Ships evading bombs idea

By Larky Bobble, in X-Wing

I had an idea for how a rule could be added neatly to the game to allow the more evasive ships a chance against bombs.

What if ships that had the evade action on their action bar could roll 1 evade dice for each hit/crit that they had taken from an exploding bomb or mine, and not suffer a hit for each evade result. Focus tokens could be used, potentially, to change focus results. Sabine would not be affected as it's a side ability.

Would it be enough to bring back the Empire, and more importantly, Soontir?!?

No. Probably not. Soontir and co. aren't JUST being suppressed by bombs.

And even if they were, still probably not - adding a 3/8 chance to block each damage doesn't stop much damage, and it doesn't TAKE much damage to kill Soontir.

He's loaded with focus so it's 5/8 probably...

I think that the PS 9 ain't got vs Nym gets him, but it'd help the Vader and boys Alpha list...

He's only loaded with focus against higher PS bombs - and if he has to use it on the bomb, he;'s not got it for the turret shots...

I think your on the right track for a bomb fix.
All ships should just be able to roll their defense dice against bombs that use attack dice . Then theres a reason to take Seismics over Bomblets, and high agility ships have a chance against bombs.
I would even be fine with not allowing mods on the defense roll!

Yeah no

**** dice, we got more than enough as is

Just be able to spend your evade on nonattack damage. Easy

1 minute ago, ficklegreendice said:

Yeah no

**** dice, we got more than enough as is

Just be able to spend your evade on nonattack damage. Easy

Doesn't stop you getting killed by stuff before you act tho

1 minute ago, thespaceinvader said:

Doesn't stop you getting killed by stuff before you act tho

Neither will dice

Dice are just lazy and way too high variance due to the simplicity of the system in place. Bombs are cool precisely because they get around rng with positioning instead

And yes I don't like that mines or bombletts use dice. Really stupid to set up a bomb and either do jack **** or get FAR more damage than you should have

Edited by ficklegreendice
7 minutes ago, ficklegreendice said:

Neither will dice

Dice are just lazy and way too high variance due to the simplicity of the system in place. Bombs are cool precisely because they get around rng with positioning instead

And yes I don't like that mines or bombletts use dice. Really stupid to set up a bomb and either do jack **** or get FAR more damage than you should have

Do you think bombs currently do too much damage for how easy it is to guarantee that damage?
I'm guessing no, but I'm curious how you feel about Cad pushing an additional 25% on RNG damage and Sabine just being Sabine..

Edit: to clarify - emphasis on "too much" - I won't try to pick out individual bombs/mine to discuss, just their impact currently in the game.

Edited by Rinzler in a Tie

When a bomb would detonate before the end of the Activation phase roll green dice = your agility. If you get an Evade result the bomb does not detonate.

Edited by Stay On The Leader

When a bomb detonates at range 1 of you, you may perform a barrel roll or boost if you have the relevant action in your action bar (note, not a free action). If you are no longer within the range affected by the bomb, it no longer affects you.

Edited by thespaceinvader
3 minutes ago, thespaceinvader said:

When a bomb detonates at range 1 of you, you may perform a barrel roll or boost if you have the relevant action in your action bar (note, not a free action). If you are no longer within the range affected by the bomb, it no longer affects you.

That sounds like a dope EPT... "Hair Trigger Pilot"
But I think it should be a free-action. Forces you to manage stress and ensure you don't double boost/barrel roll in a single turn, which is a very important mechanic to maintain and respect (imho)

Edited by Rinzler in a Tie

*modification.

E: and it should allow you to equip an additional mod, too.

Edited by thespaceinvader

Many of these buff/help ideas are well and good, but keep in mind that bomb lists we're almost unheard of until Miranda and Sabine came around.

"West corellia, born and raised, at the table was where I spent the most of my days. Chilling out, maxing, relaxing all cool playing some x wing over by the pool, when Miranda'n'Sabine, who were up to no good! Starting making trouble in the neighborhood! We started one little thread and FFG got scared and said 'We're nerfing everything but the problem cause we just don't care.'

I would make it not trigger off of having the action on your bar but of actually taking the evade action. That way if you think you are going to encounter bombs you can token up against it, leaving yourself exposed to a direct shot or a poor ability on shooting back.

"If you have an evade token, you may reroll any bomb/mine attack die once . You must accept the new rerolled results."

Just now, Warlon said:

Many of these buff/help ideas are well and good, but keep in mind that bomb lists we're almost unheard of until Miranda and Sabine came around.

"West corellia, born and raised, at the table was where I spent the most of my days. Chilling out, maxing, relaxing all cool playing some x wing over by the pool, when Miranda'n'Sabine, who were up to no good! Starting making trouble in the neighborhood! We started one little thread and FFG got scared and said 'We're nerfing everything but the problem cause we just don't care.'

Good point - taming Adv. SLAM will reduce Miranda's ongoing impact, but Bomblet Generator and Nym will continue to plague the meta.
Having said that, Miranda being tamed will make it harder to incorporate Sabine into lists... Maybe the Devs have this one right...

Brb, have to rethink my life..

Nobody's saying nerfing Miranda and Sabine wouldn't help. Though, nerfing Miranda right now doesn't do much since she's running Bomblet a lot of the time anyway, when she's not with Nym anyway.

But Bomblet Generator and Nym are on the scene now too and they're also **** on aces. Nym is worse than either, and according to Metawing, probably worse than both put together.

Edited by thespaceinvader
34 minutes ago, AngryAlbatross said:

I think your on the right track for a bomb fix.
All ships should just be able to roll their defense dice against bombs that use attack dice . Then theres a reason to take Seismics over Bomblets, and high agility ships have a chance against bombs.
I would even be fine with not allowing mods on the defense roll!

This sounds about right to me. We don't want to make bombs completely useless, but at the same time, we want to give lower health ships a better chance against them.

I also agree about the defense roll having no mods, but we'd have to see how well that works in practice.

But would that mean rolling evade dice against all obstacles?

I mean, bombs are basically obstacles that are dropped, so does that mean we should start rolling evade dice when we hit an asteroid or debris cloud?

Edited by The Mighty Boushh

Nerf reveal bombs the same way decloak was nerfed, make ALL reveal bombs dropped at the beginning of the activation phase, not at the activation of the ship in question, starting with the player who has initiative.

This brings back the forethought of bomb placement, makes them somewhat react-able, even with PS1 and doesn't effect their damage in anyway.

Obviously "genius" is still a problem but hey, what can you do.

No sir, I don't like it.

Bombs are only good because you don't get dice against them. Bombs are fine if not too expensive still. Fix the specific carriers causing the metapocalypse (if no bomb related metapocalypse, no need to fix the carriers as far as bombs go either). Then add more bomb slots to TIE Bombers.

I thought the metapocalypse was JM5k and Miranda in general

Honestly,jm5k and miri still are the meta apocalypse

People just conflate the two nyms into the same pilot while forgetting who came in 1st and 2nd at world's twice in a row (horn did it three times, funnily enough). Nym has very appreciable weaknesses compared to those two in that he isn't nearly as durable or doesn't do nearly as much damage if he's getting shot at at all fir fear of triggering revenge shots

Pushing out aces is something else entirely imo, as there was never a time when aces weren't either worthless (tie swarm days) or stupidly dominant (whisper, then soontir with autothrusters and then Palp aces). Can't say if (another) autothrusters fix will change that dynamic

Edited by ficklegreendice

How about a new bomb rule?

After rolling dice for a bomb, If you are not stressed, you may receive 1 stress token for each hit or crit cancelled. If you are stressed, you may receive one ion token to cancel one hit result.

Just let ships spend Evade tokens and be done with it. It would mostly affect reveal bombs, since you can often drop Action bombs on top of enemies before they've have their actions. And if someone's spending their Evades against your bombs, then they're not spending them against your attacks. I'm liking X-Wing 2.0 more and more.

Guys... Don't you know that the solution is already packaged in W13? I expect there's going to be some mod card or something that's along the lines of "reduce the damage received by a bomb by one." FFG loves to put the fix in for things at the same time as breaking them so they're never super overpowered.

Plus, it's actually an elegant solution. As a mod, it's available to every ship and every pilot. But most pilots that are low health currently use Autothrusters as an auto-include mod. FFG isn't a huge fan of auto include stuff (when there's a choice. Obviously things like Alliance Overhaul and IG-2000 were designed to be auto includes). Now they have a meta call choice. And it doesn't 100% kill bombs either. Sabine's damage is unaffected, and anything that rolls has to just roll 2 hits to push it through. It could even be once per round if FFG thought it was too powerful as is.