TIE Silencer and Rebel B/sf-17 preview up

By HolySorcerer, in X-Wing

2 minutes ago, RampancyTW said:

Considering Dengar costs 45 points minimum and has an arc-locked ability, this is a pretty disingenuous comparison. I would expect a Kylo that has ceded initiative to do extremely well against Dengar 1v1. Reposition (plus autos), and Dengar triggers ISYTDS if he pushes damage through.

You misunderstood. I'm talking about an in-game scenario... that's why I said scenario and not ship comparison.

Jfc

7 minutes ago, Odanan said:

TIEs have no life support. So much pain would be spared if those 3 characters have died in that episode...

that was EU/legends. the Canon has them with life support, albeit it is described as the bare minimum required. the suits TIE pilots wear are described as similar to real world G-suits.. meant to make the pilots handle maneuvers better, and give them life support if they have to bail out or the unshielded hull is punctured.

Edited by mithril2098
4 minutes ago, jmswood said:

Reasons you are wrong: torps, ept, crew, pilot skill

Reasons you might be wrong: dial, pilot abilities

Every Jumpmaster pilot is under costed by 5-7 points.

This is the only part of your post with a shred of truth.

I think you're trolling.

*1-2 points. The Wild Space fringer and co are several points too expensive.

18 minutes ago, Vineheart01 said:

ARC-170 has a crew, who's manning the tailgun?
Scurrg has a crew, who's manning the turret? With as many ordnance that hting has it cant possibly have a spacious interior
Kwing has crew, again who's manning the turret?

The ARC-170 seats 3. One in the front, one at the tail gun, and one in the middle by the astromech.
The K-Wing seats 3. One in the left cockpit, one in the right, and one in the turret cockpit.
I got nothing for the Scurrg. I never played that game so I don't know how many people normally crew and fly it.

The TIE/sf's rear arc is the crew

Jeez, bombs cant the FFG designers come up with some real ideas. They are really destroying the game. Shooting bombs out to a speed range 5, is the displacement device next to alunch bombs, just put them anywhere. Bombs will either destroy the game or call for really major rules changes when they realize what they have done.

42 minutes ago, Lightrock said:

My thoughts:

Rebel bomber feels kinda pointless. There's literally nothing he can do that Nym wouldn't do better. Nym's got better firepower, probably better survivability, higher PS and can delay bombs. Also, lack of crew slot means that you'd need to team this thing with Miranda and it would still be worse than Miranda/Nym.

HOWEVER, with this expansion Nym will get the much needed buff. Why bother with spending 3 points on Adv.Sensors when for just 1 point you can drop your bomblets halfway across the map? What the F*** are the devs thinking? It's seriously beyond me.

As for Silencer, it would have been a great ship... a year ago. Now I don't think he would survive the bomb onslaught so unless something is done to adress it, I don't see bright future ahead of him. HOWEVER, it seems he will have both PTL-worthy dial AND Advanced Sensors slot on top of having free re-rolls. He will also cost as much as pimped up Corran with no double attacks and no regen though, so that's something to consider. Then again, green hard turns and AdvS? I mean, Brobots can do wonders with PTL and AdvS with large base and no hard greens. That ship's gonna dance like a ballerina when used by a skilled player.

Yeah, my very first thought on seeing Trajectory Simulator was "lolwhut."

Standard Nym/Miranda build with this thing instead of advanced sensors on Nym means easy first turn auto damage bomblets. If it was "must" instead of "may" or if Sabine gets a nerf to "one of the bomb tokens you dropped" or a range restriction, THEN it may be ok. As it is?

I definitely want some of the drugs they have over at FFG's dev offices.

6 minutes ago, RampancyTW said:

4 Hull 2 Shields behind Autothrusters at native PS9 is no joke. Don't think you can really call that low hull. Dull is also the wrong word for a high-PS pilot with systems, tech, and EPT options all wide open.

It's an E Wing.

Without access to regen.

Woo?

It has no special arcs, no interesting extra mechanics, no secondary weapons, no crew, nothing new or different. It's an Imperial E Wing with Tech.

What's special about it?

I think while the Silencer is not a "Whoah" ship at first glance, I think it can easily grow to be as useful as QD. A high PS ace. Same HP, bit worse distribution, but native 3 agility. Plus AT. Maybe the new tech and system upgrades allow it to combat bombs. Kylo's ability serves as a natural deterrent, and it looks like to be the best "Green dice tank" in the game.

It's nothing that looks amazing, but it looks like a useful and potent ship.

Also, FFG doubling down on bombs on several occasions now, and long time since we've seen a FAQ, leads me to believe that bombs are about to be changed somewhat.

1 minute ago, librarian101 said:

Jeez, bombs cant the FFG designers come up with some real ideas. They are really destroying the game. Shooting bombs out to a speed range 5, is the displacement device next to alunch bombs, just put them anywhere. Bombs will either destroy the game or call for really major rules changes when they realize what they have done.

Bombs aren't destroying the game, rebel and scum bombers and crew are.

Well this is bullcrap... WHERE ARE THE A-WINGS?!?!

31 minutes ago, BlodVargarna said:

Those are not guppies.

This is a guppy.Fantail%20Guppy%20%20male%201.jpg

You're welcome

It's true. All of it.

I am spreading lies and altfacts simply because Space Hatchetfish does not have a ring to it.

1 hour ago, Parakitor said:

FINALLY! I've been wanting to try 5x Alpha Sq. Pilots for so long, but I only have 2 copies of Autothrusters, and haven't been keen to buy 2 more Starvipers. Well, now I can buy this, and maybe buy just one more Starviper. So good!

Dude, where do you play that you actually need five copies of Autothrusters? (I am assuming you're not talking a tournament.)

This is the thing: it's not awful.

It's goign to be fun to fly casually.

But unless I seriously miss my guess, this isn't going to make a HAIR of difference to the 2 fat bomber turrets meta. Nor's anything in wave 12.

1 minute ago, Wiredin said:

Well this is bullcrap... WHERE ARE THE A-WINGS?!?!

This too. If the Rebel ship had been the A Wing it would have been cool but no.

PLEASE FFG, it is still time. You have 5 months to put rockets on the silencer. You did it before with the M3A. Just add rockets. It will not be imbalanced ;-)

1 hour ago, RogueLieutenant said:

Why is the TIE Silencer $30?

You've been mug by FFG and had all your monies taken more than most, so you know why. Also, they put it in the box, so it cost twice as much, or something. At least it isn't as silly as the Hammerhead Corvettes which were $40 for two tiny ships.

But yeah, this shooould go into the larger blister pack for $20, but you know, monies and Starwars Land is about to be destroyed by Irma, so it will go to good use.

1 minute ago, jmswood said:

Reasons you are wrong: torps, ept, crew, pilot skill

Reasons you might be wrong: dial, pilot abilities

Every Jumpmaster pilot is under costed by 5-7 points.

This is the only part of your post with a shred of truth.

I think you're trolling.

I am specifically comparing it to the Contracted Scout. Dengar is of course a completely different beast.

  • Bombs are just as good as, or better than a plasma torpedo. Dial doesn't matter as much because bombs don't need arc.
  • System Slot + tech slot >>> ept + crew (Contracted Scouts only use the crew slot for intel agent anyways)
  • Fire-control system = R4 aggromech
  • The PS1 Resistance Bomber is potentially 23 points, which is less than 25 point Contracted Scout

My posts are always troll free zones.

10 minutes ago, RampancyTW said:

4 Hull 2 Shields behind Autothrusters at native PS9 is no joke. Don't think you can really call that low hull. Dull is also the wrong word for a high-PS pilot with systems, tech, and EPT options all wide open.

No, dull is exactly the right word.

although meh would be acceptable.

Here's a thought: if Nym shoots your Kylo, take the hit because you can, and then make him PS 0. Boom, easy win there. Pair him up with Vader if you're scared of not getting the crits.

4 Resistance Bombers have an absurd 48 hitpoints....

That's a ton to chew through before they eventually plink you to death. Maybe you can squeeze reinforced deflectors on two of them.

Edited by Jo Jo
10 minutes ago, mithril2098 said:

that was EU/legends. the Canon has them with life support, albeit it is described as the bare minimum required. the suits TIE pilots wear are described as similar to real world G-suits.. meant to make the pilots handle maneuvers better, and give them life support if they have to bail out or the unshielded hull is punctured.

Seriously, you guys are worried about life support in a ship that makes sound in space? At some point you just gotta let reality go and not worry about those things with these movies.

Just now, DarkArk said:

Here's a thought: if Nym shoots your Kylo, take the hit because you can, and then make him PS 0. Boom, easy win there. Pair him up with Vader if you're scared of not getting the crits.

Except you have to have arc and shoot him to make him PS0, so either you're shooting after him and won't have arc, or you're shooting first so someone else in your list has to shoot him to put the crit through.

So it's likely you'll give him a round's notice to get the PS0 down on him, at which point he's had time to bomb you twice and shoot you at least once, maybe twice.

Great?

Also, why did FFG decide that TIEs should no longer be able to evade? This is a TIE Interceptor that cannot evade. For 35 points. WTF FFG!?!

Just now, HolySorcerer said:

Also, why did FFG decide that TIEs should no longer be able to evade? This is a TIE Interceptor that cannot evade. For 35 points. WTF FFG!?!

It comes with an EPT that seems to give evade tokens if you are near debris.

3 minutes ago, Mep said:

You've been mug by FFG and had all your monies taken more than most, so you know why. Also, they put it in the box, so it cost twice as much, or something. At least it isn't as silly as the Hammerhead Corvettes which were $40 for two tiny ships.

But yeah, this shooould go into the larger blister pack for $20, but you know, monies and Starwars Land is about to be destroyed by Irma, so it will go to good use.

Well, the hammerhead expansion is just twice the cost of two small expansions for Armada, which is no different price-wise than an Aces expansion. I would have preferred if the Hammerhead's were sold individually since three is a bit of a magic number for them, but I can see why they did what they did.

As for the silencer... well, the price bugs me, too. By the looks of it the ship wouldn't fit in the "Medium" expansion box, but they could have just put it in a bigger box and kept it at $20.