Just now, dominosfleet said:i can see the durability vs ships, which is obvious, though two ties are going to blow a single defender out of the water. it's faster and that's cool, but idk that the difference between 4 and 5 is THAT important, even with alpha taken into account. a single defender vs squads has an avg damage of 2.0, a tie should have 1.5. I can understand your point of 1 activation but that isn't THAT important either if you're flying something like an ISD or a quaser. add to it that with a quaser you're only getting 1 bonus die from flight controllers whereas 2 ties end up with 2 dice. mehhhh.
You're adding in factors there. I'm looking at baseline.
A Defender will, on average, do 3 damage and kill a TIE. That alpha speed is important, because it establishes the baseline of who shoots first, effectively..
In which case, there's only 1 TIE to fight back, and it won't kill a defender.