What does your Clan need?

By L5RBr, in Legend of the Five Rings: The Card Game

After playing some games I feel confident saying that...

We need "courtier" on Hotaru !!! For real this is so frustrating. It's not even about balance it's just that every game I try to play for shame or outwit and get kicked in the nuts by ffg. T-T

@MrMenthe I totes agree! Why is Hotaru, with 6 pol and 3 glory NOT a courtier???

Every champion has Bushi. Togashi is Bushi + Shugenja, Shoju is Bushi + Courtier, and Altansarnai is a Bushi + Cavalry, and it doesn't seem to detract from these champions stats. Why is she NOT a courtier???

Insults: I've always been confused why Scorpion doesn't have some way for a character to insult another character's honor and instigate a duel. Even more so now that duels have an honor gain/loss element to them.

False or real evidence: Scorpion spies are everywhere; we caught you doing something wrong, so why can't I present testimony and evidence to show the world just how dishonorable you really are?

On 9/11/2017 at 4:05 PM, Virtigo said:

Unicorn: Some other incentive to going first or reward tempo control.
new stronghold,
new province,
new clan champ,
new 'way of' card
new 4 cost Unique character
new card to honor or gain honor
new unicorn event negation or protection card

I know you said just '1' but Unicorn seem to have more holes than the Seahawk's offensive line.

To this I would add someone who can move characters home. Oh yes, we have plenty of ways to move characters into a conflict, but when everyone still bows from resolution I don't feel that this gains us much. The CCG had a lot of effects that were either-or. There is currently only one effect we have like that (Favorable Ground), and I'm not really sure why that is. Not even our stronghold can call back forces - though admittedly, that at least makes thematic sense. All this on top of effects that reward us for being dumb and going first.

Wise men say, only fools rush in...

"Defend the Wall at all cost!"

Crab event. 0 fate cost. Action: Discard a card from your hand to give target province +X strength. X equals the cost of the conflict card discarded.