Infantry Attacking Flying Vehicles

By Felswrath, in Star Wars: Edge of the Empire RPG

I purchased the AoR core book last weekend and have been looking through it a lot. Today I focused on vehicle combat. FFG did a good job of vehicle vs vehicle combat and vehicle vs infantry combat. However, I could not find infantry vs vehicle combat. They explain the x10 aspect in weapons and armor, which I thought was great, but they don't say one way or the other about hitting a vehicle. If you've ever played Battlefront, you know how hard it can be to hit a fast moving vehicle like a speeder bike or Tie/ln without smart weapons, yet I could not find this in the book. Generally speaking, it won't make much or a difference as shooting one of these with a blaster will barely put a dent in it. The one exception is the speeder bike. It does not benefit from the x10 rule. Therefore, if a pc can get close enough, he should have no problem blowing up a speeder with a punch with brass knuckles! Am I missing something? If not how, as GM, should I fix this, should the situation arrise? Secondly, can a character shoot a pilot of a speeder bike, land speeder, or other similar vehicle?

The weapon effect is called Guided and missile tubes have it.

I dunno about punching speeder bikes to death.

Yes, I allow people to aim at exposed rider/pilots. I allow people to aim at weapon fixtures, antenna, thermal exhaust ports, etc.

28 minutes ago, Felswrath said:

The one exception is the speeder bike. It does not benefit from the x10 rule.

I'm pretty sure that's just its weapon profile. It still has a Hull Trauma Threshold, which requires hull trauma to reach (10 personal scale damage per point).

1 hour ago, awayputurwpn said:

I'm pretty sure that's just its weapon profile. It still has a Hull Trauma Threshold, which requires hull trauma to reach (10 personal scale damage per point).

Thanks! I hadn't caught that wound threshold is also multiplied by 10.

4 hours ago, Felswrath said:

Thanks! I hadn't caught that wound threshold is also multiplied by 10.

Other way around. Character scale is divided by 10 and then the fractions are dropped off and that is compared against Armor and applied to Hull.

0-9 character scale -> 0 vehicle scale

10-19 character scale -> 1 vehicle scale

etc...

One thing to note (it's kinda da buried as it's wrapped around artwork) is that unlike personal scale, you don't need to inflict hull trauma to crit a vehicle. You only have to best the Armor rating.

It's still not easy (except for minion vehicles of course), but this allows you to neutralize a vehicle even with small arms.

14 hours ago, Ghostofman said:

One thing to note (it's kinda da buried as it's wrapped around artwork) is that unlike personal scale, you don't need to inflict hull trauma to crit a vehicle. You only have to best the Armor rating.

It's still not easy (except for minion vehicles of course), but this allows you to neutralize a vehicle even with small arms.

It's also worth noting that this is not a universally accepted interpretation of the rules. It's just as valid to argue that a hit needs to inflict at least 1 HT in order to inflict a critical.

16 hours ago, Ghostofman said:

One thing to note (it's kinda da buried as it's wrapped around artwork) is that unlike personal scale, you don't need to inflict hull trauma to crit a vehicle. You only have to best the Armor rating.

It's still not easy (except for minion vehicles of course), but this allows you to neutralize a vehicle even with small arms.

1 hour ago, HappyDaze said:

It's also worth noting that this is not a universally accepted interpretation of the rules. It's just as valid to argue that a hit needs to inflict at least 1 HT in order to inflict a critical.

Submitted the question. Seems like this should've been asked already.

32 minutes ago, 2P51 said:

Submitted the question. Seems like this should've been asked already.

How was the question phrased?

4 minutes ago, HappyDaze said:

How was the question phrased?

"Can I activate a crit on a vehicle with armor 1 after dealing 11 personal scale damage, or are you a poophead and do I have to cause 20 personal scale damage before I can crit?"

11 minutes ago, awayputurwpn said:

"Can I activate a crit on a vehicle with armor 1 after dealing 11 personal scale damage, or are you a poophead and do I have to cause 20 personal scale damage before I can crit?"

Great example of a leading question. Considering how little time they spend answering questions (and acknowledging that they don't really have to do out at all), they seem to be very susceptible to leading questions.

20 minutes ago, HappyDaze said:

How was the question phrased?

14 minutes ago, awayputurwpn said:

"Can I activate a crit on a vehicle with armor 1 after dealing 11 personal scale damage, or are you a poophead and do I have to cause 20 personal scale damage before I can crit?"

I'll repost it here and the FAQ thread when I get an answer but it was simply; 'is it necessary for a personal scale weapon to inflict a full point of hull trauma to a vehicle after it has exceeded the Armor rating to trigger a critical hit, or will a single point of personal scale damage in excess of Armor be sufficient for triggering a crit.' or something to that effect.

Personally I allow it and don't really care what the answer is, but I am surprised it's never been asked, since it has come up.

That remind me of the last trailer of season 4 Starwars Rebels, Ezra shooting a missile from his jetpack and destroying a TIE, all that while flying like a starfighter.

9 hours ago, HappyDaze said:

Great example of a leading question. Considering how little time they spend answering questions (and acknowledging that they don't really have to do out at all), they seem to be very susceptible to leading questions.

Leading question?? That was me being equitable...

:ph34r:

Rules Question:
When attacking a vehicle with personal scale weapons , is it necessary to inflict a full point of hull trauma on the vehicle in order to trigger a critical hit on the vehicle , or if the personal skill attack does manage to bypass the armor value with a single point of personal scale damage is that sufficient for triggering a critical hit ?

Hi 2P51,

The latter; a critical hit triggers if the damage exceeds the target’s soak value. In the latter case, this has occurred, even if the damage is not enough to inflict a point of hull trauma.
Hope this helps!
Sam Stewart
RPG Manager
Fantasy Flight Games

It helps me to know that Sam makes terrible rules calls with alarming regularity. It's no wonder his most common advice is "do whatever you like."

Regardless of crowd satisfaction with the ruling, what it does though is establishes that a well built Gunner PC using a missile tube can potentially hold lotsa vehicles at risk with the exception of an AT-AT.

58 minutes ago, 2P51 said:

Regardless of crowd satisfaction with the ruling, what it does though is establishes that a well built Gunner PC using a missile tube can potentially hold lotsa vehicles at risk with the exception of an AT-AT.

As it should be!

giphy.gif

Launcher looks a bit like a Carl Gustav, but the "missile" moves about like an Estes model rocket... :huh:

3 hours ago, SFC Snuffy said:

Launcher looks a bit like a Carl Gustav, but the "missile" moves about like an Estes model rocket... :huh:

She's built like a steakhouse, but she handles like a bistro!

4 hours ago, SFC Snuffy said:

Launcher looks a bit like a Carl Gustav, but the "missile" moves about like an Estes model rocket... :huh:

Movie rockets...........feh........

Because we are playing an ultrarealistic game :D