

Uthuk: Demon-worshiping berserkers. They can hurt themselves to deal more damage.

Uthuk seem to also have a focus on morale effects.

Waiqar tend to have slower initiatives.

Latari look to be bigger on Immobilize than other factions.

Rule of cool - pick the faction you think looks the most awesome. You'll want to paint them, after all, so choose one you enjoy looking at. If you like them enough, you'll likely start enjoying their play style, whether or not it's one that you're used to.

Also, you could find a group and ask for demos/showcase games. We have a SoCal Facebook group, and if somebody posted that they were interested in the game and wanted to try out different factions, we'd be so excited to help.

Currently the factions are pretty even (or seems so since most of it is unreleased atm). There is a little bit of rock-paper-scissors right now but its not that bad of an effect. Usually such effects are hard counters, while in this game theyre mostly soft counters (makes it really difficult but not feel impossible for the paper to beat the scissors).

Primarily getting an army you like aesthetically would be the best bet right now.

I chose Latari and I'd get into them again for the cost if just joining.

You will need the RWM Essentials box. That has all the movement templates and basic rules of the game for $30.

THen your going to want a pair of the Elf Box sets. It will give you a full unit of Archers (that you want) a pair of Scions (that you want) and 4 stands of Riders (that you really really want)

At that point, plan on buying...

Another unit of Riders, Another unit of Archers, Most likely 2 units of Scions, a unit of Elf Command, and of course Megean, and how ever many Sword masters you think you need will have you outfitted in style.

1 hour ago, Hawktel said:

I chose Latari and I'd get into them again for the cost if just joining.

You will need the RWM Essentials box. That has all the movement templates and basic rules of the game for $30.

THen your going to want a pair of the Elf Box sets. It will give you a full unit of Archers (that you want) a pair of Scions (that you want) and 4 stands of Riders (that you really really want)

At that point, plan on buying...

Another unit of Riders, Another unit of Archers, Most likely 2 units of Scions, a unit of Elf Command, and of course Megean, and how ever many Sword masters you think you need will have you outfitted in style.

If you're planning on purchasing another unit of riders, archers, and 2 scions. Bang for buck you should just buy another Elf Starter. Though you won't get upgrade cards you'll get more units for a fraction of the cost.

34 minutes ago, Curlycross said:

If you're planning on purchasing another unit of riders, archers, and 2 scions. Bang for buck you should just buy another Elf Starter. Though you won't get upgrade cards you'll get more units for a fraction of the cost.

But only two Archer dials across eight trays <_<

Edited by Tvayumat
7 hours ago, Tvayumat said:

But only two Archer dials across eight trays <_<

and only 1 scions. and again the same upgrade cards ....

14 hours ago, Tvayumat said:

But only two Archer dials across eight trays <_<

This is true, but I know you can probably find people selling just dials online.

Edit: Otherwise you're essentially spending $25 just for the dial, because you only get two trays.

As for Scions, yes you'd probably want to buy one expansion... if you're wanting more than 3 scions total.

Edited by Curlycross
3 hours ago, Curlycross said:

This is true, but I know you can probably find people selling just dials online.

Edit: Otherwise you're essentially spending $25 just for the dial, because you only get two trays.

As for Scions, yes you'd probably want to buy one expansion... if you're wanting more than 3 scions total.

I'm fine with that.

The whole "buy a bunch of starters, it's such a savings!" strategy seemed to make sense before I wound up with far more Reanimates than I need because Lingering Dead.

You are GOING to buy the Scion expansion because it comes with the Scion unique upgrades, and the Leonx Riders and Deepwood Archers each come with a slew of Latari specific upgrades that are not in the army expansion.

I'll pass on the second starter.

8 minutes ago, Tvayumat said:

I'm fine with that.

The whole "buy a bunch of starters, it's such a savings!" strategy seemed to make sense before I wound up with far more Reanimates than I need because Lingering Dead.

You are GOING to buy the Scion expansion because it comes with the Scion unique upgrades, and the Leonx Riders and Deepwood Archers each come with a slew of Latari specific upgrades that are not in the army expansion.

I'll pass on the second starter.

Reanimates is the one thing you need a ton of Maro adds them like crazy!! I've added 14 trays in one match once, on top of the 3x3 of Reanimates I started with, and the two 2x1 archers I had.

Edit: and Maro was in a 2x2 himself.

Edited by Curlycross
2 minutes ago, Curlycross said:

Reanimates is the one thing you need a ton of Maro adds them like crazy!! I've added 14 trays in one match once, on top of the 3x3 of Reanimates I started with, and the two 2x1 archers I had.

Edit: and Maro was in a 2x2 himself.

At this point I have a literal ziploc of reanimates that barely see play on top of the painted trays, and I've left two expansion boxes of them in their original packaging.

Trust me. There is such a thing as too many.

7 minutes ago, Tvayumat said:

At this point I have a literal ziploc of reanimates that barely see play on top of the painted trays, and I've left two expansion boxes of them in their original packaging.

Trust me. There is such a thing as too many.

I'll message you my address to send them, I'll send postage :P

I can never had enough (Obviously if I have like 200 that is more than enough...). I figure realistically I need 20-24 trays of reanimates for maximum. That's enough to have really any set up I'd need. Now I don't think I'll ever get that many, I currently only have 10 trays. (two sets and one expansion). How many did you buy?

9 minutes ago, Curlycross said:

I'll message you my address to send them, I'll send postage :P

I can never had enough (Obviously if I have like 200 that is more than enough...). I figure realistically I need 20-24 trays of reanimates for maximum. That's enough to have really any set up I'd need. Now I don't think I'll ever get that many, I currently only have 10 trays. (two sets and one expansion). How many did you buy?

Four core sets... then another core sets' worth, then three expansion boxes so... 26 trays.

10 minutes ago, Tvayumat said:

Four core sets... then another core sets' worth, then three expansion boxes so... 26 trays.

Yeah, I can see where that would be excessive... Also... $390... o.O. Well you want to send some my way, I won't object, I don't even need the dial :P

22 reanimate trays is about the reasonable limit. That gets you a 3x2 with Ankaur and a 4x3 gaining 4 from Ankaur. You can clearly go higher, but for the most part you won't need to.

Any other faction I'd cap out at 16 for the basic infantry. That's enough for 2 3x3 with a heavy upgrade in each. 18 would be your two 3x3 without a heavy.

As for OP:

Humans (Daquan):

- Tactic 1: They hit hard and take hard hits well

- Tactic 2: They generate a lot of inspiration to bleed off banes and ready exhausted cards

- Some speed, some slow, really the middle ground in initiative and mobility

Undead (Waiqar):

- Tactic 1: Regenerate and bring trays back. Take forever dying

- Tactic 2: Use blight and blight synergies to weaken opponents and cause mortal wounds

- Slowest faction, but they don't care because they eat damage well. Huge formations

Elves (Latari):

- Tactic 1: Overgrow terrain and the map, then get damage and mobility bonuses for being near overgrown

- Tactic 2: Keep moving and prevent enemy from ever getting a really good hit in. Chip away at opponent

- Far and away most laterally mobile. Fast initiative

Barbarians (Uthuk):

- Tactic 1: Cause opponents to take high severity panic tests constantly

- Tactic 2: Self immolate or blow up allies to cause more damage to opponents.

- Speed and initiative largely unknown, but they look to be the fastest in a foot race. Most likely to engage on turn 1. Initiative largely unknown. Should be a mix leaning towards faster.

2 hours ago, Church14 said:

22 reanimate trays is about the reasonable limit. That gets you a 3x2 with Ankaur and a 4x3 gaining 4 from Ankaur. You can clearly go higher, but for the most part you won't need to.

Any other faction I'd cap out at 16 for the basic infantry. That's enough for 2 3x3 with a heavy upgrade in each. 18 would be your two 3x3 without a heavy.

As for OP:

Humans (Daquan):

- Tactic 1: They hit hard and take hard hits well

- Tactic 2: They generate a lot of inspiration to bleed off banes and ready exhausted cards

- Some speed, some slow, really the middle ground in initiative and mobility

Undead (Waiqar):

- Tactic 1: Regenerate and bring trays back. Take forever dying

- Tactic 2: Use blight and blight synergies to weaken opponents and cause mortal wounds

- Slowest faction, but they don't care because they eat damage well. Huge formations

Elves (Latari):

- Tactic 1: Overgrow terrain and the map, then get damage and mobility bonuses for being near overgrown

- Tactic 2: Keep moving and prevent enemy from ever getting a really good hit in. Chip away at opponent

- Far and away most laterally mobile. Fast initiative

Barbarians (Uthuk):

- Tactic 1: Cause opponents to take high severity panic tests constantly

- Tactic 2: Self immolate or blow up allies to cause more damage to opponents.

- Speed and initiative largely unknown, but they look to be the fastest in a foot race. Most likely to engage on turn 1. Initiative largely unknown. Should be a mix leaning towards faster.

Mic drop

On 9/15/2017 at 5:01 PM, Curlycross said:

If you're planning on purchasing another unit of riders, archers, and 2 scions. Bang for buck you should just buy another Elf Starter. Though you won't get upgrade cards you'll get more units for a fraction of the cost.

I've looked at buying a third box and I feel that there is enough diminishing returns I'll be buying expansions after the second.

Also while people tend to be slightly contemptuous of the FFG card release method, I consider myself to be a competitive player. I'll need those upgrade cards at some point if I'm going to Stores/Regional/Nationals/Worlds.

Of course if I did buy a third box, I might be able to cut down and change enough on the Aliana figures to basically have a spare leonx rider stand.

Archers are probably the only unit i'd want to spam vs have big trays of.

Dont get me wrong, even 2 blues can hurt with 3 threat. But theyre also much easier to catch, and thats a ton of shooting you just lost if they get caught (gotta remember, even if you got lucky and didnt lose a tray, you probably lost that shooting attack depending on init and lost minimum the next turn as you disengage).

Catch a 2x1, you lost a small portion of damage. They have innate rerolls so they can get away with a 2x1.