Turf War - IP Victory condition and structural supports

By Eyfrosyne, in Imperial Assault Rules Questions

I don't know if it is an errata of my edition.

if IP wins the mission, it says to give 25 credits to each hero if the destroy 4 (or more) structural supports.

But how is it possible? Ok for 4 sctructural supports (total is 5), but if they destroy more than 4 structural supports, they would have won the mission, so there is no IP victory.

how that "OR MORE" can be under IP victory condition?

1 hour ago, Eyfrosyne said:

I don't know if it is an errata of my edition.

if IP wins the mission, it says to give 25 credits to each hero if the destroy 4 (or more) structural supports.

But how is it possible? Ok for 4 sctructural supports (total is 5), but if they destroy more than 4 structural supports, they would have won the mission, so there is no IP victory.

how that "OR MORE" can be under IP victory condition?

I don't know the mission, but there are missions where both sides can achieve their goals simultaneously and then it comes down to timing rules or Imperial Players decision on who wins.

When a structural support is destroyed, figures within 4 spaces suffer damage according to a green die. If that defeats a hero and all heroes are then wounded, it's technically up to the imperial player to decide which End of Mission event to resolve first, and the other one will never be resolved.

Or, be nice and resolve both of them.

(I didn't know it has been errata'ed to 4 or more already.)

Edited by a1bert

Thank you! Just to be clear, i don't have the English version. What say the "original text"?

I Thought that in the moment that 5th structural support is destroyed, the rebel condition would trigger immediatly and the mission ends, without rolling the green die.

So that "or more" is a remote possibility.

4 hours ago, a1bert said:

When a structural support is destroyed, figures within 4 spaces suffer damage according to a green die. If that defeats a hero and all heroes are then wounded, it's technically up to the imperial player to decide which End of Mission event to resolve first, and the other one will never be resolved.

Or, be nice and resolve both of them.

(I didn't know it has been errata'ed to 4 or more already.)

Edited by Eyfrosyne