RIP, Admiral Ozzel

By Tayloraj100, in Star Wars: Armada

I was contemplating the Cymoon Refit ISD and how it gives the Empire access to fleet orders. Which was when I realized that Entrapment Formation makes Ozzel even more worthless than he already was. Ozzel lets you shift gears twice for one Nav command or token. In a fleet with Entrapment Formation, you can change your speed once for it, and then again with a dial or token for the same result as ol' Ozzy.

So I'm gonna go ahead and establish the time of death for Ozzel, not that anyone is likely to notice.

Shall we hold a wake? Anyone with fond memories of the deceased? Decent lists? Was he ever used in any CC campaign?

Edited by Tayloraj100

Didn't Ozzel just win a major tournament this year? I'm pretty sure he did, but can't remember off the top of my head which one it was.

Regardless, no, this is not the death knell for Ozzel. Until every Imperial fleet contains a Cymoon with EF (they won't), one of the two cheapest admirals in the game definitely still has a place.

18 minutes ago, Tayloraj100 said:

I was contemplating the Cymoon Refit ISD and how it gives the Empire access to fleet orders. Which was when I realized that Entrapment Formation makes Ozzel even more worthless than he already was. Ozzel lets you shift gears twice for one Nav command or token. In a fleet with Entrapment Formation, you can change your speed once for it, and then again with a dial or token for the same result as ol' Ozzy.

So I'm gonna go ahead and establish the time of death for Ozzel, not that anyone is likely to notice.

Shall we hold a wake? Anyone with fond memories of the deceased? Decent lists? Was he ever used in any CC campaign?

Someone tell @Snipafist Ozzel is dead. Then I won't have to see him across from me anymore...

And not every Cymoon wants EF. Jerry wants shields to max, ? Motti? Wants all fighters (maaaaaybe?) And who knows what intensify firepower does?!

I see plenty of people take Ozzel and use him maybe once or twice a match.

A cheap commander with a situational ability is still a cheap commander with a situational ability.

25 minutes ago, Eggzavier said:

I see plenty of people take Ozzel and use him maybe once or twice a match.

A cheap commander with a situational ability is still a cheap commander with a situational ability.

He works (or worked) super well in triple isd builds, cause he was cheap and at speed 3 he was feasible.

52 minutes ago, Tayloraj100 said:

I was contemplating the Cymoon Refit ISD and how it gives the Empire access to fleet orders. Which was when I realized that Entrapment Formation makes Ozzel even more worthless than he already was. Ozzel lets you shift gears twice for one Nav command or token. In a fleet with Entrapment Formation, you can change your speed once for it, and then again with a dial or token for the same result as ol' Ozzy.

So I'm gonna go ahead and establish the time of death for Ozzel, not that anyone is likely to notice.

Shall we hold a wake? Anyone with fond memories of the deceased? Decent lists? Was he ever used in any CC campaign?

I was not a fan of Ozzel until about wave 5 when he just worked better with the kind of fleets I like to run than Screed or Jerry did. He's really quite good with a mostly-small-ship Imperial fleet and his speed change ability is also vastly underestimated. Raiders going from 2 to 4 (and back) for a single token or dial (and speed change of 3 with both) are crazy slippery, and Gladiators with Engine Techs also love the speed control. He's handy with other ships too, but the small ships in particular easily live or die by their positioning and that's what Ozzel is all about.

I don't disagree with you that I don't think I'd ever use Ozzel with an Entrapment Formation Cymoon ISD, but it's not as though we're going to see the Cymoon in every fleet, much less always using Entrapment Formation. I think a good case can be made for Shields to Max and we don't even know what Intensify Firepower is going to do just yet.

38 minutes ago, Ardaedhel said:

Didn't Ozzel just win a major tournament this year? I'm pretty sure he did, but can't remember off the top of my head which one it was.

Regardless, no, this is not the death knell for Ozzel. Until every Imperial fleet contains a Cymoon with EF (they won't), one of the two cheapest admirals in the game definitely still has a place.

I won the Friday 2017 Adepticon tournament a few months back with Ozzel (late March). Other than that, I don't remember. Very well could have been someone else has done well with him too.

Edit: I'll also add that I went undefeated both days at Adepticon and all 6 matches in 2017 Regionals with Ozzel. It's anecdotal, of course, but I feel it's important to get it out there that I'm not just talking about him doing well at small store tournaments.

32 minutes ago, geek19 said:

Someone tell @Snipafist Ozzel is dead. Then I won't have to see him across from me anymore...

And not every Cymoon wants EF. Jerry wants shields to max, ? Motti? Wants all fighters (maaaaaybe?) And who knows what intensify firepower does?!

Ozzel will never die provided we keep him alive in our hearts and he isn't as clumsy as he is stupid!

29 minutes ago, Eggzavier said:

I see plenty of people take Ozzel and use him maybe once or twice a match.

A cheap commander with a situational ability is still a cheap commander with a situational ability.

Trufax. I see Dodonna players getting solid use from him about 2-4 times per game and seeing it as 20 points well spent. I easily get that many good uses from Ozzel a game and yet people regularly malign the poor guy!

Edited by Snipafist
24 minutes ago, Snipafist said:

I see Dodonna players getting solid use from him about 2-4 times per game and seeing it as 20 points well spent. I easily get that many good uses from Ozzel a game and yet people regularly malign the poor guy!

That's because Dodonna won his battle in the movies, as opposed to Ozzel being too dumb to come out of hyperspace slowly. That and he doesn't improve anything as easily seen as "bad" rolls from Vader/Screed or turning as much as Jerry. He's a subtler sort of thing, which, the Empire doesn't really generally DO subtlety.

Combine that with the fact that he wasn't "good" for 2-3 waves (Sato, anyone?) And he gets maligned because people haven't gone back to him. Heck, I'd love to find time to go back to Garm, but WHEN?

33 minutes ago, Snipafist said:

Trufax. I see Dodonna players getting solid use from him about 2-4 times per game and seeing it as 20 points well spent. I easily get that many good uses from Ozzel a game and yet people regularly malign the poor guy!

Dodonna has a direct offensive application and players always value that highly.

I think JJ would pair better with entrapment formation, after all you'll get speed control for your entire fleet along with nearly free II click... Plus whatever command you'd be doing... Oh yeah, give me that fleet command Cymoon baby!

Ozzel can still bd used, particularly if you don't want to run entrapment formation and need to save points. We still have yet to get full details on "Intensify Firepower".

What about Ozzel, with an ISD-C, with another Fleet Command upgrade instead of Entrapment Formation? It'd be like getting a second FC slot. I'm not saying I think an ISD needs to change speed twice at a time, but maybe there's some kind of combo you could make work with a few Boarding Troopers Raiders that Ozzel their way in and set up a Cymoon Avenger for the kill shot.

Beyond that, Ozzel still works for MSU fleets that don't want an ISD-C eating up a third of the fleet or more, just like always. Those Raider/Gladiator fleets aren't so hot right now, but they won't get Fleet Command, so nothing is displacing the speed control value of Ozzel in them.

This thread reminded me of Ozzel way back in the day when he first came out. For a incredibly cheap price, you really get some unrivaled bursts of sleep and unanticipated slowdowns.

I kinda view Ozzel as the dude that can afterburner and P-cobra your ships all in one guy.

He did some work back in 2015, and he's still doing work today. I'm glad :)
http://lkhero.blogspot.com/2015/11/armada-admiral-ozzel-doing-work.html

****.. I just realized how much I used to write about this **** game..

5 hours ago, Nostromoid said:

What about Ozzel, with an ISD-C, with another Fleet Command upgrade instead of Entrapment Formation? It'd be like getting a second FC slot. I'm not saying I think an ISD needs to change speed twice at a time, but maybe there's some kind of combo you could make work with a few Boarding Troopers Raiders that Ozzel their way in and set up a Cymoon Avenger for the kill shot.

Beyond that, Ozzel still works for MSU fleets that don't want an ISD-C eating up a third of the fleet or more, just like always. Those Raider/Gladiator fleets aren't so hot right now, but they won't get Fleet Command, so nothing is displacing the speed control value of Ozzel in them.

That's what I said. ;)

"The reports of my death are greatly exaggerated" - Mark Twain Admiral Ozzel

I can't see this as the death of Ozzel, specifically because the Cymoon ISD, the only ship in the imperial fleet that can run fleet commands so far lacks both the defensive retrofit slot and the ion slot. I don't see myself running the cymoon too often, and most likely not for entrapment formation.... maybe shields to max, and depending on what it does, maybe intensify firepower.


Edited by Darth Sanguis

I'd say Thrawn is a bigger threat to Ozzel than the Cymoon, and it's not because of over lapping abilities. Take Thrawn over Ozzel because Thrawn has a stronger effect on the game state. You could get the same effect from Thrawn by taking double nav and grabbing the token. You could do that on all 3 Thrawn dials too and have a more expensive Ozzel.

Okay, okay, how about a comparison between the two? The. We can tally up whether Ozzel or Cymoons are better. I'll start...

Ozzel is way cheap. [Point for Ozzel]

Cymoon includes guns, while Oz adds no firepower. [Cymoon]

Ozzel only requires one Nav dial/token but to get the same effect, Cymoon needs a token AND the ship changing speeds needs a token or dial. [Ozzel]

Ozzel fouled up the attack on Hoth; a Cymoon wouldn't have brought the fleet out of hyperspace so close. [Cymoon]

A Cymoon ISD can't be force choked to death by Vader. [Cymoon]

Ozzel has a mustache; a Cymoon ISD can't grow one. [Ozzel]

5 minutes ago, Tayloraj100 said:

Ozzel only requires one Nav dial/token but to get the same effect, Cymoon needs a token AND the ship changing speeds needs a token or dial. [Ozzel]

All ships that want to benefit from Entrapment Formation need a token or dial?

Just now, Democratus said:

All ships that want to benefit from Entrapment Formation need a token or dial?

No, but if you want to emulate Ozzel's ability you'll need to change the ship's speed once with Entrapment Formation and once with its own dial or token.

I think it is not possible to compare am admiral with a ship+upgrade. They have different niches. Two are useful maybe in some fleets with cymoon you can change ozzel for other admiral but the fleet will work completely different.

15 hours ago, geek19 said:

That's because Dodonna won his battle in the movies, as opposed to Ozzel being too dumb to come out of hyperspace slowly. That and he doesn't improve anything as easily seen as "bad" rolls from Vader/Screed or turning as much as Jerry. He's a subtler sort of thing, which, the Empire doesn't really generally DO subtlety.

Combine that with the fact that he wasn't "good" for 2-3 waves (Sato, anyone?) And he gets maligned because people haven't gone back to him. Heck, I'd love to find time to go back to Garm, but WHEN?

Which waves were those? When the 2016 gencon winning fleet was Ozzel aka wave 2?

12 minutes ago, Darthain said:

Which waves were those? When the 2016 gencon winning fleet was Ozzel aka wave 2?

Did Ozzel win GenCon? I honestly don't remember or know. And I meant more that he had the PERCEPTION of being bad, not that he actually was.

19 minutes ago, Darthain said:

Which waves were those? When the 2016 gencon winning fleet was Ozzel aka wave 2?

Doesn't exist; don't remember.

5 hours ago, Tayloraj100 said:

Okay, okay, how about a comparison between the two? The. We can tally up whether Ozzel or Cymoons are better. I'll start...

Ozzel is way cheap. [Point for Ozzel]

Cymoon includes guns, while Oz adds no firepower. [Cymoon]

Ozzel only requires one Nav dial/token but to get the same effect, Cymoon needs a token AND the ship changing speeds needs a token or dial. [Ozzel]

Ozzel fouled up the attack on Hoth; a Cymoon wouldn't have brought the fleet out of hyperspace so close. [Cymoon]

A Cymoon ISD can't be force choked to death by Vader. [Cymoon]

Ozzel has a mustache; a Cymoon ISD can't grow one. [Ozzel]

Ozzel's clumsiness and stupidity are in exact 1:1 ratio, in perfect balance. The Cymoon has shamefully disparate levels of each.

Ozzel and Raider's homie.

18 hours ago, HERO said:

This thread reminded me of Ozzel way back in the day when he first came out. For a incredibly cheap price, you really get some unrivaled bursts of sleep and unanticipated slowdowns.

I kinda view Ozzel as the dude that can afterburner and P-cobra your ships all in one guy.

He did some work back in 2015, and he's still doing work today. I'm glad :)
http://lkhero.blogspot.com/2015/11/armada-admiral-ozzel-doing-work.html

****.. I just realized how much I used to write about this **** game..

And we miss you writing about this game!