How have these guys never encountered an ion cannon!?

By Kehl_Aecea, in X-Wing

@Kehl_Aecea So did you beat the local hot-shot? I'm on the edge of my seat over here! I think I know the answer, but I'd like to hear how he took his beating.

Weird. I can understand not seeing Ion Turrets or cannons that much, but Conner Nets being the it bomb wasn't too long ago, was it?

I just busted out my TIE/D Ion list again last night. It absolutely destroys things in the current meta.

I don't understand how people could think a 33-point Vessery who gets a free evade but is locked into speed-3 moves was great, and yet a 43-point version who fires two fully modified attacks each round, still keeping a focus token on defense while getting to use his entire dial is somehow bad.

6 minutes ago, PhantomFO said:

I just busted out my TIE/D Ion list again last night. It absolutely destroys things in the current meta.

I don't understand how people could think a 33-point Vessery who gets a free evade but is locked into speed-3 moves was great, and yet a 43-point version who fires two fully modified attacks each round, still keeping a focus token on defense while getting to use his entire dial is somehow bad.

While the reduced tankiness is a downside, a properly kitted out TIE/D is a force to be reckoned with. While still worried about dealing with big base ships and their resistance to the control cannons, other meta staples like Miranda and Nym can be putty in Vessery's hands.

14 minutes ago, PhantomFO said:

I just busted out my TIE/D Ion list again last night. It absolutely destroys things in the current meta.

I don't understand how people could think a 33-point Vessery who gets a free evade but is locked into speed-3 moves was great, and yet a 43-point version who fires two fully modified attacks each round, still keeping a focus token on defense while getting to use his entire dial is somehow bad.

He's not bad, but..
He just dies quickly to bombs and TLTs. Especially since, to be effective, Vess has to worry about/manage which direction that darn arc is pointing -- and using the 4-k to do so makes him predictable.

25 minutes ago, PhantomFO said:

I just busted out my TIE/D Ion list again last night. It absolutely destroys things in the current meta.

I don't understand how people could think a 33-point Vessery who gets a free evade but is locked into speed-3 moves was great, and yet a 43-point version who fires two fully modified attacks each round, still keeping a focus token on defense while getting to use his entire dial is somehow bad.

Because the /D version is 10 points more and way easier to kill.

10 hours ago, Admiral Deathrain said:

Ah, I have fond memories of walking a Lambda off the board using an HWK and a B-Wing in my first tournament. This is where ions problem is, though: You need two ships that dish it out, else the first large base you meet (say, Dengar) is your last. The ion rule for large bases was a mistake in my opinion.

Imagine how great a single ion Delta would be for imperial lists if you didn't need an ion partner for it.

Or rebels. A single B wing with an ion cannon at 25 points? It's thematic and cost efficient! Maybe bring back the Snes list even...

I think that using ion weapons requires more patience. Which is probably why it's not seen more. Low damage output, two tokens for large based ships, etc.. If you're walking a large ship off the board he's still has actions, can shoot back if turreted and you still have to contend with the rest of the squad.

There's still a large amount of satisfaction in forcing any enemy ship through rocks and off the board.

7 hours ago, Admiral Deathrain said:

Major Vynder (26)
Veteran Instincts (1)
Ion Pulse Missiles (3)
Tractor Beam (1)
Guidance Chips (0)
XG-1 Assault Configuration (1)

Total: 32

View in Yet Another Squad Builder

Speaking of ion, this could be a potent control-piece, the only question being wether its not just better to Harpoon for damage and if jamming beam is a better cannon than tractor.

Harpoon is going to be insanely good for killing FSR. But this build will probably be better in the long run. Idk about jammingbbeam though.

4 hours ago, JJ48 said:

No Ion Cannon on the Gunboat? How are you going to accomplish your Bonus Objectives that require craft to be captured?!

Didnt you see the infinite magpulse missiles equipped?

2 hours ago, Rinzler in a Tie said:

He's not bad, but..
He just dies quickly to bombs and TLTs. Especially since, to be effective, Vess has to worry about/manage which direction that darn arc is pointing -- and using the 4-k to do so makes him predictable.

TIE/D Ryad might be viable if ps 10s weren't bombing everything. The unpredictability factor does go up some there.

9 minutes ago, FlyingAnchors said:

TIE/D Ryad might be viable if ps 10s weren't bombing everything. The unpredictability factor does go up some there.

Yeah, Ryad was a beast when the whole activation phase wasn't a weakness exploited by bombs...
I think I just convinced myself that castling shouldn't be ridiculed. Thanks, Devs, you ruined everything...

Edited by Rinzler in a Tie
6 hours ago, Force Majeure said:

@Kehl_Aecea So did you beat the local hot-shot? I'm on the edge of my seat over here! I think I know the answer, but I'd like to hear how he took his beating.

Soundly. All he managed to do with 2 T-70s and 1 T-65 (I know, I know, it's not called that in the game) was get the Ghost and A-Wing down to 1 shield.

I went back there today to talk to one of the guys who work at the shop and confirmed the guy IS their top player... which is REALLY REALLY depressing. I'm new to the game, I wanna start a store league or something, but... if this is what I'm working with, I'm not gonna have much fun.

On ‎08‎/‎09‎/‎2017 at 1:17 PM, BlodVargarna said:

I had a game against a very experienced player a while back who insisted that if you are ioned you lose your action.

I suspect he'd got his mental wires crossed with Connor Nets. They went through a phase of being the only ion token generating things people saw, and do deny your action (but separately from the ion effect).

On ‎08‎/‎09‎/‎2017 at 4:10 PM, Stoneface said:

You're being unkind to poodles. They're toward the top in dog smarts.

Dogs are darn smart. Our Spaniel figured out how to "mission impossible" climb out of his crate by five months old and (rather disconcertingly) has recently started to master the rear-on-hind-legs-and-bash-on-the-way-down school of door handles. :wacko:

On ‎08‎/‎09‎/‎2017 at 4:32 PM, E Chu Ta said:

Be that as it may, I still find poodles to be among the most frustrating opponents to play against.

I find the secret is to exploit the colour-blindness. They can't tell the difference between red and green manoeuvres on a dial, which often puts them in a bad position.

On ‎08‎/‎09‎/‎2017 at 6:11 PM, theBitterFig said:

I've been in a few stores where folks just aren't aware of the rules, or at least not rules changes which happened after the original core set.

People don't normally read the rules and FAQ end-to-end for the fun of it; generally only when something comes up in the games they play do they 'notice' that a card or FAQ doesn't say what they thought it did. That's why it's so important to actually have a 'rules nerd' available for a TO to call on (or actually be a TO) at any formal event...

11 minutes ago, Magnus Grendel said:

People don't normally read the rules and FAQ end-to-end for the fun of it; generally only when something comes up in the games they play do they 'notice' that a card or FAQ doesn't say what they thought it did. That's why it's so important to actually have a 'rules nerd' available for a TO to call on (or actually be a TO) at any formal event...

This is absurdly common, and not just at tournaments. In my experience, most players (even those who have been playing far longer than myself) haven't even reached the stage where they know with surety who modifies whose dice first in an attack.