Trajectory Simulator on a large ship.

By Mef82, in X-Wing

I just had to try and lay out the maneuver templates for this.

Turns out that poor Resistance Bomber, with which the upgrade will be included (or Ghost with Sabine, but that'd be the same measurements), will have a really hard time getting out of it's own bomb's range.

By hard, I mean 2-Hard* to stay safe (most likely the dial won't allow for 1-Hard), or Boost away via Engine Upgrade after a bank maneuver, effectively also turning 90 degrees compared to the original heading. No EPT slot on a large Rebel ship even at that era, so no Expert Handling, either. Using it effectively would take a lot of planning ahead to not screw yourself...

So, the question is - why make another card that would benefit Nym the most? Am I missing something obvious here?

*Interestingly, according to my templates, 3-Hard (if available), would put the ship exactly at the edge of range 1 band of the bomb token. Small measurement errors on the way - either putting it in, or outside R1, but definitely not a safe choice either, possibly a Judge-call staple.

Edited by Mef82
10 minutes ago, Mef82 said:

I just had to try and lay out the maneuver templates for this.

Turns out that poor Resistance Bomber, with which the upgrade will be included (or Ghost with Sabine, but that'd be the same measurements), will have a really hard time getting out of it's own bomb's range.

By hard, I mean 2-Hard* to stay safe (most likely the dial won't allow for 1-Hard), or Boost away via Engine Upgrade after a bank maneuver, effectively also turning 90 degrees compared to the original heading. No EPT slot on a large Rebel ship even at that era, so no Expert Handling, either. Using it effectively would take a lot of planning ahead to not screw yourself...

So, the question is - why make another card that would benefit Nym the most? Am I missing something obvious here?

*Interestingly, according to my templates, 3-Hard (if available), would put the ship exactly at the edge of range 1 band of the bomb token. Small measurement errors on the way - either putting it in, or outside R1, but definitely not a safe choice either, possibly a Judge-call staple.

I bet you the Resistance Bomber comes with a native white stop maneuver. You can sit in a corner now and shoot bombs into space... #dogfightingatitsbest

I was just thinking about this last night, evem the 1-straight maneuver would be at range 1! but it looks like the punisher just got a third freind, the other two being infinite missiles, and infinite bombs, totaling 6 points of infinite shenanigans.

3-hard actually put it at range 2 according to vassal, but you're right. there are very limited options for avoiding your own bomb, launched forwards with a 5-straight maneuver using a large-base ship.

Am I the only one confused about what trajectory actually does?

swx67-trajectory-simulator.png

What the **** does "launch" mean? Front guides? Back guides? No hint, no clue.

I'm gonna launch mine sideways.

Edited by Sekac
9 minutes ago, Sekac said:

Am I the only one confused about what trajectory actually does?

swx67-trajectory-simulator.png

What the **** does "launch" mean? Front guides? Back guides? No hint, no clue.

I'm gonna launch mine sideways.

probably front guides, but clarification will come in the mini rulebook that comes with the ship.

Either way, this makes Deathrain very interesting now. Deathrain with Unguided Rockets, Bomblet Generator, and Trajectory Simulator could a very interesting bomb slinger.

30 minutes ago, Sekac said:

I'm gonna launch mine sideways.

Agreed, it's one of those things where clarification should be in place, as common-sense interpretation is not enough for the rules' lawyers.

For me, "launch" clearly indicates propelling forward, as opposed to "drop" using the rear guides, but it would definitely be fun (and render my previous musings useless) if other directions were allowed. Imagine Emon's envy, haha! Yeah, that's not going to happen.

Edited by Mef82

21462821_10154804191732805_470268207370236368_n.jpg

One potential solution is to self bump with a friendly ship, possible a PWT one that doesn't care about the lack of actions (ie expertise).

Mu0n729, could you do a similar visualization, but with Hard 3 and zoom in a bit?

I have a hard time deciding whether in R1 or not with the cardboard ruler/templates.

Happy to oblige

2017-09-09_1156.png

17 minutes ago, BadMotivator said:

Either way, this makes Deathrain very interesting now. Deathrain with Unguided Rockets, Bomblet Generator, and Trajectory Simulator could a very interesting bomb slinger.

at only 32 points!

Plus he can actually stay at a reasonable distance. Heck he can actually get pretty well out of dodge. Fling the bomb, barrel roll, reveal a 3 bank/hard. Boost for action. Set himself up for the next swoop'n'poop.

Interestingly enough, unless the resistance bomber has a very interesting dial or the card works very differently to what we think it does deathrain appears to be to most useful yet......it sounds good until you look at it's competition for the slot, and not 3 cards in a ship good unless we're missing something

It's doubtful it'll replace as or ac on nym......

Edited by Ralgon
1 hour ago, Mu0n729 said:

Happy to oblige

Thank you, much better than my cardboard juggling. Interestingly, looks like there is a slight simplification here, the nubs on the bomb are not accounted for.

1 hour ago, Mef82 said:

Agreed, it's one of those things where clarification should be in place, as common-sense interpretation is not enough for the rules' lawyers.

For me, "launch" clearly indicates propelling forward, as opposed to "drop" using the rear guides, but it would definitely be fun (and render my previous musings useless) if other directions were allowed. Imagine Emon's envy, haha! Yeah, that's not going to happen.

Launch to me just means to be propelled away from. There's no direction implied. You can mount a catapult facing backwards on flatbed truck and launch stones backwards.

I'm sure there's a clarification in the rules insert, but it just seems weird to tease a mechanic without even mentioning what it does in the article.

Are we sure ''Launch'' is a new mechanic and not just a new word that ultimately doesn't mean anything more than normally dropping a bomb?

3 minutes ago, BadMotivator said:

Are we sure ''Launch'' is a new mechanic and not just a new word that ultimately doesn't mean anything more than normally dropping a bomb?

No, the card says "launch instead of drop", so it's clearly saying the language has a different meaning, just not one we're sure of yet.

Edited by UnitOmega

Yeah, I'm going to put my money towards the B17-specific mod letting them ignore at least their own bombs.

Possibly, but maybe they're just spicing up the wording because it uses the 5 straight instead of the 1(or another template if you can use it)

Edited by BadMotivator

''Launch'' instead of "Dropping"; So same rules as dropping: Rear guides

Launch is just farest than drop !!!

Which would make Deathrain the best place to put it, and likely only place too.

1 hour ago, BadMotivator said:

Plus he can actually stay at a reasonable distance. Heck he can actually get pretty well out of dodge. Fling the bomb, barrel roll, reveal a 3 bank/hard. Boost for action. Set himself up for the next swoop'n'poop.

Launch isn't drop (happens instead of)

Deathrain is "when dropping"

Ninjaed

Edited by ficklegreendice

In that scenario that was/is out a little bit ago, I think with the TIE Bomber in the Ace pack (Sorry, I'm not an X-Wing Player), there was a mechanic like that...

Was the mechanic called Launch or Throw ?

That could help somewhat define at least precedence...