Ways for Rebels to survive high PS alpha strike?

By MatCauthonReborn, in X-Wing

2 minutes ago, hawk32 said:

At least if they get the 5 dice cruise off it is rewarding skill. How many cruise missiles made t16 at nova (actual question)?

I think it was the Top 16 that a CM put a hurt on Paul's Nym. Or it might have been Miranda. Bad case of CRS here. I don't recall any used in the semifinals or finals but like I said, CRS.

It's worth watching the games that Stele TV posted to YouTube. Especially the top 16 one. Possibly one of the best games I've ever watched. I had to watch them out of order because the Kindle can't handle HTML-5 so I had to wait for them to be "translated".

1 minute ago, Stoneface said:

I think it was the Top 16 that a CM put a hurt on Paul's Nym. Or it might have been Miranda. Bad case of CRS here. I don't recall any used in the semifinals or finals but like I said, CRS.

It's worth watching the games that Stele TV posted to YouTube. Especially the top 16 one. Possibly one of the best games I've ever watched. I had to watch them out of order because the Kindle can't handle HTML-5 so I had to wait for them to be "translated".

I watched them all live, and don't remember a list with cruise missile winning.

1 minute ago, hawk32 said:

I watched them all live, and don't remember a list with cruise missile winning.

They guy lost to Heaver but it was a nail-biter. He ran a 3 Scurgg list with 4-LOM, Zuckuss and an Intel Agent as crew. I believe his first name was Clayton and I think it was the Top 16 match.

2 hours ago, Boom Owl said:

Anything less than 3, five dice cruise shots in one round really isnt "alpha" its more like "beta".

Harpoons disagree. Especially with GC with a very high probability of 4 hits. Put ASTS on QD and you have 91% chance for a crit, which can trigger both harpoon conditions from the previous attack and cause 2 extra damage...

That's 14 hits. But unlike Cruise they are way easier to set up and have some splash for free.

5 minutes ago, Stoneface said:

They guy lost to Heaver but it was a nail-biter. He ran a 3 Scurgg list with 4-LOM, Zuckuss and an Intel Agent as crew. I believe his first name was Clayton and I think it was the Top 16 match.

It was a great game. Two things:
A- The cruise missiles lost

B- It wasn't a high PS alpha list.

6 minutes ago, hawk32 said:

It was a great game. Two things:
A- The cruise missiles lost

B- It wasn't a high PS alpha list.

A) Yep, the CM lost but it was a very close game. A different outcome on a dice roll or two and the results would've been different.

B) This was in response to your question but not entirely on topic.

Edited by Stoneface
3 hours ago, MatCauthonReborn said:

I'm a rebel player who doesn't like to use Biggs and/or Lowhhrick. How on earth am I to survive the high PS missiles and torps that everyone seems to be flying these days?

Countermeasures. If you are flying a YT-1300 or YT-2400, you also have the option of adding a scavenger crane (smuggling compartment). Combined with a few Z-95 or other expendable pilots, that can give you a nice supply to break target locks, no matter what your PS is.

I use it on Ventress, which also has glitterstim in case of an alpha strike. When that happens, I end up with 3 evade dice, glitterstim, evade token and one target lock removed... the whole alpha strike falls pretty much flat on its face.

2 minutes ago, Stoneface said:

A) Yep, the CM lost but it was a very close game. A different outcome on a dice roll or two and the results would've different.

B) This was in response to your question but not entirely on topic.

I just think that in a meta where arcs don't matter, it is so easy to avoid the 5 dice shot.

1 minute ago, hawk32 said:

I just think that in a meta where arcs don't matter, it is so easy to avoid the 5 dice shot.

They don't matter for bombs, mines and turrets but are kind of necessary for most everything else. Beware the player with patience!

There's a great quote from Aldous Huxley that I think really applies to high level competitions. It goes something like:

"Our opponent is hidden from us but we know his play to be fair, just and patient. We also know, to our cost, that he never overlooks a mistake or makes the slightest allowance for ignorance".

I think you and I talked about this before, that sub-optimal play in high level competitions is or can be disastrous.

1 minute ago, Stoneface said:

They don't matter for bombs, mines and turrets but are kind of necessary for most everything else. Beware the player with patience!

There's a great quote from Aldous Huxley that I think really applies to high level competitions. It goes something like:

"Our opponent is hidden from us but we know his play to be fair, just and patient. We also know, to our cost, that he never overlooks a mistake or makes the slightest allowance for ignorance".

I think you and I talked about this before, that sub-optimal play in high level competitions is or can be disastrous.

Unfortunately that is the meta. Infinite likes for the huxley quote though.

Just now, hawk32 said:

Unfortunately that is the meta. Infinite likes for the huxley quote though.

Old Aldous was spot on with that one. I think ihe was actually referring to chess but it fits just as well into X-wing.

25 minutes ago, Stoneface said:

Old Aldous was spot on with that one. I think ihe was actually referring to chess but it fits just as well into X-wing.

Huxley was actually writing about God with chess as a metaphor, FWIW...and it was Thomas Huxley, Aldous' grandfather.

Full quote (and apologies for the tangent):

Quote

The life, the fortune, and the happiness of every one of us, and, more or less, of those who are connected with us, do depend upon our knowing something of the rules of a game infinitely more difficult and complicated than chess. It is a game which has been played for untold ages, every man and woman of us being one of the two players in a game of his or her own. The chessboard is the world, the pieces are the phenomena of the universe, the rules of the game are what we call the laws of Nature. The player on the other side is hidden from us. We know that his play is always fair, just, and patient. But also we know, to our cost, that he never overlooks a mistake, or makes the smallest allowance for ignorance. To the man who plays well, the highest stakes are paid, with that sort of overflowing generosity with which the strong shows delight in strength. And one who plays ill is checkmated — without haste, but without remorse.

12 minutes ago, Naechtweard said:

Huxley was actually writing about God with chess as a metaphor, FWIW...and it was Thomas Huxley, Aldous' grandfather.

Full quote (and apologies for the tangent):

Thanks for the info! I remembered that quote from a book on chess quotations that I had about 40 years ago. Strange how some stuff sticks with you for years and other stuff is gone in minutes.

Once again, thanks for the added info and correction!

Dash with lone wolf, countermeasures and glitterstim.

Roark + Rex

4 hours ago, Stoneface said:

We, the community, kept asking for improvements to ordnance. So were pretty much to blame. It's the "bigger, faster, stronger" downside of "be careful of what you wish for".

Thankfully, I was never in the camp that wanted such things ?

48 minutes ago, clanofwolves said:

Thankfully, I was never in the camp that wanted such things ?

You say that now.:D

This is going to get me flamed because people on these forums don't want to hear it.

You have to fly well to counter them, you have to predict your enemies moves and fly well. you can avoid missiles even being fired at you with good range control and that starts from Turn 1. Its supper easy to get yourself in a situation where you are going to eat a missile no matter what you do that turn, the skill is not getting into that situation in the first place. (i have had games where i totally blew the initial engagement due to the first few rounds of moving being **** and have just been vaporized, that being said i have also taken a TAP and threaded it through 2x tlt bombers with higher pilot skill then me, got my range 1 prockets off and escaped taken 0 damage. slightly different decisions on my part or my opponents and i most likely loose that ship.)

Contrary to many of the opinions on this forum the game is very much won and lost by flying decisions. Some lists are more forgiving then others but generally speaking if you out fly your opponent you win.

6 hours ago, clanofwolves said:

It's sad the game even needed alpha strike options, it should be all about flying....

Flying is for droids.- obi-wan, while flying against droids

11 hours ago, Icelom said:

This is going to get me flamed because people on these forums don't want to hear it.

You have to fly well to counter them, you have to predict your enemies moves and fly well. you can avoid missiles even being fired at you with good range control and that starts from Turn 1. Its supper easy to get yourself in a situation where you are going to eat a missile no matter what you do that turn, the skill is not getting into that situation in the first place. (i have had games where i totally blew the initial engagement due to the first few rounds of moving being **** and have just been vaporized, that being said i have also taken a TAP and threaded it through 2x tlt bombers with higher pilot skill then me, got my range 1 prockets off and escaped taken 0 damage. slightly different decisions on my part or my opponents and i most likely loose that ship.)

Contrary to many of the opinions on this forum the game is very much won and lost by flying decisions. Some lists are more forgiving then others but generally speaking if you out fly your opponent you win.

That's absolutely fine. What's the solution when both Dengar and Mum dial in 1 forwards and barrel roll backwards when they see your final position? They can both control range far better than my lower PS ships. Genuinely interested as this is a facet of the game I've yet to crack