Trajectory Simulator on a large ship.

By Mef82, in X-Wing

2 hours ago, Sekac said:

Am I the only one confused about what trajectory actually does?

swx67-trajectory-simulator.png

What the **** does "launch" mean? Front guides? Back guides? No hint, no clue.

I'm gonna launch mine sideways.

I would imagine that it is both!!

44 minutes ago, Mef82 said:

Thank you, much better than my cardboard juggling. Interestingly, looks like there is a slight simplification here, the nubs on the bomb are not accounted for.

Nope, no simplification. I've generated lots of "range x from something" graphics over the years with my trusty small C# project, which retains all pixels within the right distance of the edge of any image I give it. It doesn't take long before the shape "blends" in a ballooned blob and you lose all knowledge that there were nubs.

If launch was the same as drop but s5 instead of s1, they'd use the same wording as on the Bombardier and Emon.

If they have bothered to introduce a new term called "launch" instead of using "drop using the front guides", it's clear to me that it is meant to work differently from dropping, and it probably just uses the front guides. The instructions on how it works will probably come with the rules insert and in some future update of the Rules Reference document.

In that case, this wouldn't make Deathrain particularly better at this than any other Punisher, since Deathrain's ability works only when dropping. Only its PS advantage would matter.

This launching seems to be balanced by the fact that you want to break off with a turn not to be hit by your own bomb explosion.
But Nym overcomes this either with his ability, with "Genius", or both.
They could theoretically FAQ "Genius" so that it doesn't trigger with launched bombs, since someone could see that "Genius" and Trajectory simulator are mutually exclusive.
Or perhaps, "launch" makes you launch the bomb after performing the maneuver!

I would say it's likely that in the future we will see new "launch" bombs being released, that cannot be dropped, and that specify which template to use. Heavy Bombs and Heavy Rockets from Star Wars: TIE Fighter come to mind as candidates.
It could be a good option for allowing ships that are supposed to be good bombers but don't have the dial to do so with current bombs (TIE Bombers, Y-wings, B-wings, TIE Punishers) to have alternative jousty bombs instead.

Edited by Azrapse

I'm wondering if that one card "DEFE---- PL----", possibly Defensive Plating, gives the Space Lobster an immunity or at least a resistance to bombs. The 1st word in the second line looks like Detonates to me.

Edited by Jo Jo

@Mef82 redid it just to make sure

Asteroid1_center_005.png

Maybe "launch" means to use the front template after your maneuver?

Just now, Mu0n729 said:

@Mef82 redid it just to make sure

Hey, appreciate the effort.

I guess what had me tricked is that I was expecting a small indentation in the bottom-most part. In the previous pic, it got obstructed by the template and looked totally flat to me (as if no nubs).

8 minutes ago, Mef82 said:

Hey, appreciate the effort.

I guess what had me tricked is that I was expecting a small indentation in the bottom-most part. In the previous pic, it got obstructed by the template and looked totally flat to me (as if no nubs).

Indeed. Here's another test if you wanted to get something that's 1/6th of range 1 roughly. You'd still see some of the nubs' features at this short distance. Every detail becomes curved out at high enough distances.

2017-09-09_1419.png

Edited by Mu0n729
2 hours ago, Mu0n729 said:

Happy to oblige

2017-09-09_1156.png

You know, this doesn't look like much different than Emon could already do taking a 3 turn and using a 3 turn template to drop, for action bombs, at least. I guess it helps with activation drops.

Edited by kris40k

Why does everyone assume that you are "launching " put the front. Unless you are deathrain or Zuvio, bombs go out the rear, and I see nothing in FFG's glamor shot or the cars text that would suggest anything otherwise.

17 minutes ago, balindamood said:

Why does everyone assume that you are "launching " put the front. Unless you are deathrain or Zuvio, bombs go out the rear, and I see nothing in FFG's glamor shot or the cars text that would suggest anything otherwise.

Large ship, so there is a booklet instead of reference cards.
We do have cards in the game that allow you to drop bombs using different templates, like Bombardier:

When dropping a bomb, you may use the [2 straight] template instead of the [1 straight] template.

or Emon:

When dropping a bomb, you may use a Left Turn 3, Straight 3, or Right Turn 3 template instead of the Straight 1 template.

It would be strange to suddently compeltely change the wording instead of doing it the same way, so:

When dropping a bomb, you may use a [5 Straight] template instead of the [1 straight] template.

Adding things like "launch instead of dropping them" would just be an unnecessary complication if launching is the same as dropping but with a different template.

Edited by eMeM
2 hours ago, Drasnighta said:

In that scenario that was/is out a little bit ago, I think with the TIE Bomber in the Ace pack (Sorry, I'm not an X-Wing Player), there was a mechanic like that...

Was the mechanic called Launch or Throw ?

That could help somewhat define at least precedence...

This is the part I'm curious about.

If Launch works with new rules and uses a front-guides, perhaps it also happens after moving? That'd cover a pretty large portion of the Range 2-3 arc, and would make a bomb feel more like a conventional weapon.

It's all idle and foolish speculation until it shows up later, but why not put a new mechanic into the article? They showed us Trajectory Simulator, it wasn't just gleaned from the small text in the fan.

52 minutes ago, eMeM said:

Large ship, so there is a booklet instead of reference cards.
We do have cards in the game that allow you to drop bombs using different templates, like Bombardier:

When dropping a bomb, you may use the [2 straight] template instead of the [1 straight] template.

or Emon:

When dropping a bomb, you may use a Left Turn 3, Straight 3, or Right Turn 3 template instead of the Straight 1 template.

It would be strange to suddently compeltely change the wording instead of doing it the same way, so:

When dropping a bomb, you may use a [5 Straight] template instead of the [1 straight] template.

Adding things like "launch instead of dropping them" would just be an unnecessary complication if launching is the same as dropping but with a different template.

So because its a new word you can just go and assume it uses the front templates? how does that make any sense?

For all we know a "launched" bomb just explodes as soon as it is deployed instead of at the end of activation, or a launched bomb explodes on anything that the manoeuvre template overlaps... or 50 other things, just to assume it works out of the front guides because it's a new word is preposterous.

All we know is it uses the 5straight and has a new word.

By your same logic why would they not just use deathrains wording for a front dropped bomb? or Constable Zuvio's wording both of those ships drop to the front. The Same freaking logic you used to say it won't be dropped out the back, can be used to say it won't go out the front.

I think "launch" means something other than deploy from the front. It probably means as I and @theBitterFig said, after maneuver placement. "Launch" is some new mechanic.

1 hour ago, Icelom said:

For all we know a "launched" bomb just explodes as soon as it is deployed instead of at the end of activation, or a launched bomb explodes on anything that the manoeuvre template overlaps... or 50 other things, just to assume it works out of the front guides because it's a new word is preposterous.

I'm betting a launched bomb will stop at the first ship that is overlapped by the maneuver templet. Like a bumped ship.

Or all ships thAt are overlapped suffer the bomb's effects instead of it detonating like normal. Anyway.

I doubt launching has anything to do with dropping from the front guides.

6 hours ago, Ralgon said:

Interestingly enough, unless the resistance bomber has a very interesting dial or the card works very differently to what we think it does deathrain appears to be to most useful yet......it sounds good until you look at it's competition for the slot, and not 3 cards in a ship good unless we're missing something

It's doubtful it'll replace as or ac on nym......

I'm tellin ya, I'm willing to bet the Resistance Bomber has a white stop (speed 0) maneuver on its dial. The fact that it's a PWT with only two attack dice (how many large-base ships with only 2 red dice??), the fact that there's no cannon, etc. The balance is in its lack of offensive power--that way you're not getting too much of advantage just sitting there and waiting for your opponents to come to you. Plus, the limitation of the bombs "launching" at Range 5 pretty much gives you a window of one round for your bomb-flinging Alpha strike. The white stop maneuver would also give this ship enough of its own uniqueness (or gimmick, rather) to make people really want to use it (rather than Deathrain).

No reason for the stop to be White, though I've personally theorized such a thing might happen - but you explicitly cannot use Trajectory (which you can't abbreviate to TS, a complaint I do have FFG) with action bombs, so you don't need an action free to use it. Regardless of launching forward or backward (but I do think forward, the LEGO kit has forward facing projectiles - I would have guessed torps but this seems to be a different mechanism) if you reveal the ol' 0 and throw it out in a five straight you should clear it pretty good on either end, depending on if it stops or not. Of course, there also is that one unspoiled upgrade which people think talks about stuff detonating.

1 hour ago, Ziusdra said:

The fact that it's a PWT with only two attack dice (how many large-base ships with only 2 red dice??)

Jumpmaster, YT2400, Outer rim smuggler version of yt1300.

Yes, they all have anotehr offensive slot. This one has bomb-launching.

Love that folks are already getting salty over something so pointless.

Launch will be explained in the booklet.

Minimally, the language was changed so it didn't benefit any abilities that trigger on "drops."

As far as language goes, "Launch" doesn't imply direction, and they could definitely have said "drop out the front" to achieve what most folks are describing. So feel free to wait for the booklet to fill in what "Launch" means, if anything other than a get in the nads to Deathrain.

... That being said, not sure why anyone is harping on anyone for theorizing how something might work. With so little to go on, arguments for or against these hypotheticals are simply time spent bashing opinions against opinions, which we know is a pretty useless endeavor, especially here.

EDIT: For the record, and it matters not one wit to me, as I'll be flying the Silencer, my money is on it using the front guides, and I like the fluff of it happening after moving. That feels like it best matches the word "launch," and explains why we'd add a new keyword instead of rehash older cards -- it gets too wordy after a certain point (front guides/after movement/instead of... text).

Edited by ArbitraryNerd
13 hours ago, Drasnighta said:

In that scenario that was/is out a little bit ago, I think with the TIE Bomber in the Ace pack (Sorry, I'm not an X-Wing Player), there was a mechanic like that...

Was the mechanic called Launch or Throw ?

That could help somewhat define at least precedence...

Here :

  • Bomb Drop: Once per round, at the start of each Combat Phase, each disruptor ship may drop its faction's disruptor bomb. To drop a bomb token, see "Dropping a Bomb Token" on page 2.
  • Bomb Velocity: At the end of each Activation phase, each disruptor bomb executes a straight 5 maneuver using the token's guides. After the token executes this maneuver, it detonates. Each ship overlapped by the disruptor bomb is dealt one faceup Damage card. If the token is overlapping a relay, that relay is disabled and its tracking or stress token is removed. Then remove the bomb token from the play area.

http://xwing-miniatures.wikia.com/wiki/Mission_17:_Disable_the_Relays

I'm also betting on a 5 straight from the front after the maneuver.

11 hours ago, Icelom said:

By your same logic why would they not just use deathrains wording for a front dropped bomb? or Constable Zuvio's wording both of those ships drop to the front. The Same freaking logic you used to say it won't be dropped out the back, can be used to say it won't go out the front.

And that's why I don't think it's just a "drop from the front but with 5 straight". Launch has to be something new. But instead of writing all the previously established text like Deathrain+Genius "When dropping a bomb, you may use the front guides of your ship. When dropping a bomb, you may use the [5 straight] template instead of the [1 straight] template. If you are equipped with a bomb that can be dropped when you reveal your maneuver, you may drop the bomb after you execute your maneuver instead."

they just wrote

"You may launch bombs using the [5 straight] template instead of dropping them."

So launch IMO means front guides + after maneuver, with the speed/distance not specifically tied to launch.

17 hours ago, Mu0n729 said:

Happy to oblige

2017-09-09_1156.png

This is, after all, a game of millimetres.

I'm going to speculate....

Launching a bomb does seem to imply front guides, and to avoid complications with your own manoeuvres is probably done after you move as opposed to before

Edited by namdoolb