TIE Silencer and Rebel B/sf-17 preview up

By HolySorcerer, in X-Wing

Just now, HolySorcerer said:

And the crew icon on the TIE/sf. But don't worry, FFG will give a crew slot to the regular TIE Fighter when they give away our most iconic ship to the ******* rebels, because reasons.

Thats still the only reason im pissed about that.

The stolen tie is a thing, i get it. They were bound to give it to the rebels since the show is popular and its something they can do fairly easy. Giving it an illicit was fine since its a scummy b- er i mean Sabine with questionable allegiances that took it. WHY THE **** DOES IT HAVE A CREW?!

If a freakin TIE Fighter, the SMALLEST TIE of them all that has a pilot, how the **** does the Silencer, Punisher, Bomber, SF, or Gunship not have one?

#ffghatesimps

4 minutes ago, Vineheart01 said:

The "launch" is ambiguous.

It sounds like use front guides, but it doesnt actually say that. Far as we know its literally drop a bomb with a 5 template instead of a 1

Deathrain will still use front guides though...gonna have fun with that. Is it sad thats literally the only thing making me go "oooo!" in this article is something gimicky for a punisher? lol

edit: if it does use front guides to launch them, WTF were they thinking? They literally gave Deathrain's ability to Nym on steroids (or any bomber for that matter) and its tailor-made to work with bombletts due to the "no action header" blip

The Resistance Bomber comes in a box, so the booklet with it will presumably explain what they mean by "launch".

6 minutes ago, Squark said:

And pattern analyzer doesn't work well with PTL or Advanced sesnors, in any case. The title is pretty heavy on the conditions, though. I mean, It's nice to have a title you don't always want to include, but the anti-synergy with target locks and being forced to re-roll all of your green dice hurts.

Pattern Analyzer is great with PTL. You do you two actions, get the stress, and because it was green, you clear the stress. And with Advansed Sensors, you can boost and br before you move, then clear the stress.

Basically when you have Pattern and AdSens, your movement is entirely unpredictable.

1 minute ago, Sithborg said:

God, so many of you have made this place unenjoyable.

It wasn't really hard to do

Just now, Vineheart01 said:

Thats still the only reason im pissed about that.

The stolen tie is a thing, i get it. They were bound to give it to the rebels since the show is popular and its something they can do fairly easy. Giving it an illicit was fine since its a scummy b- er i mean Sabine with questionable allegiances that took it. WHY THE **** DOES IT HAVE A CREW?!

If a freakin TIE Fighter, the SMALLEST TIE of them all that has a pilot, how the **** does the Silencer, Punisher, Bomber, SF, or Gunship not have one?

#ffghatesimps

Because, as always, the Tie/SFs crew member is dedicated to working the back guns. That's his only job. Crew in this game represents crew that can actually do other things other than man the guns.

21 minutes ago, Kharnete said:

Somebody helps me. Didn't we have an expansion with a method for bombing (for a mission or something) in the pamphlet where you did drop a dial bomb as usual *and then* it would move 5 forward? Which expansion was that? Does anyone have it at hand? How it was called? Launch? If that's the case, we already know how it will be done.

Mission 17: Disable the Relays, in the Imperial Veterans set. i'm not sure that is exactly the same though, since in that mission the bombs had a 'forward 5" velocity, but were dropped normally.. while the new trajectory simulator card is a completely different wording, referring to 'launching' bombs.

most likely, what it does is instead of you placing a 1 straight behind the base and putting a bomb at the end of that 1-straight, you'll put a 5-straight in front of the base and put the bomb at the end of that. making it look like you are flinging them forward instead of kicking them out the back.

btw, has anyone considered that, as a Systems upgrade, the new card is pretty much useless for most of the bomb carriers (the Y-wing, K-wing, TIE bomber, etc lack a systems slot. you can stick Sabine into the VCX, B-wing, or U-wing.. then it is just a poor use of the card, since you only get one or two bombs).. but will make the TIE Punisher a lot more potent, since the Punisher has both a systems slot and room for lots of bombs? the Punisher might become an 'artillery' platform, loading down with Trajectory Simulator, Extra Munitions, and full bomb slots..

(it'll also make the Scurrg H-6 with Havoc title more powerful too.. guess every silver lining has a dark cloud)

also worth noting.. since the card does not apply to "action" bombs, that limits it to Seismic Charges, Proton Bombs, ion Bombs, Thermal Detonators, and the bomblet generator.. all types that drop as part of a maneuver, explode immediately, and have large areas effects. make the 'artillery' comparison more apt, now that i think about it.

Edited by mithril2098

PTL+PA is totally a valid strat. I do it all the time with triple T70s and its brutal (being 2agi the only reason that list isnt gamebreaking, pretty much comes down to how lucky did i get on defense)

Green move, use PA to delay "check pilot stress" since it doesnt specify maneuver type, do action + PTL, remove PTL stress. Free to do a redmove now if you need to.

6 minutes ago, Audio Weasel said:

Armada has already laid claim to the space guppy

latest?cb=20151004102424

Those are not guppies.

This is a guppy.Fantail%20Guppy%20%20male%201.jpg

You're welcome

maui-hair.jpg

10 minutes ago, Rinzler in a Tie said:

They're closing out the saga that was X-Wing.
Mass-production of old product to pack shelves for the long winter and spewing new ships out while the hype is real because they're auto-buy for a lot of us.

You realize Asmodee has switched from multiple distributors down to one (Alliance/Diamond) recently? They let the old products get cleared out of the old distributors warehouses before reprinting everything.

Also, X-Wing just late last year became the largest miniature game system sold? You REALLY think they are going to get rid of the licence now?

Just now, MegaSilver said:

Because, as always, the Tie/SFs crew member is dedicated to working the back guns. That's his only job. Crew in this game represents crew that can actually do other things other than man the guns.

As to why the Sabine's masterpiece has one; The episode inwhich the ghost cell steals the eponymous tie has Zeb and Ezra riding together inside it. Of course, that only works because Ezra is a kid, so it is still kind of odd, honestly.

So, they are their own wave and not part of wave 12.

Fantasy Flight Games is proud to announce that the Resistance Bomber Expansion Pack and TIE Silencer Expansion Pack are scheduled for release as X-Wing Wave XIII!

They didn't let us get enough speculation on what would be in Wave 13. How dare they! ;-)

Honestly, I would like a later release for these new movie ships, so they can actually resemble the information released. C'mon FFG... start hitting up Pablo Hidalgo for info!

3 minutes ago, MegaSilver said:

Because, as always, the Tie/SFs crew member is dedicated to working the back guns. That's his only job. Crew in this game represents crew that can actually do other things other than man the guns.

Then add the crew slot to the title that specifies crew with gunner in the title, like Tail Gunner.

Going to be interesting to see what they can do with that Resistance Bomber. A 2-attack large based ships with no crew or secondary weapons but bombs seems iffy, even with the trajectory launcher.

18 minutes ago, Rinzler in a Tie said:

Oh don't get me wrong - the ship is garbage and I'll be the !@#$^ that says it - DOA.
PLEASE PROVE ME WRONG SO I CAN GO BACK TO PLAYING IMPERIALS.

Edit: Self-censoring so I don't get more warning points...

Your conclusion is so completely wrong even compared to all the other silly stuff people write on this forum.

Kylo Ren will play somewhat like a more maneuverable Corran Horn. If you notice, the dial has a revealed green 2 turn. This is a ship ace pilots will excel with. Kylo will arguably be the most maneuverable ship in the game, at PS9, with Auto-thrusters. Kylo Ren also is costed similar to PS9 Poe.

Kylo Ren -- PTL / Advanced Sensors / Autothrusters

People who say that VI & Fire-Control are auto-include just have never faced a PTL / Advanced Sensors Corran Horn flown well. Corran Horn is good with Fire-Control and Advanced Sensors.

38 minutes ago, SabineKey said:

TIE Silencer is looking interesting. Expensive, but interesting. Gonna enjoy playing with that bad boy.

the Bomber...let's just say it may be a pass from me. *sigh* I wanted that A-Wing.

This.

....especially the "expensive" part of the silencer; it would have been 29 SP if it were Scum.

.....and no A-Wing ☹️

It amuses me that a EPT, System, and Tech upgrade bar is somehow lacking in options. Especially when the box itself is coming with a bunch of new cards for two of those slots, and the third is by far one of the most powerful.

Otherwise, yeah I'm not going to count out a PS11 6-hit point interceptor that can grab an action when it does a red maneuver and take autothrusters. Kylo looks kinda nuts honestly.

Really curious about that "Debris" Elite upgrade, because it looks like the only way the Silencer is going to get evade tokens. I guess there's also Intensity.

Why does it have a TL at all? FCS or the title would cover that, then put the Evade action on its bar. Oh well. Kind of sad there's no missile to use that TL with, but that would make it prohibitively expensive. Expensiver.

Seems the bomber has three bomber-only upgrades in chutes, title, and deft whatever

So the preview is kinda worthless

Could be great goofy fun but no way if knowing yet. So far it's a shite (or balanced?) K

Deathrain, trajectory simulator, bomblet generator, LWF, unguided rockets at 34 points. Might be usable.try to keep at R3 launch bombs, use rockets with focus.

36 minutes ago, SpaceBall1 said:

Seems odd a "bomber" of that size does not have a crew slot. I think I get the reason why, but thematically it needs one.

And those turrets do only 2 red dice? And what about all those frontal guns?

Everything in this Resistance Bomber looks wrong (scale, painting, stats...). Good for me: I don't intend to own any Sequel ship.

BTW, my old version of the Bomber: (ignore the fluff)

x_wing_miniatures___custom_ship_by_odana

1 minute ago, ficklegreendice said:

Seems the bomber has three bomber-only upgrades in chutes, title, and deft whatever

Is that "Defensive Plating"? It's gonna need it with such a skewed hull-to-shield ratio.

2 minutes ago, Squark said:

As to why the Sabine's masterpiece has one; The episode inwhich the ghost cell steals the eponymous tie has Zeb and Ezra riding together inside it. Of course, that only works because Ezra is a kid, so it is still kind of odd, honestly.

and in the episode where it reappears, they pack Sabine, Zeb, and Hera into it to escape a star destroyer.. though it was very cramped by that point. (and we see kanan and Ezra double up in a TIE advanced prototype v1)
i don't think that they go entirely by what is seen on screen (otherwise Ashoka and Rex wouldn't be flying Sabine's TIE), they just go with what would make an interesting ship. since the rebellion doesn't have access to most of the other pilots and upgrades to make a standard TIE more useful, they gave it a crew slot so you could play around with special abilities.

7 minutes ago, MegaSilver said:

Because, as always, the Tie/SFs crew member is dedicated to working the back guns. That's his only job. Crew in this game represents crew that can actually do other things other than man the guns.

ARC-170 has a crew, who's manning the tailgun?
Scurrg has a crew, who's manning the turret? With as many ordnance that hting has it cant possibly have a spacious interior
Kwing has crew, again who's manning the turret?

Admittedly theyre the only ones that make no sense to have a crew, but Sabine's Masterpiece is just a slap to imperial faces. We have ONE ship with a single crew slot (i dont count the firespray, that junkie is a Scum ship not imperial!) and the Phantom is not a good crew carrier due to its immense price and fragile frame.

2 minutes ago, Storgar said:

Deathrain, trajectory simulator, bomblet generator, LWF, unguided rockets at 34 points. Might be usable.try to keep at R3 launch bombs, use rockets with focus.

If Trajectory Sim lets anyone fling bombs out the front, why spring for Deathrain over a generic? It's not like you need the PS as you don't need target locks.