TIE Silencer and Rebel B/sf-17 preview up

By HolySorcerer, in X-Wing

1 minute ago, PhantomFO said:

Going to be interesting to see what they can do with that Resistance Bomber. A 2-attack large based ships with no crew or secondary weapons but bombs seems iffy, even with the trajectory launcher.

The Resistance Bomber is going to be the Rebels version of the Jumpmaster. The dial shows a white 3 bank, so I expect a decent dial. The PS7 pilot is only 29 points. That's cheaper than Tel Truvera at 30 points. The only thing lacking is barrell roll, so it can't perform the bumpmaster roll as well. System + tech slot has become a very powerful combo.

Just now, Parakitor said:

Is that "Defensive Plating"? It's gonna need it with such a skewed hull-to-shield ratio.

If it don't do nothing for ACTION bombs then I don't care much what it does sadly

Unless it turns the bombers into scum nyms

10000% worth it for the tears alone

Kylo looks like a PS9 Corran Horn with no regen.

I dont think his +1 PS and +1 effective HP will compare to Corran lol.

This is a tough one for me to understand. I could just be wrong, though. More previews needed!!

34 minutes ago, That Blasted Samophlange said:

So... the databank on StarWars.com says the Silencer has missiles... where is the missile icon?

In the same place as the TIE Striker bombs...

7 minutes ago, MegaSilver said:

You realize Asmodee has switched from multiple distributors down to one (Alliance/Diamond) recently? They let the old products get cleared out of the old distributors warehouses before reprinting everything.

Also, X-Wing just late last year became the largest miniature game system sold? You REALLY think they are going to get rid of the licence now?

Yeah, I'm totally saying X-Wing is done next Tuesday...

And who said it was up to FFG or Assmode when they "give up" the license?

2 minutes ago, Vineheart01 said:

ARC-170 has a crew, who's manning the tailgun?
Scurrg has a crew, who's manning the turret? With as many ordnance that hting has it cant possibly have a spacious interior
Kwing has crew, again who's manning the turret?

The ARC and K-Wing have an extra seat, in the middle of the arc and there are two abreast on the K-wing's "head"

From what I remember from the games, the Havoc's turret was controlled by Nym's astro droid, so you have a point there.

Not sure how you could compare him to Corran.

Corran can doubletap then play the evasive game for a turn or while regening. Only reason he's not as immensely devastating as it sounds is he falls victim to through shields stuff hardcore and the dial isnt the greatest.
Kylo isnt doubletapping, in fact his ability is completely dormant unless he takes damage (which he cant restore) and he still must apply it to the first person that hits him. So you could strategically take 1 damage to apply somethingsomethingdarkside to a specific ship, then bomb out on defense on the ship you definitely did not want that card on. You just took more damage because you deliberately took damage to try and get use of his ability and fell victim to fickle green dice.

52 minutes ago, Schu81 said:

Kylo looks freaking OP.

Op? That does not mean what you think it means.

overpriced and meh?

sadly yes.

have to say this is the first wave where I am disappointed.

rebel bomb shenanigans. Great. Just what we always wanted.

imperial average.

FFG... the double down of unwanted mechanics continues.

14 minutes ago, Dengar5 said:

Your conclusion is so completely wrong even compared to all the other silly stuff people write on this forum.

Kylo Ren will play somewhat like a more maneuverable Corran Horn. If you notice, the dial has a revealed green 2 turn. This is a ship ace pilots will excel with. Kylo will arguably be the most maneuverable ship in the game, at PS9, with Auto-thrusters. Kylo Ren also is costed similar to PS9 Poe.

Kylo Ren -- PTL / Advanced Sensors / Autothrusters

People who say that VI & Fire-Control are auto-include just have never faced a PTL / Advanced Sensors Corran Horn flown well. Corran Horn is good with Fire-Control and Advanced Sensors.

There had better be gems in those hidden cards because if ps9 Poe is your argument I still think I'm right..

Comparing to horn is flat out wrong. No double tap and no Regen

Edited by Rinzler in a Tie
2 minutes ago, Vineheart01 said:

Not sure how you could compare him to Corran.

Corran can doubletap then play the evasive game for a turn or while regening. Only reason he's not as immensely devastating as it sounds is he falls victim to through shields stuff hardcore and the dial isnt the greatest.
Kylo isnt doubletapping, in fact his ability is completely dormant unless he takes damage (which he cant restore) and he still must apply it to the first person that hits him. So you could strategically take 1 damage to apply somethingsomethingdarkside to a specific ship, then bomb out on defense on the ship you definitely did not want that card on. You just took more damage because you deliberately took damage to try and get use of his ability and fell victim to fickle green dice.

That's what the title is for!

Also, unlike Corran he can take Autothrusters and has a tech slot to do naughty things with.

1 minute ago, Vineheart01 said:

Not sure how you could compare him to Corran.

Corran can doubletap then play the evasive game for a turn or while regening. Only reason he's not as immensely devastating as it sounds is he falls victim to through shields stuff hardcore and the dial isnt the greatest.
Kylo isnt doubletapping, in fact his ability is completely dormant unless he takes damage (which he cant restore) and he still must apply it to the first person that hits him. So you could strategically take 1 damage to apply somethingsomethingdarkside to a specific ship, then bomb out on defense on the ship you definitely did not want that card on. You just took more damage because you deliberately took damage to try and get use of his ability and fell victim to fickle green dice.

Yeah, when using Kylo, his ability will be viewed as a possible deterrent, but he'll mainly be taken for PS. Sure hope the PS 7 guy has more interesting options.

5 minutes ago, Vineheart01 said:

ARC-170 has a crew, who's manning the tailgun?
Scurrg has a crew, who's manning the turret? With as many ordnance that hting has it cant possibly have a spacious interior
Kwing has crew, again who's manning the turret?

Admittedly theyre the only ones that make no sense to have a crew, but Sabine's Masterpiece is just a slap to imperial faces. We have ONE ship with a single crew slot (i dont count the firespray, that junkie is a Scum ship not imperial!) and the Phantom is not a good crew carrier due to its immense price and fragile frame.

K-wing has a pilot, two turret operators, and a bombadier (the crew slot

Arc-170 has a pilot, tail gunner, and a sysop for recon (The crew)

Scurg has a pilot, gunner, and bombadier (the crew. Num automated the Havoc with Astromechs, hence why the title removes a crew slot). There is a very, very good reason why each of these ships have crew.

11 minutes ago, Parakitor said:

Really curious about that "Debris" Elite upgrade, because it looks like the only way the Silencer is going to get evade tokens. I guess there's also Intensity.

Probably a 'Debris Hugger' EPT.... Action: Gain an evade token for each debris obstacle at range 1 to a maximum of 2.

Just now, SabineKey said:

Yeah, when using Kylo, his ability will be viewed as a possible deterrent, but he'll mainly be taken for PS. Sure hope the PS 7 guy has more interesting options.

Calculation Kylo with title and advanced sensors makes him an end-game nightmare if he survives to that stage. It's a deterrent early on but he's going to be extremely tough to deal with 1v1.

1 minute ago, Squark said:

K-wing has a pilot, two turret operators, and a bombadier (the crew slot

Arc-170 has a pilot, tail gunner, and a sysop for recon (The crew)

Scurg has a pilot, gunner, and bombadier (the crew. Num automated the Havoc with Astromechs, hence why the title removes a crew slot). There is a very, very good reason why each of these ships have crew.

Beat me to it.

Here's a fun scenario: Kylo v. Dengar. Arc to arc. Both have titles.

Just now, RampancyTW said:

Calculation Kylo with title and advanced sensors makes him an end-game nightmare if he survives to that stage. It's a deterrent early on but he's going to be extremely tough to deal with 1v1.

Ooh, that will work well with the new Optic whatever tech upgrade that let's him hold onto Focus tokens, allowing him to Boost/Barrel Roll for a shot. I like that.

18 minutes ago, Squark said:

As to why the Sabine's masterpiece has one; The episode inwhich the ghost cell steals the eponymous tie has Zeb and Ezra riding together inside it. Of course, that only works because Ezra is a kid, so it is still kind of odd, honestly.

TIEs have no life support. So much pain would be spared if those 3 characters have died in that episode...

1 minute ago, RampancyTW said:

Calculation Kylo with title and advanced sensors makes him an end-game nightmare if he survives to that stage. It's a deterrent early on but he's going to be extremely tough to deal with 1v1.

Possibly. It's just getting there that I'm worried about.

Just now, Odanan said:

TIEs have no life support. So much pain would be spared if those 3 characters have died in that episode...

Nah, then we wouldn't have had the awesome season two finale, or other great episodes.

This is really, really disappointing.

Sure, let's double down on bombs for Rebels whilst giving the Empire another basic, dull, high pilot skill low hull ace.]

There's literally nothing interesting about this ship. System/Tech is great but it's not going to stop him getting horribly murdered in a round and a half by Nym.

Yup.

That's a GREAT PLAN U GAIS.

1 minute ago, Rinzler in a Tie said:

Here's a fun scenario: Kylo v. Dengar. Arc to arc. Both have titles.

Considering Dengar costs 45 points minimum and has an arc-locked ability, this is a pretty disingenuous comparison. I would expect a Kylo that has ceded initiative to do extremely well against Dengar 1v1. Reposition (plus autos), and Dengar triggers ISYTDS if he pushes damage through.

9 minutes ago, Dengar5 said:

The Resistance Bomber is going to be the Rebels version of the Jumpmaster.

Reasons you are wrong: torps, ept, crew, pilot skill

Reasons you might be wrong: dial, pilot abilities

12 minutes ago, Dengar5 said:

The PS7 pilot is only 29 points. That's cheaper than Tel Truvera at 30 points.

Every Jumpmaster pilot is under costed by 5-7 points.

14 minutes ago, Dengar5 said:

System + tech slot has become a very powerful combo.

This is the only part of your post with a shred of truth.

I think you're trolling.

Just now, thespaceinvader said:

This is really, really disappointing.

Sure, let's double down on bombs for Rebels whilst giving the Empire another basic, dull, high pilot skill low hull ace.]

There's literally nothing interesting about this ship. System/Tech is great but it's not going to stop him getting horribly murdered in a round and a half by Nym.

Yup.

That's a GREAT PLAN U GAIS.

4 Hull 2 Shields behind Autothrusters at native PS9 is no joke. Don't think you can really call that low hull. Dull is also the wrong word for a high-PS pilot with systems, tech, and EPT options all wide open.

1 minute ago, thespaceinvader said:

This is really, really disappointing.

Sure, let's double down on bombs for Rebels whilst giving the Empire another basic, dull, high pilot skill low hull ace.]

There's literally nothing interesting about this ship. System/Tech is great but it's not going to stop him getting horribly murdered in a round and a half by Nym.

Yup.

That's a GREAT PLAN U GAIS.

VI up to PS11 and nym won't be doing any murdering of you.