Basically, there are 3/4 upgrades that seem worth considering. Fire Control System and Advanced Sensors have probably the strongest cases to be made for them, but we should also consider Collision Detector and Sensor Jammer. Let's run down and pros and cons:
FCS:
Pros: Consistent, actionless firepower makes for a strong ship. A good dial and repositioning make it easier to keep the locked ship in arc.
Cons: First shot does not get the free target lock, and you have to keep shooting the same ship to get the benefit - this is more difficult on a ship that relies on dodging arcs and taking more opportunistic potshots. Also, there's redundancy with the title against non-swarm lists. Finally, Black One Poe laughs off the locks. Jerk.
Adv. Sensors:
Pros: Holy maneuverability, Batman! Block proof, easier to line up shots/dodge arcs, potential to sidestep mines, pre-position PTL and hush away the stress to keep your dial open. End your turn wherever you feel like it.
Cons: Doesn't actually add to your action efficacy except on turns where you would bump or do a red maneuver (and Pattern Analyzer can help with the latter). 3 points starts to get expensive.
Sensor Jammer:
Pros: Negates a hit vs tokenless opponents. On lower ps Silencers, it makes your opponent question spending the focus on offense vs saving it for defense. Especially good vs TLT, which has historically been a problem for arc dodgers.
Cons: Stupid expensive. Useless against Expertise, Overclocked R4, RAC, and A Score To Settle. Most ships won't mind spending a focus terribly much. And again, does not contribute to your action efficiency.
Collision Detector:
Pros: FREE. A ship as expensive as the Silencer is one you generally want to put points to, but by sheer virtue of that cost, sometimes you just can't. The ability to reposition through obstacles is very situational, but sometimes can put you in a great place. Not taking crits from asteroids and debris is significant. It also combos nicely with Primed Thrusters and Intensity over debris for surprising maneuvers.
Cons: Definitely the worst of the above. It's just so situationally useful and is mostly made redundant by good flying. It can also lead to that awkward situation where you want to see if your barrel fits between the rock, but you will be stuck on it if it doesn't. Gross.
So what do you think belongs on our flying pit of emotion? Do you think a case can be made for accuracy corrector? Enlighten me as to why a Minefield Mapper is actually a match made in heaven. I'm listening.
Edited by hargleblarg