I love the Idea of the Tie phantom a Glass Cannon that can cloak to make them harder to hit. I think in X-wing they got it right... roll lots of offensive side not much hull but if you cloak you get to roll more defense dice making them harder to hit.
But in Armada it seems they missed the mark to me. You till roll 4 dice ya that seems about right.. does not really have a a ton of hull 4 is middle of the road, 4 speed so that is about right. So what about the cloak ability? at the end of the squadron phase you can move up to distance 1 which depending on what is going on in the battle MIGHT get you disengaged. That really does not seem worth the cost of the ship to me. Why take them when you can take Dengar or a JumpMaster give everything in the area intel and just move all your fighters. It also does not really follow the lines that the fighter is cloaked making it harder to see to harder to hit.
What I think would have been better to kind of follow the theme that a cloaked ship is harder to hit would have been.
"Cloak - If you have are activated reduce the damage taken by 1" This way if the ship has not activated... is it is still cloaked making it harder to hit but once it has fired it is uncloaked making it easier to hit. Even if they would have reduced the anti ship die to 1 I think it would have make it a squadron I would be willing to take... but as of right now I do not know if I would ever take them.
which sucks because I love them.
Edited by Payens