Yellow villain spoiler is up!

By Kyle Ren, in Star Wars: Destiny

Everything is Legendary! How many legendary cards have we seen now?

21 minutes ago, Stone37 said:

Everything is Legendary! How many legendary cards have we seen now?

With these additions, I think I know of 17:

  1. Thrawn
  2. Ion Disrupter
  3. Seventh Sister
  4. Grand Inquisitor
  5. Inquisitor's Lightsaber
  6. Cad Bane
  7. Hound's Tooth
  8. K2-SO
  9. Ghost
  10. Ahsoka Tano
  11. Mace Windu
  12. Master Of The Council
  13. Sabine Wren
  14. Chopper
  15. Sonic Cannon
  16. Night Sniper
  17. Ancient Lightsaber
Edited by Ajones47

I think it was Knights of Ren had a podcast with Lukas (spelling?), he said there were 17 in the set.

Had thought about it since seeing the unofficial spoilers of Cad and new Phasma.... nice solid 30 points for four dice.

Chopper is legendary? That's disappointing...

8 minutes ago, theagentcoma said:

Chopper is legendary? That's disappointing...

Yeah. He's also going to be potentially really good, since he's basically infinite electroshock. Depends on if that sixth dice side is a special or not.

2 hours ago, Kieransi said:

Yeah. He's also going to be potentially really good, since he's basically infinite electroshock. Depends on if that sixth dice side is a special or not.

Yes hes much better if he has 2 special sides... why did they put that dice there....

so no Boba Fett, thats disappointing

Why all the resource cost on everything? I mean paying resources just to gain resources seems a little messed up

7 minutes ago, ozmodon said:

Why all the resource cost on everything? I mean paying resources just to gain resources seems a little messed up

Makes Disrupt useful.

1 hour ago, ozmodon said:

Why all the resource cost on everything? I mean paying resources just to gain resources seems a little messed up

Takes money to make money...

1 hour ago, ozmodon said:

I mean paying resources just to gain resources seems a little messed up

It does, but there are also some neat exploits. Ruthless Tactics means resolving that Hounds Tooth resource face for six rather than four, and on the Heroes R2-D2 ups the value of any Resource-Cost face.

Edited by Ajones47

Some nice cards.

X-8 Night Sniper fires Holdout Blaster in my deck. Tough Haggler is also useful. Lando I am ambivalent about as he is just a couple points overcosted for my plan and his die is n ot quite good enough to fire Jyn in my deck.

can also use rebel war room to resolve that fat 4 resources for free

6 hours ago, drunkensith said:

Yes hes much better if he has 2 special sides... why did they put that dice there....

Because they are evil and like to tease us. From the written description, which could mean absolutely nothing, it sounds like there is only one special and the standard blank. Hardly an infinite electroshock since you might get the special to trigger once a game unless your deck is stack full of foci. Kind of a silly die to waste a focus on though. His saving grace is he only costs 1. Still is that die worth the extra actions? He really needs to have two specials to not be a fail card.

Two Special costing 1? I don't think so.

No blanks on a die usually up its cost by 1, at least.

If that is the case, Chopper would be really undercosted and would make all other droids (besides C3PO) obsolete/useless.

Nevertheless: Chopper + C3PO = 1 electroshock per turn...

3 hours ago, Mep said:

Because they are evil and like to tease us. From the written description, which could mean absolutely nothing, it sounds like there is only one special and the standard blank. Hardly an infinite electroshock since you might get the special to trigger once a game unless your deck is stack full of foci. Kind of a silly die to waste a focus on though. His saving grace is he only costs 1. Still is that die worth the extra actions? He really needs to have two specials to not be a fail card.

Hes got only 1. In earlier previers you may see a blank.

Pilfered goods could be fun in a Jabba Unkar deck with crime lord and prized possession...

9 hours ago, Vitalis said:

Hes got only 1. In earlier previers you may see a blank.

Then Chopper is always on the chopping block during deck building. It's a action just to roll the die. Then a 1/6 chance to get the special. Then you have to reroll the die and if it comes up eventually, does the opponent even have a die to be removed? Too slow and too inconsistent. The other sides aren't useless but aren't so useful. Unless you are running a deck with a lot of +X and need a regular X to do full damage, I don't see this as anything other than a garage legendary.

11 hours ago, Mep said:

Then Chopper is always on the chopping block during deck building. It's a action just to roll the die. Then a 1/6 chance to get the special. Then you have to reroll the die and if it comes up eventually, does the opponent even have a die to be removed? Too slow and too inconsistent. The other sides aren't useless but aren't so useful. Unless you are running a deck with a lot of +X and need a regular X to do full damage, I don't see this as anything other than a garage legendary.

C3PO and Chopper just became best friends. That is the only consistent use of Chopper i can think of.

Chopper with Partnership and all the reroll effects on supports now available is quite good (not Legendary good but fair).

9 hours ago, Vitalis said:

C3PO and Chopper just became best friends. That is the only consistent use of Chopper i can think of.

Yeah, that is the thing, Chopper needs a lot of help and so many other ways to do dice removal. I could be wrong, but I just don't see him in any tier 1 deck.

the 2 melee side could bring some consistency though. It makes it easier to use your melee modifier side. The removal is nice, but I quite like those two sides too.

13 minutes ago, Red Castle said:

the 2 melee side could bring some consistency though. It makes it easier to use your melee modifier side. The removal is nice, but I quite like those two sides too.

If yellow hero melee was a thing...

Also, why didn't Chopper have ranged damage?

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