TIE Silencer and Rebel B/sf-17 preview up

By HolySorcerer, in X-Wing

I think not having evade is a good call. Being able to turtle up with focus, evade, and thrusters, (and even worse add sensor jammer and/or palp), combined with 3 agility and 6 health is VERY strong.

Just now, markcsoul said:

I think not having evade is a good call. Being able to turtle up with focus, evade, and thrusters, (and even worse add sensor jammer and/or palp), combined with 3 agility and 6 health is VERY strong.

...That's a really good point.

Just now, markcsoul said:

I think not having evade is a good call. Being able to turtle up with focus, evade, and thrusters, (and even worse add sensor jammer and/or palp), combined with 3 agility and 6 health is VERY strong.

It still has access to evade via the EPT, though it can't focus PtL evade.

3 hours ago, RampancyTW said:

Well, it's an ace/point fortress that can deal with Nym's wingman 1v1 if it comes down to that. If you can build 50+ points of list that has a good shot to take down Nym with Kylo's help, then you're in a good spot.

Would Corran be played if he had no regen? No. You are looking at a worst pilot ability, no regen for the same price. Its a 35 pts ship with only 3 red dices. If you build Kylo in the way that seems the most logical you probably have PTL+FCD+Title+pattern analyze. There is a little place for customization, but not much. You are looking at a 45-50 pts ship with JUST a 3 dice front arc. You really think it can deal with the usual Nym partners like Dengar, Miranda or Dash? Good luck with that. At that price it should have been 4 dice front arc, 3 dice PWT or double attack. People already say that Corran is fragile even when he has regen. The dial cant be that much better than an ewing so what does it have exactly to compensate for that completely absurd pts price?

Yep. That sure is a TIE Avenger alright.

Disappointed there's no Cloak on the Silencer. Name doesn't make much sense without some kinda stealth involved.

Edited by DarthEnderX
5 minutes ago, Thormind said:

Would Corran be played if he had no regen? No. You are looking at a worst pilot ability, no regen for the same price. Its a 35 pts ship with only 3 red dices. If you build Kylo in the way that seems the most logical you probably have PTL+FCD+Title+pattern analyze. There is a little place for customization, but not much. You are looking at a 45-50 pts ship with JUST a 3 dice front arc. You really think it can deal with the usual Nym partners like Dengar, Miranda or Dash? Good luck with that. At that price it should have been 4 dice front arc, 3 dice PWT or double attack. People already say that Corran is fragile even when he has regen. The dial cant be that much better than an ewing so what does it have exactly to compensate for that completely absurd pts price?

If regen wasn't so good, I could see PTL corran with R2 astromech, engine, and fcs being a thing. You can do everything the other PTL aces can do. Turtle up, barrel/boost, all because of those sweet 2 hard turn greens you add from the R2 astromech. FCS makes you much better offensively, especially with the double tap.

Nothing to do with FFG. More to do with LucasFilm. But these ships are FUGLY.

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8 minutes ago, markcsoul said:

I think not having evade is a good call. Being able to turtle up with focus, evade, and thrusters, (and even worse add sensor jammer and/or palp), combined with 3 agility and 6 health is VERY strong.

because Corran does not have an evade... + regen. Its 35 pts with average offense at most it should be very strong somewhere else... its not.

5 minutes ago, Thormind said:

Would Corran be played if he had no regen? No. You are looking at a worst pilot ability, no regen for the same price. Its a 35 pts ship with only 3 red dices. If you build Kylo in the way that seems the most logical you probably have PTL+FCD+Title+pattern analyze. There is a little place for customization, but not much. You are looking at a 45-50 pts ship with JUST a 3 dice front arc. You really think it can deal with the usual Nym partners like Dengar, Miranda or Dash? Good luck with that. At that price it should have been 4 dice front arc, 3 dice PWT or double attack. People already say that Corran is fragile even when he has regen. The dial cant be that much better than an ewing so what does it have exactly to compensate for that completely absurd pts price?

Corran doesn't have autothrusters. That's a pretty big deal, and a large part of why he needs regen. Silencer can deal with Miranda or Dash no problem, yeah. Can get in Dash donut and win the damage race against Miranda with thrusters/Blinded Pilots being dealt out. Dengar's a little iffier, but if Kylo's moving after him he should be able to avoid R1-2 in-arc shots, and again, any damage that sneaks through leads to crits getting dealt. There's an exposed green 2-hard, so the dial's already better than the E-wing's (no hard turns green without r2 astro).

1 minute ago, Thormind said:

Would Corran be played if he had no regen? No

But Whisper and BB8Poetensity are a thing - no regen and 40+pt.

Your '50pt' upper limit is really you pushing it for argument's sake. 35 base, PTL, PA, AdvS, AT and title is 47. Even with Expertise you cant reach 50pt. And the title is by no means an auto-include, so 45pt are very realistic. Poetensity with regen is also 45, without regen he's 41-42. Whisper was 41-44, there are Defender builds by Biophysical at 50pt.

And dial not much better than an e-wing?! We SEE the green two turn, so it's massively better already!

What it had is a built-in deterrent to shoot it, advanced sensor double reposition PTL and 6hp. It's a better soontir for 10 more points

TIE Silencer is also expensive because I bet the dial is insane. In Star Wars Battlefront 2 when they previewed the star fighter mode the developers commented saying that the TIE silencer was the fastest / most maneuverable ship in the game. I assume they made the choice to mkae it so from what it does in the movie.

5 hours ago, Vineheart01 said:

ARC-170 has a crew, who's manning the tailgun?
Scurrg has a crew, who's manning the turret? With as many ordnance that hting has it cant possibly have a spacious interior
Kwing has crew, again who's manning the turret?

One of the rest of the ship's 3 crew?
One of the rest of the ship's 3 crew?
One of the rest of the ship's 4 crew?

The point is, like the Y-Wing, the TIE/sf is a 2-seater. 1 pilot, one turret gunner. All those ships you mentioned have pilots, gunners, and "other" crewmen. The Crew upgrades are the "others" not the gunners.

1 minute ago, markcsoul said:

If regen wasn't so good, I could see PTL corran with R2 astromech, engine, and fcs being a thing. You can do everything the other PTL aces can do. Turtle up, barrel/boost, all because of those sweet 2 hard turn greens you add from the R2 astromech. FCS makes you much better offensively, especially with the double tap.

sry but regen Corran is barely played because people are scared of how fragile he can be ever since theyve seen the 1shot in the World 2016 final. But even without Regen Corran still has a way better offense than Kylo. If ISTDS was an action like the crew card, or was applied when you attack or even if it was applied when you defend, it would be half decent. But you have to get hit before it applies. Thats useless on a ship that is so fragile and want to avoid being attacked like a plague. And at ps9 you are more likely to shoot before you get shot. The ability as worded would almost never trigger on the same round its applied. Its garbage.

1 minute ago, Thormind said:

sry but regen Corran is barely played because people are scared of how fragile he can be ever since theyve seen the 1shot in the World 2016 final. But even without Regen Corran still has a way better offense than Kylo. If ISTDS was an action like the crew card, or was applied when you attack or even if it was applied when you defend, it would be half decent. But you have to get hit before it applies. Thats useless on a ship that is so fragile and want to avoid being attacked like a plague. And at ps9 you are more likely to shoot before you get shot. The ability as worded would almost never trigger on the same round its applied. Its garbage.

This is ridiculous. 4Hull 2Shields is not "so fragile", and with PS9 reposition, 3 greens, and autothrusters, it ain't getting one-shot barring a major piloting error. Should take a minimum of 3 solid attacks (which again, SHOULDN'T BE HAPPENING) to take it down. As for the ability, it's a deterrent, and it makes actually landing those hits potentially crippling to an enemy ship. It's COMPLETELY FINE that it kicks in the following round for ships of lower PS--- they shouldn't be getting good shots on Kylo in the first place! And the ships he's most worried about will shoot before him, potentially setting off his ability the same round it's applied.

6 minutes ago, RampancyTW said:

Corran doesn't have autothrusters. That's a pretty big deal, and a large part of why he needs regen. Silencer can deal with Miranda or Dash no problem, yeah. Can get in Dash donut and win the damage race against Miranda with thrusters/Blinded Pilots being dealt out. Dengar's a little iffier, but if Kylo's moving after him he should be able to avoid R1-2 in-arc shots, and again, any damage that sneaks through leads to crits getting dealt. There's an exposed green 2-hard, so the dial's already better than the E-wing's (no hard turns green without r2 astro).

Not when Nym is the partner. That range 1 donut will be protected if your opponent is a minimum skilled. You really think that autothrusters is as good as regen? Wanna try a match with thrusters on Corran and tell me how it worked out (just to test, lets say that mech has the thrusters text). Good luck,

Has for the blinded pilot, it could have been good except that all Nym partners outside of Dengar will shoot after kylo and the attack will never be prevented from happening. The usual use for the Kylo crew, and the reason why its decent, is to prevent the first few big strikes you would take wile still being able to shoot at your opponent. Its also really good at shutting down high PS ships and letting your lower ps shoot before them. The pilot ability cant do neither. Only good use is to prevent Dengars 2nd attack. But you have to take at least 1 hit to do that, Which you will want to avoir like a plague.

2 hours ago, Darth Meanie said:

If by "excite" you mean "howls of rage."

Most certainly that as well, either you love or hate it, but you certainly are not indifferent about prequel content. I love the clone wars, so I would love it, but tons of people would scream in rage too :D

6 minutes ago, RampancyTW said:

This is ridiculous. 4Hull 2Shields is not "so fragile", and with PS9 reposition, 3 greens, and autothrusters, it ain't getting one-shot barring a major piloting error. Should take a minimum of 3 solid attacks (which again, SHOULDN'T BE HAPPENING) to take it down. As for the ability, it's a deterrent, and it makes actually landing those hits potentially crippling to an enemy ship. It's COMPLETELY FINE that it kicks in the following round for ships of lower PS--- they shouldn't be getting good shots on Kylo in the first place! And the ships he's most worried about will shoot before him, potentially setting off his ability the same round it's applied.

It is fragile when you consider the ship cost 35 pts and has average offense. Go read all the comments about how Nathan was courageous to fly Corran in the current meta. Green dices means almost nothing now... The new rebel bomber will be able to do up to 3 hit plus 1 crit per turn with no way to defend from it. Nym can do up to 4 (or 5 for Rebels with Sabine) unblockable dmg per turn... And those low ps getting a first shot does matter when we are talking about cruise or harppoon missiles and plasma torp... Have you played in any kind of high lvl tournement recently? Arc dodging is really not what it used to be...

Edited by Thormind
18 minutes ago, DarthEnderX said:

One of the rest of the ship's 3 crew?
One of the rest of the ship's 3 crew?
One of the rest of the ship's 4 crew?

The point is, like the Y-Wing, the TIE/sf is a 2-seater. 1 pilot, one turret gunner. All those ships you mentioned have pilots, gunners, and "other" crewmen. The Crew upgrades are the "others" not the gunners.

Thank you. So frustrating that this is even a point, let alone such a frequently made one.

We couldn't suspend some disbelief here, no? Maybe a /SF gunner is way more occupied than one in an ARC due to whatever support system that fit into one but not the other ship?

There are so many possible explanations, but nope. Let's choose to be angry over the game-mechanical interpretation of a scifi machine.

1 minute ago, Thormind said:

Not when Nym is the partner. That range 1 donut will be protected if your opponent is a minimum skilled. You really think that autothrusters is as good as regen? Wanna try a match with thrusters on Corran and tell me how it worked out (just to test, lets say that mech has the thrusters text). Good luck,

Has for the blinded pilot, it could have been good except that all Nym partners outside of Dengar will shoot after kylo and the attack will never be prevented from happening. The usual use for the Kylo crew, and the reason why its decent, is to prevent the first few big strikes you would take wile still being able to shoot at your opponent. Its also really good at shutting down high PS ships and letting your lower ps shoot before them. The pilot ability cant do neither. Only good use is to prevent Dengars 2nd attack. But you have to take at least 1 hit to do that, Which you will want to avoir like a plague.

Burn down Nym. He has the highest threat:durability ratio in any Nym list. He's a huge pain in the butt, but if you aren't doing that, you're in trouble. That's what the rest of your squad is there to help with.

ATs can be situationally much better than regen. Regen will get you one health a turn. ATs can save you 2 or more health a turn at range 3 or against multiple turrets. E-wings with native boost would see a ton more play.

You don't need to prevent the first attack from happening. It's nice, but preventing attacks down the line is great, too. Since it seems like you aren't aware, Blinded Pilot sticks around until the next attack opportunity. That means if I fire after you and push it through, you can't attack the next round! Pretty crazy, right? And again, this idea that 6 health behind 3agi and autos is a fragile ship waiting to fall apart is just ridiculous. At R3/out of arc it can take more of a beating than Dengar can.

I for one am pretty excited for these two. They can't get here soon enough!

im sorry but reading through posts about new ships is sometimes like reading about the super sweet 16 kid complaining she got a BMW instead of a Mercedes. Just goes to show you really can't please everyone. We should really be grateful x-wing is continuing to get support like it is. Plenty of new ships, new ideas, new mechanics being introduced. But part of the community always finds something to gripe about. Its kinda sad tbh

Edited by TrollCandy
6 minutes ago, Thormind said:

It is fragile when you consider the ship cost 35 pts and has average offense. Go read all the comments about how Nathan was courageous to fly Corran in the current meta. Green dices means almost nothing now... The new rebel bomber will be able to do up to 3 hit plus 1 crit per turn with no way to defend from it. Nym can do up to 4 (or 5 for Rebels with Sabine) unblockable dmg per turn... And those low ps getting a first shot does matter when we are talking about cruise or harppoon missiles and plasma torp... Have you played in any kind of high lvl tournement recently? Arc dodging is really not what it used to be...

*Specifies arc-limited attacks*

*Claims arc-dodging doesn't matter*

This is where piloting comes into play, fam. Soontir is out of play because a stray shot or bomb will take him off the board. Kylo is twice as tough against those occurrences, hits harder, and can make opponents pay for attacking him.

If Fel were +8 points for 3 additional health and a systems slot, he would be all over the place. The risk outweighs the reward right now. Kylo has a far lower risk factor.

Anyway we have naysayers now but 1 month after release the Silencer wont be in the top 10. The B/sf will be there. Ive guessed correctly the last 2 waves and im ready to come and say i was wrong if i am. It's just so obvious... Common guys you need to be realistic at some point :-P.

It was the same thing with the aggressor (Imperial finally getting TLT, why are you complaining)/scurrg (too fragile to be OP) and gunship (but it cant maneuver, it's like a YV) and also the same with the Strikers that were supposedly soo amazing because of the incredible maneuverability (where are they?).

Edited by Thormind

So with the Resistance Bomber and another ship with Sabine crew can do 3 auto damage per bomb ?

Time to nerf her ?

10 minutes ago, RampancyTW said:

*Specifies arc-limited attacks*

*Claims arc-dodging doesn't matter*

Sorry, i should have been more specific here... I meant typical Imperial arc dodging with only 3 dice primary front arc. Dodging when you have a turret and/or a crazy amount of possible bomb placement and or crazy dmg potential (Fenn, Vader or Inquisitor with cruise missiles) is a whole different story... So is dodging with amazing action economy to compensate or when you simply dont care about taking other actions...

Edited by Thormind
4 minutes ago, Arkanta974 said:

So with the Resistance Bomber and another ship with Sabine crew can do 3 auto damage per bomb ?

Time to nerf her ?

dont forget that theres is an auto crit in there...