TIE Silencer and Rebel B/sf-17 preview up

By HolySorcerer, in X-Wing

2 hours ago, GILLIES291 said:

How about "Threat Tracking" Whenever an enemy ship at range 1-2 drops a bomb token you may perform a free barrel roll or boost action.

Now that would be sweet

That's a very interesting thought. I'm not sure it works with the art, since the ship is shooting. Between Autothrusters and Primed Thrusters, I immediately thought the new upgrade would be "Thrust Tracking," and give some kind of benefit when performing a boost action. But I think Threat Tracking or Threat Tracker is more likely. I'm very curious about that upgrade.

On 9.9.2017 at 0:15 AM, Derpzilla88 said:

The ARC-170 seats 3. One in the front, one at the tail gun, and one in the middle by the astromech.
The K-Wing seats 3. One in the left cockpit, one in the right, and one in the turret cockpit.
I got nothing for the Scurrg. I never played that game so I don't know how many people normally crew and fly it.

The TIE/sf's rear arc is the crew

So the Gunner takes a break whenever I am not shooting out of the backarc? Nice job. Where can I apply? (but please not on Backdrafts ship).

I am sure every crew does something, even if his position is normally gunner.

They surely could have given it to the SF - even a Phantom has a crew: http://starwars.wikia.com/wiki/TIE/ph_phantom?file=TIEPhantom2.png

Everything besides maybe game balance is a joke of an excuse.

1 hour ago, xstormtrooperx said:

So the Gunner takes a break whenever I am not shooting out of the backarc? Nice job. Where can I apply? (but please not on Backdrafts ship).

I am sure every crew does something, even if his position is normally gunner.

They surely could have given it to the SF - even a Phantom has a crew: http://starwars.wikia.com/wiki/TIE/ph_phantom?file=TIEPhantom2.png

Everything besides maybe game balance is a joke of an excuse.

See, when the SF gets three dice out the front, the rear Gunner IS shooting

He's combining turret fire with the piddly TIE guns, because that turret can swivel to fire foward

Poor ARC guy gets left in the cold, though

Edited by ficklegreendice
On 9/8/2017 at 6:29 PM, rafcpl6868 said:

Where my FO bombers at

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On 9/8/2017 at 6:31 PM, SabineKey said:

They'll hopefully come out with the Resistance A-Wing

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On 9/8/2017 at 8:26 PM, Vontoothskie said:

why the hellll is the bomber in 1/450 scale? its even smaller scale than the epics

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On 9/8/2017 at 8:52 PM, Odanan said:

Wow, the scale is completely off. See that 2 pointy things in the back? Those are cannon of a ball-turret. There supposed to be a person there. What an awful job!

On 9/8/2017 at 9:45 PM, Odanan said:

See how the scale is wrong:

wave_xiii_by_odanan-dbmtjqp.jpg

In the Bomber's circles is a ball-turret, with one person inside. They should be about the same size of the cockpit of the TIE Silencer (which itself looks a little bigger than it should)

It's awful!

Who told you these ships were in scale with each other: You're lying to yourself and then judging the expansions by that lie.

Do you know the actual lengths of the A-wing and X-wing?

I'm surprised that you're not still complaining that the A-wing is so much bigger than the Falcon cockpit.

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On 9/8/2017 at 8:37 PM, petrol blue said:

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This is the closest angle of the Slave I could find. Looking at the bomber, though, the perspective on that base looks really off, maybe it's only a cgi mockup?

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On 9/8/2017 at 6:39 PM, Kdubb said:

Lol gotta love all the "this is all wrong from the .784 second clip I've seen of the ship!!!!" posts.

On 9/8/2017 at 8:42 PM, Darth Meanie said:

"I don't give a truck, but it better be perfect." *snort*

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Edited by gabe69velasquez

Pretty sure all previews use CGI ships. The give away is the bases, they look super fake. I do love the Slave 1 pic above showing the cockpit layout. People just won't shut up about how 'out of scale' that ship is, when it's obviously in scale.

That bomber looks undersized, but looks can be deceiving. Those turrets should be roughly the same size as the ball turret on the K-Wing. Also the cockpit on the TIE silencer is NOT a standard TIE cockpit, so I wouldn't be surprised if there's room for two wide or even three wide in there. Might be laid out with two rows of two seats like the Falcon. Irony.

12 hours ago, defkhan1 said:

So it looks like we have some idea of what every upgrade in these two expansions can do, except for two of them. One looks like a B/SF only upgrade so we'll ignore that. The other is a tech in the top left corner of the Silencer spread whose text is obscured. I'm reaaaaally hoping this is some sort anti-bomb tech. Judging by the picture, maybe it lets you shoot bombs before they detonate? That would be great. If it's not an anti-bomb card, then we'll be waiting for a bomb counter for a very long time.

An anti-bomb upgrade would be nice, but would they really include it in a two-ship wave that features a $40 ship that is all about dropping bombs? "Look at this great new bomber guys! It launches bombs from long distances and can carry 4 bombs on one card and oh also the other ship has an upgrade that makes bombs completely useless against it. Enjoy!"

Edited by pkreynolds
13 hours ago, Dave Grant said:

I like the Silencer

Doesnt seem immediately overpowered (it's very good, but expensive) but doesn't suck.

And this is the problem with the Imperial faction --it's internally balanced-- and why you can't win at the top tables with it: some ships are very good, but expensive, and they don't suck....that's it, no more.

But the other factions have OP that take all the top prizes, seemingly without fail.

7 hours ago, pkreynolds said:

An anti-bomb upgrade would be nice, but would they really include it in a two-ship wave that features a $40 ship that is all about dropping bombs? "Look at this great new bomber guys! It launches bombs from long distances and can carry 4 bombs on one card and oh also the other ship has an upgrade that makes bombs completely useless against it. Enjoy!"

I know right? Why would FFG do such a thing? It would be akin to giving a faction a tourney useless ship, while the other faction's release is great at doing the same thing, or other things to for that matter. FFG isn't stupid; they'd never do that.

Edited by clanofwolves
22 hours ago, Rakaydos said:

I cannot come up with a name for that card other than "The Trash"

Thermal Tracking

?

28 minutes ago, ABXY said:

Thermal Tracking

?

That seems like a really good guess.

On 9/8/2017 at 2:31 PM, xanderf said:

Can we take this moment to recognize how bankrupt of new ideas the current franchise designers are?

"So we need, like, a new ship for the good guys...like, a big ship, say something like a B-17, but SciFi. Ideas?"

How about we call it...the B/SF-17?

"GREAT IDEA GAVYN! Yeah, let's run with that - what else we got?"

Star Wars Names, An Incomplete History:

"Hmm, I have a character who's a loner, out for himself. I'll name him Solo."

"The primary antagonist is secretly the bad dad of the primary protagonist. I'll name bad dad...Bad Dad. But in botched Moonspeak, so it'll be fine"

"This guy's a sleazebag. I'll name him Sleazebaggano"

B/SF-17 is an improvement, if anything.

Isn't Darth Vader just Dark Father in Dutch?

Yes but Lucas claims he totally made that up himself and it's a coincidence that it's nominative determination in another language.

Yup.

2 hours ago, mxlm said:

"This guy's a sleazebag. I'll name him Sleazebaggano"

Wasn't that a nickname, bastardising the character's real name? Because then it actually makes sense.

But there are tons of other bad names, like Savage Oppress. I mean, really?

7 minutes ago, Managarmr said:

Wasn't that a nickname, bastardising the character's real name? Because then it actually makes sense.

But there are tons of other bad names, like Savage Oppress. I mean, really?

Nope, literally the character's name.

http://starwars.wikia.com/wiki/Elan_Sleazebaggano

http://www.imdb.com/character/ch0156978/

They retconned it in the EU to Sel'Sabagno but the movie character was actually called and credited as that.

2 hours ago, thespaceinvader said:

Yes but Lucas claims he totally made that up himself and it's a coincidence that it's nominative determination in another language.

Yup.

Wasn't the fact that Vader was Luke.s father decided after A New Hope IIRC?

2 minutes ago, LordBlades said:

Wasn't the fact that Vader was Luke.s father decided after A New Hope IIRC?

Probably.

Doesn't mean the name wasn't taken from the Dutch/German, just means that WHOSE father he was going to be wasn't decided...

31 minutes ago, thespaceinvader said:

Nope, literally the character's name.

http://starwars.wikia.com/wiki/Elan_Sleazebaggano

http://www.imdb.com/character/ch0156978/

They retconned it in the EU to Sel'Sabagno but the movie character was actually called and credited as that.

I just assume that Star Wars names are like Medieval names, where it's often just a given name and a descriptor. Then I just assume that Mr. Sleazebaggano was not born with that name.

Or the Jedi who was in it just to be killed by Order 66... "Ima-Gun-Di". And he did die.

17 hours ago, clanofwolves said:

And this is the problem with the Imperial faction --it's internally balanced--

You and I seem to have a different definition of "problem".

Although this does highlight the games designers dilemma:

Designer: Here's a good ship that's balanced vs others

Internet: Booo .... I want a ship that kicks bottom. It's so "average" - meh!

Deaigner: Here's a ship that's better than what you currently have

Internet: Booo.... power creep!!!

Designer: Here's a ship that isn't as good as other ships, but looks cool and is fun.

Internet: What's the point of that???

11 minutes ago, Dave Grant said:

You and I seem to have a different definition of "problem".

Although this does highlight the games designers dilemma:

Designer: Here's a good ship that's balanced vs others

Internet: Booo .... I want a ship that kicks bottom. It's so "average" - meh!

Deaigner: Here's a ship that's better than what you currently have

Internet: Booo.... power creep!!!

Designer: Here's a ship that isn't as good as other ships, but looks cool and is fun.

Internet: What's the point of that???

This is really accurate. Thanks for the mock-up.

Ideally, all factions should be equally competitive - which yes, unequivocally, requires powercreep thanks to the Dev's prior decisions/releases.

It's an unfortunate reality that now, for Imperials to be competitive, they/we need some of the powercreep that has been so generously poured into the bellies of Scum.

9 minutes ago, Rinzler in a Tie said:

This is really accurate. Thanks for the mock-up.

Ideally, all factions should be equally competitive - which yes, unequivocally, requires powercreep thanks to the Dev's prior decisions/releases.

It's an unfortunate reality that now, for Imperials to be competitive, they/we need some of the powercreep that has been so generously poured into the bellies of Scum.

Either that, or REMOVE/tone down the outlier elements from scum and rebels.

Jumps, Nym (not all scurgs, just the nyms), attani, Biggs, Kwing bombers, TLT. It's not really a very long list, and the leaked FAQ gets most of it.

15 minutes ago, Dave Grant said:

You and I seem to have a different definition of "problem".

Although this does highlight the games designers dilemma:

Designer: Here's a good ship that's balanced vs others

Internet: Booo .... I want a ship that kicks bottom. It's so "average" - meh!

Deaigner: Here's a ship that's better than what you currently have

Internet: Booo.... power creep!!!

Designer: Here's a ship that isn't as good as other ships, but looks cool and is fun.

Internet: What's the point of that???

Designer: Here's a broken and OP ship for one faction (hello Miranda), here's another wave to get a broken ship the another faction (hello Dengar) and kinda balanced ones sprinkled in.

Internet: Cool, now we'll win with them or we'll wonder why one faction is the stepchild who's joy is no longer a playable strategy.

Designer: Oh, and we're taking away the lowest faction's only two somewhat power cards and making them balanced. But we'll leave the other faction's with some OP anyway.

Internet: Wow, we'll wait for the rest of the balancing Mr. Designer.

Designer: Here's another broken ship for both powerful factions to share and keep on top of the game, and oh, here's another one for one of the power factions that makes the game's oldest, most mind-bending, negative play experience pilot, even better! Suck it internet who wants balance!

Internet: OK, all the tournaments are now locked in to have one of these two faction's OP -or more- at the top table! Yay! ...but what about the game's other now boringly balanced faction? Can you reel the other two powers in a bit? Raise one of ours to that level?

Designers: No.

Internet: Come on guys, why?

Designers:

7 minutes ago, clanofwolves said:

Designer: Here's a broken and OP ship for one faction (hello Miranda), here's another wave to get a broken ship the another faction (hello Dengar) and kinda balanced ones sprinkled in.

Internet: Cool, now we'll win with them or we'll wonder why one faction is the stepchild who's joy is no longer a playable strategy.

Designer: Oh, and we're taking away the lowest faction's only two somewhat power cards and making them balanced. But we'll leave the other faction's with some OP anyway.

Internet: Wow, we'll wait for the rest of the balancing Mr. Designer.

Designer: Here's another broken ship for both powerful factions to share and keep on top of the game, and oh, here's another one for one of the power factions that makes the game's oldest, most mind-bending, negative play experience pilot, even better! Suck it internet who wants balance!

Internet: OK, all the tournaments are now locked in to have one of these two faction's OP -or more- at the top table! Yay! ...but what about the game's other now boringly balanced faction? Can you reel the other two powers in a bit? Raise one of ours to that level?

Designers: No.

Internet: Come on guys, why?

Designers: *waves hands* Gunboat...!

Internet: emoji_update_2017_11.png

Fixed for you...

41 minutes ago, Rinzler in a Tie said:
47 minutes ago, clanofwolves said:

Designer: Here's a broken and OP ship for one faction (hello Miranda), here's another wave to get a broken ship the another faction (hello Dengar) and kinda balanced ones sprinkled in.

Internet: Cool, now we'll win with them or we'll wonder why one faction is the stepchild who's joy is no longer a playable strategy.

Designer: Oh, and we're taking away the lowest faction's only two somewhat power cards and making them balanced. But we'll leave the other faction's with some OP anyway.

Internet: Wow, we'll wait for the rest of the balancing Mr. Designer.

Designer: Here's another broken ship for both powerful factions to share and keep on top of the game, and oh, here's another one for one of the power factions that makes the game's oldest, most mind-bending, negative play experience pilot, even better! Suck it internet who wants balance!

Internet: OK, all the tournaments are now locked in to have one of these two faction's OP -or more- at the top table! Yay! ...but what about the game's other now boringly balanced faction? Can you reel the other two powers in a bit? Raise one of ours to that level?

Designers: No.

Internet: Come on guys, why?

Designers: *waves hands* here's another balanced yet classically beautiful ship to fawn over so you'll forget the designers are against you: Gunboat!!!

Internet: emoji_update_2017_11.png

Fixed for you...

Edited your well though fix for you...