https://www.fantasyflightgames.com/en/news/2017/9/11/sorceress-of-the-blood-coven/




https://www.fantasyflightgames.com/en/news/2017/9/11/sorceress-of-the-blood-coven/




What an interesting dial. Precise and brutal. A cool skill. She looks formidable! Not sure about her standing on the back of the flesh ripper model.
2 minutes ago, Ywingscum said:What an interesting dial. Precise and brutal. A cool skill. She looks formidable! Not sure about her standing on the back of the flesh ripper model.
If selling your soul to the Ynfernael doesn't let you surf demons, what is the point?
Oh boy @Budgernaut is going to be soooo sad she's not Malaana...
Lets use our enhance skills on the Unnatural Growths condition:
My guess: After defending against a melee attack the attacker suffers 1 damage.
At first, but I think gameplay wise, he'll be very happy with this hero.
im curious about those conditions
Interesting, they announced the 2nd hero before saying anything more about the core. Wasnt expecting that.
i'm starting to get a little salty that all these non-daqan heroes have 3 dice or 2white dice.....Hawthorne himself is pretty pathetic, hes just an inspiration battery and tray reformer lol. /rantoff
First off: GOOD LORD THAT DIAL! if we ever get something that targets a specific stance she will hate it (i.e. Skill: Choose an enemy unit and declare a stance color. If the dial is not revealed, *something bad happens* but if it is revealed *something not as bad happens* if the chosen stance is the same as the color you declared). The only bad stance combos she has are "wtf did you do that for?" pairings (add a Mort while moving)
For 8pts she gets a reactive ranged attack at init3. Thats pricy, but probably worth it since you can dial it in and if someone somehow charges you first you can just melee them anyway. Plus she has no ranged otherwise so theres that point.
Her army ability is missing what the condition cards are (unless i missed it, its only in the preview and i cant read it). Since it targets 2 units i suspect it will be mean but not crippling.
Her skill is interesting...its light damage but it can splash out of control fairly easy. Not bad, especially since it specifies Enemy Units so only the unit you chose took damage on your side.
The surge effect...i think this falls under what i was referring to when i was explaining the Surge+ mechanic. I think anyway. That being, each surge does 2 damage independent of the total damage. You arent adding damage, the defender flatout "suffers 2 damage" so its multiple instances of damage (meaning Armor is actually valuable against her)
1 minute ago, Glucose98 said:Lets use our enhance skills on the Unnatural Growths condition:
My guess: After defending against a melee attack the attacker suffers 1 damage.
Too wide to be a 1. Looks like a 2.
3 minutes ago, Waywardpaladin said:If selling your soul to the Ynfernael doesn't let you surf demons, what is the point?
She must have taken a page out of Maru's book...
4 minutes ago, Ywingscum said:At first, but I think gameplay wise, he'll be very happy with this hero.
im curious about those conditions
Looks like the condition might be "After defending against a melee attack, the attacker suffers ? damage."
Also... I dig it. She can do a [edit: non speed 2] turning shift charge.
Edited by ContrapulatorHer ability has no range limit on it either. And most likely, that is going to be the ability that comes with the infantry figure upgrade too.
1 minute ago, Vineheart01 said:
Her skill is interesting...its light damage but it can splash out of control fairly easy. Not bad, especially since it specifies Enemy Units so only the unit you chose took damage on your side.
Not that light. Those are wounds, not damage.
Seem perfect for use with the 1 def 3 wound Flesh Rippers.
Speed1. The turning charge has a -1 modifier on it.
The straight doesnt though. Neither does the noncharge turn.
I'm really liking the Uthuk's "suiciding" units approach to combat. Especially considering how fast most of them are.
2 minutes ago, Tvayumat said:
Not that light. Those are wounds, not damage.
Seem perfect for use with the 1 def 3 wound Flesh Rippers.
Yes but its only 1. Yeah it effs over Golems but what the heck doesnt anyway. (they SERIOUSLY need something now, this is getting ridiculous how lackluster they are)
Causing straight up wounds is getting a little too common, but she cant stack it with other things atleast.
1 minute ago, Vineheart01 said:Yes but its only 1. Yeah it effs over Golems but what the heck doesnt anyway.
Causing straight up wounds is getting a little too common, but she cant stack it with other things atleast.
It's a white die, which has a double damage side.
Taking 2/3 of a Flesh Ripper to kill two Oathsworn or Death Knights is a fine transaction, to me.
Did you notice the deployment card?

Split deployments! Also some kind of 4 capacity tent terrain.
2 minutes ago, rowdyoctopus said:Nice spot!
Is that the first deployment card that only allows 2 terrain pieces?
There's a few others, the elves long canyon and I think hawthornes is as well.
2 minutes ago, Contrapulator said:Did you notice the deployment card?
Split deployments! Also some kind of 4 capacity tent terrain.
Well spotted!
Sadly due to my obsessive need to have a copy of every deployment, objective and terrain card/piece this is proving to be an expensive hobby for me...
Looks like a Nature Rune on Unnatural Growth.
Just now, Aetheriac said:Looks like a Nature Rune on Unnatural Growth.
Pretty sure that is the melee attack symbol.
Everything about her is really solid. Like almost no downside to anything. Scary
That new deployment could be irritating.
Especially for Daqan Hawthorne Batteries. 5+5 out is wide enough to plop your entire army there but you'd be reaaaaally tightly packed.
2 minutes ago, Click5 said:Everything about her is really solid. Like almost no downside to anything. Scary
She is only 3/3.
Not very tough.