Sorceress of the Blood Coven

By TallGiraffe, in Runewars Miniatures Game

1 hour ago, Click5 said:

Yeah definitely, it's a high variance card, I'm just not sure it's worth the five points and the artifact slot. She could have Fortuna's and drop 8 damage at range instead.

There are so many upgrades and abilities for Uthuk that we haven't seen, from Infantry Command to unique upgrades... I wouldn't be surprised to see some more morale card synergies to go along with artifacts like Dragonjaw Focus.

1 hour ago, Click5 said:

Yeah definitely, it's a high variance card, I'm just not sure it's worth the five points and the artifact slot. She could have Fortuna's and drop 8 damage at range instead.

Just remember that this is not a Kethra-only card. Anything that can take an artifact can take it, and it's likely that they'll get an artifact-bearing champion in their infantry command pack just like other factions. (Wasn't one already spoiled on the French site?) I agree that it may not be the best for her, but I think it will have its uses.

18 minutes ago, Budgernaut said:

Just remember that this is not a Kethra-only card. Anything that can take an artifact can take it, and it's likely that they'll get an artifact-bearing champion in their infantry command pack just like other factions. (Wasn't one already spoiled on the French site?) I agree that it may not be the best for her, but I think it will have its uses.

The more trays you have the worse effects morale cards have on you, but yeah, if some unit was to ignore morale, or if they have Resistance to tokens it could be marginally useful.

Slap it on a small unit that can take artifacts and just accept they will have a bad day lol

Notice that her melee surge ability is not adding hit results or damage to the pool, but that the defender suffers 2 damage. That is figures getting removed before spending hit results to deal damage. Could be just enough to shave off the last figures from a 2nd rank, allowing her rolled damage to go directly to figure upgrades. Perhaps an edge case for utility, but interesting design space with the timing on when in the attack sequence the damage is dealt.

7 hours ago, Govrek said:

Notice that her melee surge ability is not adding hit results or damage to the pool, but that the defender suffers 2 damage. That is figures getting removed before spending hit results to deal damage. Could be just enough to shave off the last figures from a 2nd rank, allowing her rolled damage to go directly to figure upgrades. Perhaps an edge case for utility, but interesting design space with the timing on when in the attack sequence the damage is dealt.

That's a neat observation. For better or worse, since it's not a surge+ ability like Kari's, it can never do more than 2 damage at a time. That means it's great against low-defense units, but useless against high-defense units. I think Kethra's plenty good anyway.

12 hours ago, Vineheart01 said:

doesnt mean much when they dont do any damage.
I've lost count how many times Hawthorne has done 0 damage in melee.

Reaping... Blade

36 minutes ago, Budgernaut said:

That's a neat observation. For better or worse, since it's not a surge+ ability like Kari's, it can never do more than 2 damage at a time. That means it's great against low-defense units, but useless against high-defense units. I think Kethra's plenty good anyway.

It isn't a unique surge, it can be activated as many times as you have surges. Effectively surges are just hits (as she is brutal), unfortunately it is melee only, although the early damage aspect above is interesting.

3 minutes ago, Darthain said:

It isn't a unique surge, it can be activated as many times as you have surges. Effectively surges are just hits (as she is brutal), unfortunately it is melee only, although the early damage aspect above is interesting.

I mean, yeah, if she gets more than one surge she can spend them to do 4 damage total to, for example, Spearmen, but against Hawthorne it's, "2 damage? Nope, doesn't overcome my defense. 2 damage again? I'm still defense 4 - not happening." That's because this ability isn't worded as adding hits; it deals two damage to the defender. Pretty interesting.

(You probably understand that, but your response gave me the impression that maybe there was some misunderstanding, so sorry if I'm stepping on toes.)

Yeah her surge isnt like Kari's or any other damage additions.
If it was "add 2 damage to the damage pool" or "Lethal X" it would stack up but its just straight "suffer 2 damage" so that surge is pretty pointless against things with armor.

About time having high armor is actually a great thing. I need to tally up how many ways there are to ignore armor because it feels like theres a significant number of them.

15 hours ago, Contrapulator said:

Did you notice the deployment card?

6Da0QiU.png

Split deployments! Also some kind of 4 capacity tent terrain.

SW:Legion have a similar Deployment card with the additional: You must place a minimum of one unit in both areas.

Added to Tabletop Admiral . Sorry for the delay.

2 hours ago, Parakitor said:

I mean, yeah, if she gets more than one surge she can spend them to do 4 damage total to, for example, Spearmen, but against Hawthorne it's, "2 damage? Nope, doesn't overcome my defense. 2 damage again? I'm still defense 4 - not happening." That's because this ability isn't worded as adding hits; it deals two damage to the defender. Pretty interesting.

(You probably understand that, but your response gave me the impression that maybe there was some misunderstanding, so sorry if I'm stepping on toes.)

I actually overlooked that implication completely, thanks for the breakdown. I was thinking blocks of joe schmos no difference.

18 hours ago, Tvayumat said:

There are so many upgrades and abilities for Uthuk that we haven't seen, from Infantry Command to unique upgrades... I wouldn't be surprised to see some more morale card synergies to go along with artifacts like Dragonjaw Focus.

Yeah I was wondering if there would be a panic positive card out there.

17 hours ago, Click5 said:

The more trays you have the worse effects morale cards have on you, but yeah, if some unit was to ignore morale, or if they have Resistance to tokens it could be marginally useful.

Put it on Everhungry and if it's a 1 or 2 morale card it won't even affect him.

23 minutes ago, Curlycross said:

Put it on Everhungry and if it's a 1 or 2 morale card it won't even affect him.

Steadfast doesn't come into play since you are suffering the effects of the card. No morale test

Plus more than likely he has a relic he really wants over that.

Probably one that feeds into whatever his regen ability is.

Wow that green-ish skin from the box art is a lot better than the stock pale blue.

As a hero, 34 points good ability, decent stats, great dial...

How the **** is Ardus 37 when it is likely better to not take him, save the 37-45 points and just bump the units up to where they can use the upgrades you want? :D

"I can haz Ardus on a horse with better movement plz?"

edit: I can't believe the word 'h e l l' is being censored. What's the point?

Edited by Polda
3 hours ago, Polda said:

Wow that green-ish skin from the box art is a lot better than the stock pale blue.

Interesting. I'm sure that model from the box is the very same one they are showcasing in the rest of the article. It should be the same color blue. I wonder why it looks green? But I agree that it looks better than blue.

6 minutes ago, Budgernaut said:

Interesting. I'm sure that model from the box is the very same one they are showcasing in the rest of the article. It should be the same color blue. I wonder why it looks green? But I agree that it looks better than blue.

Yeah it is. It looks like the critter she is on has an extra layer of highlighting too. Maybe it was photoshopped? Though it also kinda looks like she's on a siege base on the box cover. Or at least more square than a cavalry base

Edited by Click5
13 hours ago, Polda said:

Wow that green-ish skin from the box art is a lot better than the stock pale blue.

As a hero, 34 points good ability, decent stats, great dial...

How the **** is Ardus 37 when it is likely better to not take him, save the 37-45 points and just bump the units up to where they can use the upgrades you want? :D

"I can haz Ardus on a horse with better movement plz?"

edit: I can't believe the word 'h e l l' is being censored. What's the point?

As I think you know, the point cost of Artus aren't his ability it's more the point you can save to get better upgrade options. Especially for MSU play: Multiple 2x1 (still don't know what comes wirst? Column or row? But I think you know what I mean) Archers with Tempered Steel and Rank Discipline.

But if you don't want to play MSU or just don't need the extra upgrade slots his points are wasted.

2 hours ago, tkundnobody said:

As I think you know, the point cost of Artus aren't his ability it's more the point you can save to get better upgrade options. Especially for MSU play: Multiple 2x1 (still don't know what comes wirst? Column or row? But I think you know what I mean) Archers with Tempered Steel and Rank Discipline.

But if you don't want to play MSU or just don't need the extra upgrade slots his points are wasted.

Yes this. Saving 15 pts to get siege upgrade and the skill upgrade (lingering dead) on a 3x2 block of reanimates is pretty valuable. Also, you can turn him into a mortal strike spammer pretty easily, useful against the high armor targets.

Ardus is nicknamed the Blender for a reason...

He's properly costed. His value just may not seem as obvious at first, but then again Waiqar in general are a very unforgiving faction to play. If you arent using their synergies right you will flop horribly.

28 minutes ago, Vineheart01 said:

Ardus is nicknamed the Blender for a reason...

He's properly costed. His value just may not seem as obvious at first, but then again Waiqar in general are a very unforgiving faction to play. If you arent using their synergies right you will flop horribly.

I dunno, I always had more luck with using Archers + Lancers and a Reanimate block with more trays and Blighted Vexillum + Lingering Dead combo than the smaller 2x2 / 3x2 Reanimate blocks with something form the next tier of upgrades.

Ardus is fine in the quick 100 - 125 point battles, where you take the core box/army box units and then plonk some upgrades on.


Anyway, back to the topic - Kethra seems more maneuverable which I like and the sculpt of her surfing on a xenomorph-cat-demon-thing is cool.

Edited by Polda