Triple Vics II's + Glad I

By KrisWall, in Star Wars: Armada Fleet Builds

On ‎11‎.‎09‎.‎2017 at 3:45 PM, KrisWall said:

Thoughts on how I can improve this?

I gave you some thoughts. I tried to show some weaknesses and what i would maybe change.
I even find the Projection Experts a bit wasted on a GSD ( a ship with Engineering 3). Maybe even the whole concept of the GSD. A close range combat ship that is the flagship and "healer" for the VSDs for 103 points is quite a lot. But i am open for all new strange ideas ^_^.
I do think that any (good) squadron list will win against this list, and if they are really good even high (9 or 10).
And i do think that the low number of activations and deployments can hurt as well. Don't get me wrong about the no squadrons part. As i said i have a list with 4 VSD as well. And it working great (even against squadrons). But i have 6 ship activations in it. And this list cannot win really high. For the same reason you said. You will lose VSDs. The matches will often be close (around 6 or 7 points). But this are my impressions and predictions for this list.

We can go on and discuss forever about how it will work against squadrons and what is the risk on playing against these. Or how any hypothetical match would go.
But just this: If you really think that the first squadron attack on your ships will happen in turn 2 or 3, you have never played against a good squadron player :P. They can even start to hammer on the shields in turn 1 (and they will, unless you stay in your deployment zone with speed 0). Not this often anymore with the nerfed Rhymer, but it is still possible and will still hurt.

I would love to play against this list to see what you mean and show you what i mean. You are not coming from Germany, do you :D? Or we can do a fight on Vassal.

10 minutes ago, Tokra said:

I gave you some thoughts. I tried to show some weaknesses and what i would maybe change.
I even find the Projection Experts a bit wasted on a GSD ( a ship with Engineering 3). Maybe even the whole concept of the GSD. A close range combat ship that is the flagship and "healer" for the VSDs for 103 points is quite a lot. But i am open for all new strange ideas ^_^.
I do think that any (good) squadron list will win against this list, and if they are really good even high (9 or 10).
And i do think that the low number of activations and deployments can hurt as well. Don't get me wrong about the no squadrons part. As i said i have a list with 4 VSD as well. And it working great (even against squadrons). But i have 6 ship activations in it. And this list cannot win really high. For the same reason you said. You will lose VSDs. The matches will often be close (around 6 or 7 points). But this are my impressions and predictions for this list.

We can go on and discuss forever about how it will work against squadrons and what is the risk on playing against these. Or how any hypothetical match would go.
But just this: If you really think that the first squadron attack on your ships will happen in turn 2 or 3, you have never played against a good squadron player :P. They can even start to hammer on the shields in turn 1 (and they will, unless you stay in your deployment zone with speed 0). Not this often anymore with the nerfed Rhymer, but it is still possible and will still hurt.

I would love to play against this list to see what you mean and show you what i mean. You are not coming from Germany, do you :D? Or we can do a fight on Vassal.

Hahaha! Nope, I'm not in Germany and don't plan on traveling there anytime soon. I don't use Vassal, but my friends do. I need to set it up at some point. If I do, I'll shoot you a message.

I do mostly agree with you. Maybe it's the games I've played, but I'm just not finding massed fighters/bombers to be all that scary. I have debated putting Motti on a Vic and turning the GSD into 3x Gozantis with Comms Net. That adds three activations and three command tokens for the Vics per turn. Hurt Vics get six Engineering points. Vics that need a good shot get Concentrated Fire dial/token. I'll probably try it out this weekend. The Gozantis just feel so delicate. Six activations would be really nice though. The alternative would be five activations with three Vics, a Gozanti and a stripped down lifeboat Raider to keep Motti safe and out of harm's way.

@KrisWall

If you want to try another fun Victory list you can try this one.

Faction: Galactic Empire
Points: 398/400

Commander: Admiral Konstantine

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

Victory II-Class Star Destroyer (85 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 104 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

[ flagship ] Victory II-Class Star Destroyer (85 points)
- Admiral Konstantine ( 23 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 127 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

4 VT-49 Decimators ( 88 points)
1 Dengar ( 20 points)
1 Valen Rudor ( 13 points)