My Frequently played

By Theadjectivenoun, in X-Wing Squad Lists

Vader's Escort

TIE Advanced: · Darth Vader (29)
Intensity (Exhausted) (2)
Cluster Missiles (4)
Engine Upgrade (4)
TIE/x1 (0)
Advanced Targeting Computer (1)
TIE Fighter: · "Howlrunner" (18)
Adaptability (Increase) (0)
Targeting Computer (2)
TIE Fighter: · "Mauler Mithel" (17)
Adaptability (Increase) (0)
Targeting Computer (2)
TIE Fighter: · "Scourge" (17)
Veteran Instincts (1)
Hull Upgrade (3)
-- TOTAL ------- 100/100p. --

Duchess and Countess

TIE Striker: · "Duchess" (23)
Outmaneuver (3)
Lightweight Frame (2)
Adaptive ailerons (0)
TIE Interceptor: · Carnor Jax (26)
Marksmanship (3)
Autothrusters (2)
Royal Guard TIE (0)
Stealth Device (3)
TIE Defender: · Countess Ryad (34)
Veteran Instincts (1)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)
-- TOTAL ------- 96/100p. --

Imperial Epic Raider

Raider-Class Corvette: Raider-Class Corvette (Fore) (50)
Sensor Team (4)
Cluster Bombs (4)
Quad Laser Cannons (2 Energy) (6)

Raider-Class Corvette: Raider-Class Corvette (Aft) (50)
Ordenance Tubes (5)
· Mara Jade (3)
Shield Technician (1)
· Instigator (4)
Gunnery Team (4)
Engineering Team (4)
Backup Shield Generator (3)
Assault Missiles (5)
Quad Laser Cannons (2 Energy) (6)

TIE Advanced: · Darth Vader (29)
Intensity (Exhausted) (2)
Cluster Missiles (4)
Engine Upgrade (4)
TIE/x1 (0)

TIE Aggressor: · "Lieutenant Kestal" (22)
Marksmanship (3)
Concussion Missiles (4)
Proton Rockets (3)
Autoblaster Turret (2)
Munitions Failsafe (1)

TIE Fighter: · "Howlrunner" (18)
Adaptability (Increase) (0)
Targeting Computer (2)
TIE Fighter: · "Mauler Mithel" (17)
Veteran Instincts (1)
Targeting Computer (2)

TIE Fighter: · "Scourge" (17)
Veteran Instincts (1)
Twin Ion Engine Mk. II (1)

TIE Fighter: · "Dark Curse" (16)
Twin Ion Engine Mk. II (1)
-- TOTAL ------- 299p. --

Decimation Squad

VT-49 Decimator: · Rear Admiral Chiraneau (46)
Ruthlessness (3)
Proton Torpedoes (4)
Conner Net (4)
Munitions Failsafe (1)
Recon Specialist (3)
Tail Gunner (2)
Gunner (5)

TIE/sf Fighter: Omega Specialist (25)
Veteran Instincts (1)
Enhanced Scopes (1)
Lightweight Frame (2)
Special Ops Training (0)
Weapons Guidance (2)
-- TOTAL ------- 99/100p. --

Thoughts and Concerns? Changes or Recommendations?

Ok, so your decimator looks weird to me, but perhaps you make due with it... first off, you don't have EU, which is basically mandatory on a RAC so he can dodge arcs, and so survive longer, Tail Gunner is useless on him, because he does not have a rear arc, and I understand you logic behind RecSpec, so you can have a focus for each gunner shot, but you already have a soft focus for both attacks with RAC so a target lock improves your odds alot more, but Gunner can be useful against high agility ships and Ruthlessness can have its uses although VI or predator are also good on him. Also I would remove proton torpedoes and Conner net and go with a single ion bomb, because of your high ps you already know if it's ok to drop the bomb or not, while with conner net people will have moved and you'll have to try and guess where they are going to properly drop the net, I'd remove proton torpedoes because, as a turret you don't always want to be facing your opponent, which you need to be to fire your torpedoes. If you remove all this you get... 14 points, you add EU, 10 points, Ion bomb, 8 points, now for crews I would advise removing Gunner and putting Kylo and Palpatine (but if you put this you should upgrade to VI).... if you want to go for a less NPE game... keeping gunner you could add Rebel Captive (5 points left) and lastly add the tile for 2 more points... I would save thiese points to upgrade your SF to Backdraft, because he's better than a generic and still fun to play, VI is good on him, so he gets PS 9, I would upgrade Enhanced Scopes to Fire Control System, and switch Weapons Guidance to Patern Analyzer... you might not have all these cards because they are from different expansions packs, but for playing casual proxies are probably allowed.

I only talked about thislist cuz I'm not an Imperial player but I do like Decimators and SFs...

Sorry for the long post hope this helps, cheers. :)

Ty for the input nonetheless

Vader's Escort

TIE Advanced: · Darth Vader (29)
Intensity (Exhausted) (2)
Cluster Missiles (4)
Engine Upgrade (4)
TIE/x1 (0)
Advanced Targeting Computer (1)
TIE Fighter: · "Howlrunner" (18)
Adaptability (Increase) (0)
Targeting Computer (2)
TIE Fighter: · "Mauler Mithel" (17)
Adaptability (Increase) (0)
Targeting Computer (2)
TIE Fighter: · "Scourge" (17)
Veteran Instincts (1)
Hull Upgrade (3)
-- TOTAL ------- 100/100p. --

I look at this and go Bid is really kind of wanted here. I wonder why you didn't spend a point you give Mithel Adaptability leaving him at PS 8 while the others are all at 9. Cluster Missles are also a curious choice. They do two things quite honestly that work against you. They spend your Target Lock to activate, and at most you'd only have one of those shots that could be modified. Beware of the fact Vader's ATC and Howlrunner both state primary weapons, so secondary weapons on this list might be discouraged in all honesty. The Targeting computers are fine again if you have a bid and can ensure your not being shot at where you'd want a focus or Evade instead. Though you could look into a few options for points and get a PS1 blocker to add to the mix. Though if your trying for the theme may not be the way you want to go. If you drop the clusters you could do hull upgrades on Howlrunner and Mauler Mithel and VI Mithel up to 9 and be at 99pts for that bid.

Duchess and Countess

TIE Striker: · "Duchess" (23)
Outmaneuver (3)
Lightweight Frame (2)
Adaptive ailerons (0)
TIE Interceptor: · Carnor Jax (26)
Marksmanship (3)
Autothrusters (2)
Royal Guard TIE (0)
Stealth Device (3)
TIE Defender: · Countess Ryad (34)
Veteran Instincts (1)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)
-- TOTAL ------- 96/100p. --

This list .... trying to understand what everyone is trying to do. Your at 7/8/8 for PS... Ryad really prefers action economy over PS, reason being defenders are pretty stout on their own. The difference in most games between PS 5 and 7 is usually minimal. One of the reasons PTL is used so much on her. Intensity could be an option, even just the random Adrenaline rush on her to suddenly make a tight turn that defenders hate could catch someone napping.

Connor Jax just needs PTL. He needs action economy and he needs it in spades. The marksmanship really doesn't help him as it requires his action, and he really needs tokens to survive. Because more often than not he is public enemy numero Uno.

Duchess... your hoping to flank and improve her striking ability with the outmaneuver. Not a terrible thought. Since you have points look for other opportunities. If you follow the earlier advice your at 98. So you could look at 3-4 points to swing an EPT such as Expertise allowing Duchess to save or use tokens for defensive purposes in most cases. Now if you wanted to be creative if not silly you could set it up like so

Duchess and Countess

TIE Striker: · "Duchess" (23)
Veteran Instincts (1)
Lightweight Frame (2)
Adaptive ailerons (0)
TIE Interceptor: · Carnor Jax (26)
Push the Limit (3)
Autothrusters (2)
Royal Guard TIE (0)
Stealth Device (3)
TIE Defender: · Countess Ryad (34)
Push the Limit (3)
Engine Upgrade (4)
TIE/x7 (-2)
-- TOTAL ------- 99/100p. --

Edited by Ronu