Tonight's list: Some unhappy Wookiees

By MacchuWA, in X-Wing Squad Lists

I like the Auzituck. I've played around with Lowrrick Biggs, and the Jyn/Jan pairing. Whenever I make a rebel list these days I find myself coming back to Auzitucks, and recently I've become enamoured with the combination of Rage and Inspiring Recruitto deal with the stress. The Auzituck isn't a great platform for this combo though, because of the dial's lack of green turns, and because you want to reinforce every turn. But nonetheless, I want to try it out, so I came up with this:

Wookiee Liberator (26)
Rage (1)
Inspiring Recruit (1)
Kyle Katarn (3)

Wookiee Liberator (26)
Rage (1)
Inspiring Recruit (1)
Ezra Bridger (3)

Cassian Andor (27)
Expert Handling (2)
Fire-Control System (2)
Chewbacca (4)
Kanan Jarrus (3)
Pivot Wing (0)

Total: 100

Is it... Completely nuts, or could this actually work a bit competitively? The idea isn't too complicated: both Liberators can make use of Rage to hopefully ensure three hits very consistently in those big, beautiful 180 arcs. One of them has Kyle, the other has Ezra, so in both cases they should be able to use their focus from Rage on defence.

Cassian, Kanan and the Inspiring Recruits are there to clear enough stress each round that the combo is repeatable every turn and to make sure the Auzitucks aren't locked into their somewhat meagre set of greens. Assuming no red moves, and that I can stay range 1-2, then I figure I should be able to remove 2 stress with Kanan and 2 with Cassian every turn without any green manoeuvres. If even one ship can do a green each turn, then that's enough stress clearance to EH every turn as well, hopefully letting Cassian stay relevant in fights despite the lack of a K Turn (no plans to flip pivot wing at all). The EH barrel roll will probably be more useful to strip TLs and make Cassian a blocker rather than ensuring he has hostiles to shoot at since my local meta tends to be very high PS.

Anyway, I think it will be fun if nothing else. Will report back soon about how it went.

That list is nuts.... but I love it! The azituck is a great ship, and I really like the look of it, also really like the u-wing... it might be hilarious to play with that list (or even against it) just don't expect for it to do that well.... after all you have 3 ships that have a hard time turning around, either reducing their agility to do so or having to 2 hard to turns in a row, plus your azitucks will burn pretty fast without reinforce. But please do try it out and let us know how it went!:)

I played against something similar yesterday.

Tycho Celchu with Rage/PTL/CruiseMissiles/Autothrusters (he ended the game at over 40 stress, IIRC)

Ezra Bridger with Rage/Recruit/TLT

Wullffwarro with Rage/Recruit/Recruit/Experimental Interface

I really like the Experimental Interface aspect; a Reinforce token is stronger defensively than a Focus token, and it only costs 1 more point for the second Inspiring Recruit.

Well, that was a tonne of fun, and remarkably effective. I went 3-0, admittedly not quite against top tier meta lists, but pretty solid nonetheless, and the list performed really well (possibly aided a little by slightly hot dice).

Short recap: First game I played an Attanni Nym (with Cad Bane, ABT, Bomblet,and mindlink) Fenn (standard Attanni loadout) and Kavil (ABT, VT, Mindlink). He brought Nym in to start Bombletting, but Nym got shredded by Raging Woolies in a couple of rounds. Fenn took ages to kill, but eventually went down, leaving Kavil vs basically full health Cassian when time was called. Great match up for me since it meant a lot of early range 1 action, then I could get the Wookiees in there to start bumping and denying actions.

Game two was against a couple of high PS Imp aces (VIed Omega Leader and the Inquisitor) plus the PS4 Upsilon all kitted out. He flew the coordinate aces really well, and I ended up turning in just a little short of where I needed to be, which left Cassian out of the fight for a turn longer than he should have been. But once we closed inside the asteroids, Cassian's barrel roll kept him relevant, the big arcs on the Gunships came into play. Again we went to time with the shuttle dead, but I was able to get Chewie to proc right before the end, keeping Cassian over half points and winning on points with one Wookiee and the U Wing left.

Final game was against Norra, Biggs, Lowrrick. Got lucky with some early damage to Biggs, and triggering one big Selflessness attack that put early damage into Lowrrick. My opponent forgot a few triggers, which affected the outcome a little, but the option to choose between Rage and Reinforce meant I kept one of the Wookiees alive way longer than I otherwise might have, forcing damage to be spread for longer.

The synergies really paid off. Cassian's ability is niche, but really powerful, and combined with Kanan, Rage and Inspiring Recruit, plus the occasional green (which was pretty easy to trigger when needed) it all worked really well together, and keeping everyone close was fairly straightforward - that range 2 bubble around a large base ship is pretty huge, really, and I was only unable to trigger Cassian once across all three games. Expert Handling was also really useful.

I found Kyle to be more consistently useful than Ezra, but I think that was partly due to the aforementioned slightly hot dice - I didn't roll too many focus results to begin with, and I think I forgot to trigger him once or twice. I'm not sure what a better option would be though: I love the idea of replacing him with EI and another recruit, but I'm to sure where I'd shave the point to do that. Kyle meanwhile was great. Either using Cassian's ability or after a white two hard, you clear two stress, get two focus tokens, then rage for a third token and three offensive rerolls. When you have three tokens, the idea of using them defensively to buff your one or two dice at range three becomes way more acceptable and has zero effect on your offence.

In short, I know tonight isn't exactly representative: Just three games, against non-meta lists with good dice - the situation isn't always going to be that rosy, and a few times I noticed a few weaknesses, especially after the first two or three combat turns (I so wish the U Wing could do either a different speed turn (even red) or do that K turn without flipping the title, and Cassian is an obvious (if surprisingly hard to kill) first target). But, if you want a way to fly a U-Wing in a list that isn't going to be trounced straight away, this might be it. Tonnes of fun, synergistic, and unusual enough to surprise your opponent with how flexible it really can be.