I just had to try and lay out the maneuver templates for this.
Turns out that poor Resistance Bomber, with which the upgrade will be included (or Ghost with Sabine, but that'd be the same measurements), will have a really hard time getting out of it's own bomb's range.
By hard, I mean 2-Hard* to stay safe (most likely the dial won't allow for 1-Hard), or Boost away via Engine Upgrade after a bank maneuver, effectively also turning 90 degrees compared to the original heading. No EPT slot on a large Rebel ship even at that era, so no Expert Handling, either. Using it effectively would take a lot of planning ahead to not screw yourself...
So, the question is - why make another card that would benefit Nym the most? Am I missing something obvious here?
*Interestingly, according to my templates, 3-Hard (if available), would put the ship exactly at the edge of range 1 band of the bomb token. Small measurement errors on the way - either putting it in, or outside R1, but definitely not a safe choice either, possibly a Judge-call staple.
Edited by Mef82
