Autothrusters buff needed

By HolySorcerer, in X-Wing

13 hours ago, Kumagoro said:

While it's been proved on this very board that flying Nym to success requires the skill of a person with mildly impaired intellectual functioning. So that's a blatant flaw in design right there (and a recent one). It's like one side's playing chess, the other's playing Battleship. But by all means, let's not recognize nor criticize it, after all it just affects one third of the player base, who cares about those whiny guys, amirite? Keep going, git gud or some such.

The bomb map looks impressive but the reach is pathetic next to the threat range of TLTs and pwts which don't expose the target even close to as much. Saying "oh, but dice!" doesn't at all address how easy they are to leverage as dice have **** off to do with your ability as a player (only mods do, in some cases)

And honestly, it will be difficult to describe how disappointed I'll be in everyone if they cheer for nym getting nerfed if dengar, the jm5k, Miranda and arguably Sabine remain untouched despite having warped results all the way up to world's for FAR longer than nym

Nym is hard to catch, but if you shoot him he at least burns fast rather than burning you faster or regenerating

Edited by ficklegreendice
1 minute ago, ficklegreendice said:

The bomb map looks impressive but the reach is pathetic next to the threat range of TLTs and pwts which don't expose the target even close to as much

And honestly, it will be difficult to describe how disappointed I'll be in everyone if they cheer for nym getting nerfed if dengar, the jm5k, Miranda and arguably Sabine remain untouched despite having warped results all the way up to world's for FAR longer than nym

Nym is hard to catch, but if you shoot him he at least burns fast rather than burning you faster or regenerating

NERF THEM ALL! NERFS FOR THE NERF GOD!

d3c.png

10 hours ago, GLEXOR said:

object A is 300' from object B. if object B is stationary, and object A is traveling 586.667 fps (400 miles/hour) straight toward object B, how much time does object A have to respond? the answer is 0.51136334581 seconds, but we can just round it to 0.5, or, 1/2 of a second. that is a really short amount of time!

and you are right, it is not science...

It is math. Don't tell me my logic is flawed, or that it is nonsense! did you even take algebra ?

You understand fighter jets exist in reality and they make acrobatics patrol flights going at 900 km/h crossing each other or directly flying into each other or terrain obstacles and changing direction at the last second? Guess those pilots didn't take algebra.

5 hours ago, Kumagoro said:

You understand fighter jets exist in reality and they make acrobatics patrol flights going at 900 km/h crossing each other or directly flying into each other or terrain obstacles and changing direction at the last second? Guess those pilots didn't take algebra.

But could they react to an object that was not there a microsecond ago, and would collide with in 1/2 second or less with their multi-ton fighter? If so, than I yield.

6 hours ago, Kumagoro said:

You understand fighter jets exist in reality and they make acrobatics patrol flights going at 900 km/h crossing each other or directly flying into each other or terrain obstacles and changing direction at the last second? Guess those pilots didn't take algebra.

Those pilots have practiced those acrobatics several times and are following a choreography. You would have a point if the whole thing was improvised "on the fly". But thanks goodness it isn't or we would be seeing horrible accidents during acrobatics on the news every day.
900 km/h is 250 MGLT in the X-wing space sims. Go to the training grounds, take the Missile Boat and speed up to 250 and tell me if you manage not to collide against anything there. And those are slow moving or stationary obstacles that you see coming, not stuff thrown to your face by a rival.
Even if a ship had the means to correct course really fast at those speeds, there is still the pilot's reaction time. It takes minimum 1/4 of a second for a human to react to anything. The faster you go, the more distance your vehicle travels in that time while your body is still processing the information of the new threat or obstacle.

hahahaha, That is not ........

al·ge·bra
ˈaljəbrə /
noun
  1. the part of mathematics in which letters and other general symbols are used to represent numbers and quantities in formulae and equations.
2 hours ago, kyten44 said:

hahahaha, That is not ........

al·ge·bra
ˈaljəbrə /
noun
  1. the part of mathematics in which letters and other general symbols are used to represent numbers and quantities in formulae and equations.

notice how I said math first. the algebra comment was sarcasm, and in no way reflects reality. I simply inserted a level of mathematics where one might expect to see such an equation.

On 9/13/2017 at 7:04 AM, GLEXOR said:

But could they react to an object that was not there a microsecond ago, and would collide with in 1/2 second or less with their multi-ton fighter? If so, than I yield.

I think we're missing the original point here. In the Star Wars universe, and in X-Wing specifically, fighter pilots clearly can do that, regardless of what they're piloting, otherwise they wouldn't be able to avoid collisions with obstacles and other ships. Therefore bombs could be evaded too, since there's no reason for them to be harder to evade than ships, asteroids and debris. You question this, then you have to question an Interceptor's ability to evade collision with an asteroid that's occupying its same (virtually) three-dimensional area of space. If you accept one thing, you have to accept the other.

Purely fluff inspired:

I want the ability to perform a free boost right before bombs detonate. That will be enough to determine whether my ship managed to get out of the blast radius or not, and it will tell us whether I can evade and still keep a ship in arc.

It also introduces a downside to bombs, because then they suddenly introduce a highPS boost timing, which is very good for PTL Aces - the main targets of bombs in the first place.

6 hours ago, Kumagoro said:

I think we're missing the original point here. In the Star Wars universe, and in X-Wing specifically, fighter pilots clearly can do that, regardless of what they're piloting, otherwise they wouldn't be able to avoid collisions with obstacles and other ships. Therefore bombs could be evaded too, since there's no reason for them to be harder to evade than ships, asteroids and debris. You question this, then you have to question an Interceptor's ability to evade collision with an asteroid that's occupying its same (virtually) three-dimensional area of space. If you accept one thing, you have to accept the other.

I see your point, BUT, there is a difference between an object that you could see from a mile away (ships, obstacles, et cetera)and an object that didn't show up until you were less than a football field from it (bombs, rigged cargo, et cetera). the way you avoid bombs in this game is don't run into them, and before you say a word about nym, someone should take away his EPT so he is stuck at 8.