Disaster in hoth

By ATM2100, in Imperial Assault Campaign

we played disaster in the hoth, we have MHD-19(Most Hated Droid), Mak, Fenn, Diala.

It was really close, not only did it come down to the last roll, but it came down to LoS of the last roll. but our imp player played the hoth tank with 9 threat and an agenda card, then MHD-19 triple attacked the tank with combat override and pulse cannon. it was so awesome. not only that but we had the saboteurs, and for maybe 2 turns rebels out numbered imperials! the second of which rebels doubled the number of Imperials! wow. rebels lost but just barely. we haven't done the finale yet, no spoil, but rebels won return to echo base! rebels got 2 rolls with like six surges and diala rerolls. Rebels got dialas side mission first. nothing is better than killing a darth vader with 4 health. we got through first i think. that was awsome. this has been an interesting campaign because afterwards almost every time we acknowledge that we both played it just about perfectly. imp player has won 2/3s of the missions. we are still kind of new to IA.

Ps: my auto correct wants diala to be dial a.

Nice! Sounds like a disaster for the Rebels indeed! :P

I was wondering how that mission would go. I recently played its brother, The Last Line, and it might be our group's favorite mission setup so far.

We really liked the siege set up, of the Rebels defending while the Imperials attacked the siege wall and checkpoints.

The Rebels had a pretty good start- they brought along Jedi Luke, and all converged on the center choke point. After securing the choke point, I'd deployed a few snowtrooper and stormtrooper groups, Weiss, Blaise, Sorin, and the tank. The choke point was total slaughter, with me losing almost all of my ground troops. However, I lucked out and managed to get just a few units through, much like that one orc at Helm's Deep... you know the one.

Image result for helms deep wall gif

Anyway, they got through, secured the final two check points, unleashed a rancor, redeployed the tank, and in the penultimate round the Rebels found themselves in some serious trouble. I absolutely decimated the siege wall.

Probably their biggest flaws were:

They kept Murne all the way back on defense, basically wasting her actions for the first several turns.

They retreated everyone else to the wall a little too quickly when my units got through, allowing my units in back some breathing room to regroup. They probably could've sent some back a little more slowly to defend the checkpoints, and slow my down.

Anyway, it was a ton of fun. Disaster looks like a blast, too. Enjoy the rest of your campaign!

Edited by subtrendy2

The rebels had 3 of the best heroes in the game. Only Gideon missing from the top tier.

If the rebels only won a 1/3rd of the missions, then I find the statement that the rebels played perfect to be suspect.

But it sounds like you still had fun, and that it is important part.

6 minutes ago, Deadwolf said:

The rebels had 3 of the best heroes in the game. Only Gideon missing from the top tier.

If the rebels only won a 1/3rd of the missions, then I find the statement that the rebels played perfect to be suspect.

But it sounds like you still had fun, and that it is important part.

Perhaps. They could be facing a ruthless Imp and class.

Or, I guess they could be newer players- it's easy to think that you made all the right moves, even when you did in fact not make all the right moves.

I love the "Most Hated Droid" abbreviation, by the way.

19 minutes ago, subtrendy2 said:

I love the "Most Hated Droid" abbreviation, by the way.

It's pretty apt from what I have seen this far.

It is balanced in the extreme. i forgot to say the imp did military might. he had just got combat vets. vets + assault armor, bad for rebels if they are on eSnowtroopers.

i mean, Combat vets and assault armor on any group makes them scary. also, why is the pulse cannon on mhd and not mak or fenn?

our imp said that, i was going to talk to my team about that next time.