Hi all,
I've been mulling over a C&C homebrew for naval warfar, I just haven't been able to convince myself that the playstyle of C&C is really geared up for navy battles. In land battles I can see units not responding to orders, taking time to get going etc so appearing to stand still before moving into the fray but ships, I think it would look a bit disjointed, lurchy even.
Units wise its a doddle,
big slow ships move as infantry but battle with more dice - roll 2,3,4 dice based on colour + 1 if within 1 hex to reflect more crew to to fire and volum of cannons
smaller nimbler ships move as cav but battle with fewer dice - roll 1,2,3 dice based on colour
Battle savvy would be default but give an extra +1 if supported
Terrain
shallows, roll 5 - number of battle dice any match allows you pass over, no match and a black flag (pr more) and you're stuck -1 battle dice
Coastline only smaller ships can sail next to it
Specialist cards (a couple of examples)
sharp shooters, roll some dice each flag forces ship to retreat as officers are killed
chain shot - only hits on a matching colour but reduces hit ships movement by one
Ships
Pirates of the Spanish Main is your friend!
Pretty much the whole of the Lore deck / command deck will need re-wording to fit the theme though effect / cost can be kept the same.
So any stabs at curing my 'lurching' feel - and anyone else vaguely interested in helping with re-doing all the cards (I don't have time for all of them ;-> )
Chris