Sorceress of the Blood Coven

By TallGiraffe, in Runewars Miniatures Game

It looks like 10 x 3 in opposite corners for each color

Just now, Tvayumat said:

She is only 3/3.

Not very tough.

She can armor up on 7 of her 8 actions

5 minutes ago, rowdyoctopus said:

Pretty sure that is the melee attack symbol.

Yeah, it's too dark for the Rune symbols on the cards.

Just now, Click5 said:

She can armor up on 7 of her 8 actions

Sure... if she doesn't want to use her skill or attack, which is like... the majority of her value on the field.

Mortal Strikes will plow her under pretty fast. Her and Aliana of Summersong are equally aggressive, slippery, and fragile.

Her bonus armor mod will pretty much only come into play the initial round anyone has range attacks on her. At that point, her skill and her own attack are not a factor, but every round after that they will.

The drawback of being tied to your skill is you pretty much cant do much else. She also wont be reforming or turning very much, but she has shifts on her first dial to make up for the no turns atleast.

1. I'm glad I'm not a betting man or I would have lost a lot of money!

2. She's pretty cool.

3. The Uthuk are now the only faction without a ranged hero, though both heroes have ways of damaging units at short range.

4. Now I bet Malaana will be on an epic base with her scorpion! (The dream never dies.)

Edited by Budgernaut
added #4

I feel like armor modifiers on the Uthuk are red herrings.

If you're not running at the enemy, screaming and tearing at your own flesh, you're doing it wrong.

Just now, Budgernaut said:

1. I'm glad I'm not a betting man or I would have lost a lot of money!

2. She's pretty cool.

3. The Uthuk are now the only faction without a ranged hero, though both heroes have ways of damaging units at short range.

she has an 8pt upgrade to give her a ranged attack (may treat your [melee] as [ranged])

1 minute ago, Budgernaut said:

1. I'm glad I'm not a betting man or I would have lost a lot of money!

2. She's pretty cool.

3. The Uthuk are now the only faction without a ranged hero, though both heroes have ways of damaging units at short range.

Shes ranged if you spend 8 more on her...

Edit: Ninja'd

Edited by taylorcowbell
1 minute ago, Budgernaut said:

1. I'm glad I'm not a betting man or I would have lost a lot of money!

2. She's pretty cool.

3. The Uthuk are now the only faction without a ranged hero, though both heroes have ways of damaging units at short range.

4. Now I bet Malaana will be on an epic base with her scorpion! (The dream never dies.)

Did you look at Bonecaster? Kethra can be ranged, too.

@Everyone

Okay, so I should finish reading articles before posting next time.

8 minutes ago, Budgernaut said:

@Everyone

Okay, so I should finish reading articles before posting next time.

Did you see that if you use her 8 pt upgrade she gets a ranged attack?

Wow! Every Uthuk article so far has blown me away. How come I'm not playing this faction!? Oh, right, I say that after just about any Runewars article.

I'm loving the unique feel of each of the factions. This game is developing the Runebound world so amazingly! I also appreciate how they are setting up scenarios to explain intra-faction battles. Although the Elves are the hardest for me to accept at the moment.

The article makes a big deal about how she's the most talented and ruthless to join the Blood Coven. Obviously Malaana is more powerful - will she be the undisputed leader of the Blood Coven?

So why does her Flesh Ripper get a name, Hurokk, but Hawthorne's steed does not? (Or maybe I just missed it?)

Edited by Parakitor
41 minutes ago, Vineheart01 said:

Yes but its only 1. Yeah it effs over Golems but what the heck doesnt anyway. (they SERIOUSLY need something now, this is getting ridiculous how lackluster they are)
Causing straight up wounds is getting a little too common, but she cant stack it with other things atleast.

I know. I wish Golems had more HP.

On a side note. Daqan heroes may be lack luster in terms of attack dice but they do have int 2 attack.

32 minutes ago, Tvayumat said:

Sure... if she doesn't want to use her skill or attack, which is like... the majority of her value on the field.

Mortal Strikes will plow her under pretty fast. Her and Aliana of Summersong are equally aggressive, slippery, and fragile.

I knew you were going to say this.

She's about average as far as survivability. Will she survive a charge from a death star? Nope. Heroes typically don't. Calling her fragile is nitpicking

Well I think her other downside, along with other Uthuk abilities, is that she harms her own forces. They have considerable power, but at a terrible price. Their ability to simply overwhelm their opponents with brute force, leaving nothing in their wake, is why they are feared and referred to as "The Locust Swarm." I think it's quite fitting. I can't wait to see them take to the fields of battle!

The more I look at her, the more I like her. Bone Spurs was one of my favorite cards in BattleLore from both a flavor and mechanical perspective. Unnatural Growths plays into that same theme. It's great!

I also love that the developers are not shying away from the self-hurting flavor the Uthuk are known for. I know that's always a difficult thing to balance, but I hope they do a great job with it.

Both of her upgrades seem awesome to me. She's an infantry killing monster at range with Bonespurs, and the Dragonjaw seems like a high variance, battle swinging upgrade, which worse case scenario you still get to perform your base skill anyway. Hard not to auto include that in my mind, if you have the five points.

Edit: I'm interpreting that if you choose to resolve a morale card from her upgrade ability, you get to control the effects of it resolving on Kethra, since the card is from you deck. Uncertainty, for example, you would get to perform a free reform action if you resolved this against Kethra, since, well... you're the one resolving it

Double edit: If I'm correct in that interpretation there's 13 cards out of 30 that in the morale deck that are nothing but positive for you. Holy crap!

Edited by Click5

Is Kethra a new character? Or is she in one of the Runebound games?

Anyone wanna translate unnatural growth for me?

Sidenote: FFG please stop including blurry cards in pictures. Either obscure them, or show a proper picture of them. The whole blur thing is just adds a totally unnecessary barrier to my hype.

EDIT: I think it says, "After defending against a [melee attack], the attacker suffers 1 damage"

Edited by Willange
12 minutes ago, Ywingscum said:

Is Kethra a new character? Or is she in one of the Runebound games?

She's brand new, as far as I know.

42 minutes ago, Click5 said:

Both of her upgrades seem awesome to me. She's an infantry killing monster at range with Bonespurs, and the Dragonjaw seems like a high variance, battle swinging upgrade, which worse case scenario you still get to perform your base skill anyway. Hard not to auto include that in my mind, if you have the five points.

Edit: I'm interpreting that if you choose to resolve a morale card from her upgrade ability, you get to control the effects of it resolving on Kethra, since the card is from you deck. Uncertainty, for example, you would get to perform a free reform action if you resolved this against Kethra, since, well... you're the one resolving it

Double edit: If I'm correct in that interpretation there's 13 cards out of 30 that in the morale deck that are nothing but positive for you. Holy crap!

55.5 in the RRG says says otherwise, apparently. That makes the Dragonjaw Focus mostly junk. Only Betrayal and Loss of Faith are universally good in that case. Ehhhh

2 hours ago, TallGiraffe said:

I know. I wish Golems had more HP.

On a side note. Daqan heroes may be lack luster in terms of attack dice but they do have int 2 attack.

doesnt mean much when they dont do any damage.
I've lost count how many times Hawthorne has done 0 damage in melee.

41 minutes ago, Click5 said:

55.5 in the RRG says says otherwise, apparently. That makes the Dragonjaw Focus mostly junk. Only Betrayal and Loss of Faith are universally good in that case. Ehhhh

I think that's acceptable for that ability. Besides, resolving the morale card is optional. "You may have that enemy suffer the effects of that card." Only if you choose to have the enemy suffer the effects of the card will the unit with Dragonjaw Focus suffer those effects. So if it's a devastating card for your unit, you can choose not to resolve it, but either way, you still get to perform one of your other skills. That means that as long as you have another skill worth performing, it's never a bad idea to activate Dragonjaw Focus.

Edited by Budgernaut
58 minutes ago, Budgernaut said:

I think that's acceptable for that ability. Besides, resolving the morale card is optional. "You may have that enemy suffer the effects of that card." Only if you choose to have the enemy suffer the effects of the card will the unit with Dragonjaw Focus suffer those effects. So if it's a devastating card for your unit, you can choose not to resolve it, but either way, you still get to perform one of your other skills. That means that as long as you have another skill worth performing, it's never a bad idea to activate Dragonjaw Focus.

Yeah definitely, it's a high variance card, I'm just not sure it's worth the five points and the artifact slot. She could have Fortuna's and drop 8 damage at range instead.