I'm not interested in petty political struggles

By Katarn, in Star Wars: Armada Fleet Builds

I was inspired to create a non-unique rebel fleet by one of my friends who has done the same thing with Imperials. I take a background based approach to my games so having Antilles, Lando and Sato in the same fleet makes me uneasy, especially if I’m using them regularly. The Tantive IV can’t be at every battle after all and not every Nebulon B is Yalvaris or Salvation.

Added to this, I’d fallen into a rut with my fleet. Every ship I had, had a title and I was relying on them to help me win. It also made it specifically a rebel fleet which straitjacketed me to a side in multiplayer games (which we have a lot of down here).

After reading Aftermath and watching Rogue One I’m more convinced than ever that the Rebel Alliance is full of self-serving malcontents that I would want nothing to do with. Well, no more. From now on my squadron follow the (entirely ethical) credits, operating out of the Corporate Sector. I’ve already repainted half of the fleet anyway- my stolen Neb B looks good in Imperial Grey. I’ll be customising the X Wing models as they are pretty much purely an Alliance fighter.

Privateers- 399

Jaina’s Light- 73

Corvette A

General Dodonna

Turbolaser Reroute.

Corvette B- 47

Overload Pulse

Nebulon B- Escort- 60

Defensive liaison

Nebulon B- Support- 52

Armed Transports- 26

Comms Net

MC 30 Torpedo Frigate- 75

Ordnance Experts

H9 Turbolasers

Squadrons- 66

2 X Wings (T55)

2 Z95s

H6 Bomber

Y Wing Squadron

The only 2 unique parts are Jaina’s Light and the commander. I went with Dodonna because Privateers would traditionally try to capture rather than destroy- aiming for engines and weapon systems makes sense for a group of pirates. Jaina’s Light isn’t really unique- there were 3 of them commanded by a criminal rather than a rebel in a ship smuggling operation. Added to that, the skill fits my fleet and I really like it.

I might change some ship upgrades and squadrons around. The H6 is expensive for example, but I enjoy using it and until I have an alternative I may as well keep it.

I’m leaving the ships nameless until they get a story behind them. They’ve only had one game so far (against rebels) which was a convincing win and a promising start, even if my poor fighter screen was torn up by Red Squadron aces. I’m planning to keep a squadron token banked on a couple of the ships so that the bombers become extensions of the ships’ firepower rather than working together as a bomber wave. Everyone seems to be planning on bombers acting as a wave and grouping their interceptors to negate this approach- this should throw a spanner in the works.

What I need to do is choose missions. Any ideas are welcome- especially if they fit the background.

I love the concept, particularly theming the fleet like you have. If you were going for competitiveness then I'd look at dropping the overload pulse as it's probably a bit clunky to get to do anything and give you are running lots of low numbers of dice, overloading isn't really that helpful anyway. From a background point though I can absolutely see why you'd use it given it disables a fleet for easy capture.

on a similar background you could try and put in some hammerheads or AF2s with boarding parties if you want.

For objectives, you probably want most wanted for your red, it is both good and works well with your fleet, but also thematic with the privateers trying to capture the biggest loot they can.

for blue I'd probably go solar corona as it gives you deployment advantage, stops the accuracies which are going to kill you and most importantly lets you come sailing out of the sun on your unsuspecting victims.

for yellow, capture the VIP is probably best. Aim to get jaina's light or the corvette b to pick up the fugitive/hostage and then fly off while the rest of the fleet fights off the pursuers.

hope that helps

I agree with @Dr alex on this one both thematically and pointer-wise.

Also, nebulons are pretty much the worst naked ships in the world. At least give them DTT or TRC to even out their damage, otherwise they will be more of a hindrance than a help.

Also, not putting a black dice critical on your MC30 just seems like you are being stubborn. If you have to be deviant in your upgrade choices, give it expanded launchers and make it a double arcing machine

Most wanted and solar corona are two of the objectives on my short list so they sound like winners to me. Especially solar corona- it makes a lot of sense. I've not had a go at capture the VIP before so I'll give it a whirl at the weekend. I'm cautious of anything that makes me move to a certain place but at least I choose my ground there.

On the Nebulon front, I've never had much of a problem keeping them going. On the other hand that was when they had nav teams and Tantive IV giving tokens, Madine helping keep them front on to the enemy or Leia making them repairing machines so I may need to be more cautious.

The Neb support is a fire ship- it rams an enemy I want to hold in place while repairing. It will probably die but the objective is to pin the enemy and break their formation, force them to shoot at a certain target, or activate in a certain order. The escort is my multi-tool- shotgunning double blues at fighters while throwing the odd die at enemy capital ships and ordering fighters if need be (hence the liaison).
Plus I really like the models.
I've only had one game so far though, so we'll see how we go Saturday. There's every chance they'll simply explode.

I used assault proton torpedoes on the MC30 in the last game but it didn't serve much of a purpose- I should be causing enough damage to not need the shield penetration. Plus, I'm picking critical hits which is already fairly handy- I'm not sure if I want to replace that ability. The H9s on the other hand guarantee me an accuracy on both my attacks which is brilliant with black dice- especially if they don't have ECMs. I'll have a look into my options though and see what the weekend brings.

Cheers for the advice guys!

The trick to VIP with this list will be to set up the VIP where it can be snatched by a corvette going at speed 4 along your own deployment zone and then speed off to keep alive, don't put it where you are going to have to end up going closer to angry relatives of the person you just kidnapped. Something like this is what you want:

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----> V -- ----

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C/ \->

Edited by Dr alex