Deathrain seems like the "dorky kid sibling" of the real bombers Nym and Miranda, insisting on their bombing ability (although not necessarily being able to pull it off). At very least, bomblets can provide a great pre-move source of barrel rolls. Combine with Advanced Sensors (mostly for focus tokens, but there are options), and it is an incredibly fun ship. Granted, I wasn't super effective, dealing 3 damage to my own ships with bombs (Over 3 games, I took 11 out of 12 possible damage today from any player's Bomblets, Asteroids, and Seismic Torpedoes, only missing on the last Bomblet roll), and a grand total of 2 to my opponents, only from Unguided Rockets. However, I was amazed by how well I was able to keep a Boosting, Raging, Tycho Celchu in arc (bomb into barrel roll into hard 3, frequently). Anyhow, the rest of the list around Deathrain I had wasn't that great, so I figured I'd try to come up with something a bit better. Here's my best attempt.
I can Bomb too, guys! 99 pts.
“Deathrain” (36)
TIE Punisher (26), Advanced Sensors (3), Unguided Rockets (2), Bomblet Generator (3), Lightweight Frame (2)
“Quickdraw” (37)
Special Forces TIE (29), Veteran Instincts (1), Fire-Control System (2), Cruise Missiles (3), Special Ops Training (0), Lightweight Frame (2)
“Omega Leader” (26)
TIE/fo Fighter (21), Comm Relay (3), Juke (2)
Omega Leader is pretty standard and cheap, and a Cruise Missiles Quickdraw seems like a solid ship. Anyone have any other good pairings for a Deathrain? Wise adjustments to other ships? Tactics for being brave crazy enough to fly a Punisher?