Autothrusters buff needed

By HolySorcerer, in X-Wing

10 hours ago, HolySorcerer said:

Sabine and Cad Bane say hi.

And say hello to the Empire's newest demolitions expert, 'Bombshell' McBoomBoom. 'She' allows friendly bombs to use focus tokens (from the ship the crew upgrade is on) to turn eyeball results to crits when determining damage. And she ads a bomb slot, of course. And she makes all enemy bombs to roll one less die, or roll a die for damage if they normally do not (cancelling crits).

Yes sir, 'Bombahell' is one heck of a 'gal'!

Edited by GrimmyV
2 hours ago, Da_Brown_Bomber said:

TLT needs a nerf too. give ships with 3 agility an exta auto evade :) how many small base imperial ships u got collecting dust on ur shelves?

TLT now costs 7 points and requires a Target Lock to fire.

Gonna say no to this one. Autothrusters is already one of the worst designed cards in the game. It is as close to an auto include card (that is not inherently an auto include) as we have seen (and hopefully ever see) for a type of ship. Keep in mind most of these ships don't have a ton of upgrade slots, so that value of the mod slot they would otherwise have is gone because of the designers mistake of making turrets work the way they do.

A better solution? Deal with turrets and bombs directly so that they are not the primary source of damage output in the majority of lists built for the highest level of efficiency. Yes, the game evolves, but its getting to the point where a game that is meant to be about dog fighting has little to none of it.

If cloaking had to be changed because of the "perfect knowledge" aspect of it, then this bombing stuff with Nym an Miranda needs the same treatment.

Turrets just bug me to no end because there is no avoiding them (or an INCREDIBLY limited space to do so in the case of TLT). The game is at its best when the most important part of the game is the planning phase. Go check out Dallas and Paul Heavers world championship game if you want to see what that looks like, because little did we know, that may have been the last time we saw the game that way.

Sigh... I wish I wasn't as cynical about the competitive game as I am right now.

13 minutes ago, Kdubb said:

Gonna say no to this one. Autothrusters is already one of the worst designed cards in the game. It is as close to an auto include card (that is not inherently an auto include) as we have seen (and hopefully ever see) for a type of ship. Keep in mind most of these ships don't have a ton of upgrade slots, so that value of the mod slot they would otherwise have is gone because of the designers mistake of making turrets work the way they do.

A better solution? Deal with turrets and bombs directly so that they are not the primary source of damage output in the majority of lists built for the highest level of efficiency. Yes, the game evolves, but its getting to the point where a game that is meant to be about dog fighting has little to none of it.

If cloaking had to be changed because of the "perfect knowledge" aspect of it, then this bombing stuff with Nym an Miranda needs the same treatment.

Turrets just bug me to no end because there is no avoiding them (or an INCREDIBLY limited space to do so in the case of TLT). The game is at its best when the most important part of the game is the planning phase. Go check out Dallas and Paul Heavers world championship game if you want to see what that looks like, because little did we know, that may have been the last time we saw the game that way.

Sigh... I wish I wasn't as cynical about the competitive game as I am right now.

I agree, fixing the issue that turrets and bombs have brought up would be ideal (we desperately need X-Wing 2.0), but seeing as FFG refuses to do this, the only way this is getting resolved is with an upgrade card, and the only upgrade card that can get these ships back on the tables is Autothrusters, because it's mandatory at this point anyways. Ergo, the only way to get Interceptors back at the table is with a price reduction, which FFG refuses to do for some reason, or a defensive upgrade so they stay on the board for more than one turn.

Edited by HolySorcerer

Perhaps a new modification is in order. It's pretty clear the OP and most in this discussion are mainly talking about the TIE Interceptor, since it's suffered the most. As it happens, it and many other ships have an unused modification slot, so:

Reactive Shielding (Modification, 0 Points)
When you would suffer damage from a bomb, roll defense dice equal to your agility value and cancel one damage for each [evade] rolled.

Interceptors become largely immune to bombs using the second mod slot that is so rarely used, and we get a nice 0 point modification that helps keep bombs in check for all ships.

You know the game is utterly ruined when you've got people non-sarcastically asking for a huge buff to Autothrusters , a card top-level players have noted was probably during its heyday worth 8-10 points given how much damage it negated in an average game.

RIP X-Wing
2013 - 2017
"I'll see you in ****!" - Han Solo, ESB

9 minutes ago, AllWingsStandyingBy said:

You know the game is utterly ruined when you've got people non-sarcastically asking for a huge buff to Autothrusters , a card top-level players have noted was probably during its heyday worth 8-10 points given how much damage it negated in an average game.

RIP X-Wing
2013 - 2017
"I'll see you in ****!" - Han Solo, ESB

Nobody ever thought AT was worth 8-10 points, that's ridiculous hyperbole.

2 minutes ago, HolySorcerer said:

Nobody ever thought AT was worth 8-10 points, that's ridiculous hyperbole.

It's legit, or very nearly. I distinctly remember many of the reputable members of the community saying that each save was equivalent to a hull upgrade, and you could easily trigger it 3 times a game, hence the value. I don't think I've ever flown an autothrusters equipped ship that didn't mitigate at least one damage, so it's at least 3 points worth (equal to hull upgrade).

In the current meta, the spike damage and autobombs have kind of driven out the likes of Soontir Fel, Jax and even Poe. However, it was the god-card when it was released.

Just now, Astech said:

It's legit, or very nearly. I distinctly remember many of the reputable members of the community saying that each save was equivalent to a hull upgrade, and you could easily trigger it 3 times a game, hence the value. I don't think I've ever flown an autothrusters equipped ship that didn't mitigate at least one damage, so it's at least 3 points worth (equal to hull upgrade).

In the current meta, the spike damage and autobombs have kind of driven out the likes of Soontir Fel, Jax and even Poe. However, it was the god-card when it was released.

Maybe, if Hull Upgrade was worth 3 points, but nobody uses it because it's overcosted. Or, what if the ships that generally equip AT, such as the Interceptor, were overcosted? Then AT being on the cheaper side would help even out the overcosted chassis.

I'm not saying AT isn't good, but it certainly isn't good enough any more. Of course if we're honest, FFG won't errata a fix, they'll sell a fix to this in a $100 epic scum ship, forcing everybody to buy that if they want to fly the fun ships anymore.

1 minute ago, HolySorcerer said:

Maybe, if Hull Upgrade was worth 3 points, but nobody uses it because it's overcosted. Or, what if the ships that generally equip AT, such as the Interceptor, were overcosted? Then AT being on the cheaper side would help even out the overcosted chassis.

I'm not saying AT isn't good, but it certainly isn't good enough any more. Of course if we're honest, FFG won't errata a fix, they'll sell a fix to this in a $100 epic scum ship, forcing everybody to buy that if they want to fly the fun ships anymore.

A hull is worth 2 points, at the least. The trouble with Hulld Upgrade's pricing is that it takes up the slot which could otherwise be used for engine upgrade, vectored thrusters or autothrusters. Chewbacca crew is widely regarded as on the power curve - not above or below. As such, he give 2 HP for 4 points. So every autothrusters save is worth 2 points.

I'll agree with that second point though: Autothrusters MKII You may not be targeted by attacks at range 3 or outside the attackers firing arc. 0 Points. Sold in the Nebulon Frigate $400 expansion...

9 hours ago, GrimmyV said:

And say hello to the Empire's newest demolitions expert, 'Bombshell' McBoomBoom. 'She' allows friendly bombs to use focus tokens (from the ship the crew upgrade is on) to turn eyeball results to crits when determining damage. And she ads a bomb slot, of course. And she makes all enemy bombs to roll one less die, or roll a die for damage if they normally do not (cancelling crits).

Yes sir, 'Bombahell' is one heck of a 'gal'!

Here she is.... Lovely-Ladies-Painted-On-WWII-Fighter-Pl

Edited by RedHotDice
8 hours ago, Kdubb said:

If cloaking had to be changed because of the "perfect knowledge" aspect of it, then this bombing stuff with Nym an Miranda needs the same treatment.

Then shouldn't high PS repositioning suffer the same fate?

When Soontir was still king, 90% of the time he'd do a 2 turn or 4 forward, then reposition twice with perfect knowledge and get rewarded with a Focus for it.

44 minutes ago, LordBlades said:

Then shouldn't high PS repositioning suffer the same fate?

When Soontir was still king, 90% of the time he'd do a 2 turn or 4 forward, then reposition twice with perfect knowledge and get rewarded with a Focus for it.

Because Fel is the man! Why shouldn't he get to move around with the greatest of ease. Acewing has been the name of the game since wave 2, and now it's been coupled with infinite bombs in your face. Eventually there will be a new ps 9+ monster to take Nym's place but for now we just have to try our best to survive or counter with our own Nyms.

I still prefer Vader over Soontir tho.

Modification

You must have 1 or less shields to equip this.

When receiving damage outside an attack, throw a green die. On an evade, you may cancel the damage.

7 hours ago, LordBlades said:

Then shouldn't high PS repositioning suffer the same fate?

When Soontir was still king, 90% of the time he'd do a 2 turn or 4 forward, then reposition twice with perfect knowledge and get rewarded with a Focus for it.

In a sense, yes. BUT, there are a couple key difference between Fel and Nym.

When Fel is blocked, Fel is toast. Nym on the other hand, is happy to bump as it means one less gun to shoot him and guarantees he is doing damage with a bomb.

The other difference is Fel has to fight for his damage. He can't skirt around avoiding arcs, all the while not worrying about his.

Basically the difference is Fel can be reacted to even if he is moving later because he has limited options on his dial which he HAS to do. There is nothing interrupting him between when your opponent planned that dial in the planning phase to when he flips that dial up in activation.

No matter what you are flying, you can counter Soontir by flying better.

That is not always the case with Nym, and wasn't with the pre-nerf phantom.

Edited by Kdubb

Why don't you all just stop playing. Game's fun.

10 minutes ago, tortugatron said:

Why don't you all just stop playing. Game's fun.

Ahh the classic "just stop playing" comment.

"you think your company can perform better and you have ideas about how that can be done? You should probably quit your job."

"you think your marriage can be better and you have ideas about how to make it better? You should probably leave your family."

41 minutes ago, Kdubb said:

In a sense, yes. BUT, there are a couple key difference between Fel and Nym.

When Fel is blocked, Fel is toast. Nym on the other hand, is happy to bump as it means one less gun to shoot him and guarantees he is doing damage with a bomb.

The other difference is Fel has to fight for his damage. He can't skirt around avoiding arcs, all the while not worrying about his.

Basically the difference is Fel can be reacted to even if he is moving later because he has limited options on his dial which he HAS to do. There is nothing interrupting him between when your opponent planned that dial in the planning phase to when he flips that dial up in activation.

No matter what you are flying, you can counter Soontir by flying better.

That is not always the case with Nym, and wasn't with the pre-nerf phantom.

A blocked Fel is only toast if you can bring enough firepower on him with your list minus the blocking ship. This means you need to block Fel inside 2-3 firing arcs (against 1 ship Fel is still rolling 4 greens, Autothrusters and/or Palpatine when applicable). Blocking Nym inside 2-3 firing arcs also results in a dead or very badly damaged Nym (it's a 1 green ship eating 9-12 dice, possibly modified).

Agreed on everything else though. Nym is certainly a different kind of beast than Soontir. I personally find Nym less frustrating, but that has probably to do more with the squads I fly (OGP Palp/Vader/Soontir vs Brobots was a nightmare matchup that has left me deeply disheartened with the game back in the day). than with their actual performance.

1 hour ago, Kdubb said:

Ahh the classic "just stop playing" comment.

"you think your company can perform better and you have ideas about how that can be done? You should probably quit your job."

"you think your marriage can be better and you have ideas about how to make it better? You should probably leave your family."

Tbf, in the examples provided you could theoretically be an agent of change

Here? Not so sure :(

2 hours ago, ficklegreendice said:

Tbf, in the examples provided you could theoretically be an agent of change

Here? Not so sure :(

But being silent is guaranteeing you aren't being an agent of change. How often FFG looks to discussions here in search of thought starters is unclear, but even if someone who is a part of the playtesting forum (which, hopefully FFG does view regularly) reads something that gets them thinking and discussing there, or a friend of a friend who has some "ins" (whatever that means) brings something to their attention, or so on, it should be beneficial.

4 hours ago, Kdubb said:

Ahh the classic "just stop playing" comment.

"you think your company can perform better and you have ideas about how that can be done? You should probably quit your job."

"you think your marriage can be better and you have ideas about how to make it better? You should probably leave your family."

Difference here is nothing you do (the complaining) will matter in this case. You are part of the company or part of the marriage. You have no say with FFG. You are white noise.

1 hour ago, tortugatron said:

Difference here is nothing you do (the complaining) will matter in this case. You are part of the company or part of the marriage. You have no say with FFG. You are white noise.

That is debatable. See new Damage Deck ruling rollback, Intentional Draws and Gunboat.

FFG is willing to listen to some things if they are loud enough.

Edited by LordBlades
1 hour ago, tortugatron said:

Difference here is nothing you do (the complaining) will matter in this case. You are part of the company or part of the marriage. You have no say with FFG. You are white noise.

If FFG is such a poorly run company that they don't understand the idea of consumer feedback and the value of it, then yes, any complaint is pointless.

And if that is the case, then it's a genuine miracle FFG has survived as a business, and we are a bunch of idiots for buying into a product from a company that cares nothing about what we think.

31 minutes ago, LordBlades said:

That is debatable. See new Damage Deck ruling rollback, Intentional Draws and Gunboat.

FFG is willing to listen to some things if they are loud enough.

Then maybe cut down on all the noise? It's like every song is playing at once on these forums. Whenever I'm feeling too cheerful, I visit the FFG X-Wing forums and it fixes me right up. But please, everyone add to the poison (I realize that I'm doing that right now).

On 2017. 09. 09. at 8:58 PM, GLEXOR said:

do you realize just how much has been given to the punisher? How about these:

Wave 10 brings LWF.

Wave 11 brings Bomblets and unguided rockets.

wave 13 brings trajectory simulator.

all of this comes for just eight points total, and the only thing in the game that gets all of them it the punisher, so no, it wasn't targeted at the empire, because the empire can get all of it and more!

edit: Why would something faster and easier to handle do better in a minefield, you say? How about because it's controls are super touchy, and you are going extraordinarily fast, and thus your reaction window is smaller. Its science.

"- Sir we have been giving stuff to the punisher, slowly increasing its playability, yet the imperial players still think it is a bad ship.

- Have you made sure to release them along the far superior meta defining Scurrg bomber?

- Yes sir

- Ah, then I have no idea what is their problem... We created each heavy bomber with a unique strength. The Scurrg can take a turret, to counter its slow movement, while having access to an EPT and System or crew slots, at PS 10 it can place bombs with perfect knowledge of the situation against most pilots. The K-wing can slam and equip sabine, one of the most efficient crew upgrades in the game. With advanced slam, they can bomb with perfect knowledge... And we made the punisher. It can boost. I just can't get what's their problem...."