Why the half point large ship hurts the game.

By rafcpl6868, in X-Wing

Once upon a time, large ships were all or nothing concerning their deaths. None of this half death shenanigans. I, like you, hated fat han builds in ye olden x wing. But! It was only after this rule change that I learned to appreciate what it did for the game.

Long ago, in this galaxy....

Large ships worth 60+ points were a menace.

It took all a player's patience to watch as a ship picked a maneuver at random and won by rolling 3/4 red die a round and dodging attacks far better than a low agi ship should. Yet, the players adapted. Bombers made their way back into the meta. Y wings, Wedge, tie swarms, and all the weirdest lists you could imagine flew to your flgs to take on that one neckbeard who flew double falcons. These anti deci/han lists met each other, resulting in the strangest and most exhilarating matches one could ask for. Two defenders with HLC and Engine upgrade vs A wings armed to the teeth with Prockets.

Then IT happened.

With the falcons gone, out flew the creativity. No one needed it. Biggs, jump masters, K wings, Palp.

They came, they saw, they conquered. But no one enjoyed those games. I stooped to a corran/dash build. Dash's yt2400 build around the lando crew was fun, but the matches were predictable and boring. Every time, I faced the same few lists, and got angry opponents at Lando double Evades and the occasional 4 hit HLC. Then the jump masters destroyed that list.

Nowadays, I just run something with A wings or Tie Strikers, but I miss the good old days.

So i say, if a scurrg can have almost as much health as a falcon, they ought to balance it back out by taking away the handicap. I mean for god sakes, after palp and 1/2 pts for large ships I haven't seen a lambda.

Its too late to change it. We only have one hope now.

Stop giving scum tanky cheap ships. ;)

Ehh they need to revamp the victory mechanic in this game half points for everything would make more sense.

@OP: Nope nope nope. Things were way worse in the fat PWT days- the dark days- than they are now. There just tends to be more whiney people on the forums now than before. But really, the meta is so much more diverse and interesting now than it was when Fat Han was king. Making large ships 1/2 points was one of the best decisions the game-makers ever made.

1 hour ago, TylerTT said:

Ehh they need to revamp the victory mechanic in this game half points for everything would make more sense.

^This. Getting rid of the half points rule is a step in the wrong direction. Make 1/2 points apply to everything.

Large 60+ point ships were indeed a menace because they'd just run the clock

Large 60+ point ships were a menace because wave 5 was nothing but those

I don't know what kind of deathstick you're smoking to ever even imagine wanting to return to the single worst time in this games lifespan, but I want some

Edited by ficklegreendice

What killed the falcon can definitely kill a Scurrg with no damage mitigation or regen.

And btw, the rest of us dash players flew with lothal rebels against the jump-master threat in the dead-eye days.
It was dangerous, but boy it was fun.


Those fat turrets were shut down by the half-point rule in lieu of TLTs. Now that miranda and Nym can do 2 auto-damage to a fat turret each turn, I don't think there's much to worry about in a fat turret reprisal. The only exception I can think of is Asajj,, but since she can't arc-dodge she has her own, easily counterable problems.

10 minutes ago, Astech said:

Those fat turrets were shut down by the half-point rule in lieu of TLTs. Now that miranda and Nym can do 2 auto-damage to a fat turret each turn, I don't think there's much to worry about in a fat turret reprisal. The only exception I can think of is Asajj,, but since she can't arc-dodge she has her own, easily counterable problems.

Miranda and Nym ARE fat turrets...

2 hours ago, ficklegreendice said:

I don't know what kind of deathstick you're smoking to ever even imagine wanting to return to the single worst time in this games lifespan, but I want some

hello-there1.gif

You don't want any of @rafcpl6868 's deathsticks.

You want to go home and rethink your life.

I wondered if half points for Unique pilots would be a neat way of implementing it.

Not that Contracted Scout needed any more reason to run it.

5 hours ago, rafcpl6868 said:

Once upon a time, large ships were all or nothing concerning their deaths. None of this half death shenanigans. I, like you, hated fat han builds in ye olden x wing. But! It was only after this rule change that I learned to appreciate what it did for the game.

Long ago, in this galaxy....

Large ships worth 60+ points were a menace.

It took all a player's patience to watch as a ship picked a maneuver at random and won by rolling 3/4 red die a round and dodging attacks far better than a low agi ship should. Yet, the players adapted. Bombers made their way back into the meta. Y wings, Wedge, tie swarms, and all the weirdest lists you could imagine flew to your flgs to take on that one neckbeard who flew double falcons. These anti deci/han lists met each other, resulting in the strangest and most exhilarating matches one could ask for. Two defenders with HLC and Engine upgrade vs A wings armed to the teeth with Prockets.

Then IT happened.

With the falcons gone, out flew the creativity. No one needed it. Biggs, jump masters, K wings, Palp.

They came, they saw, they conquered. But no one enjoyed those games. I stooped to a corran/dash build. Dash's yt2400 build around the lando crew was fun, but the matches were predictable and boring. Every time, I faced the same few lists, and got angry opponents at Lando double Evades and the occasional 4 hit HLC. Then the jump masters destroyed that list.

Nowadays, I just run something with A wings or Tie Strikers, but I miss the good old days.

So i say, if a scurrg can have almost as much health as a falcon, they ought to balance it back out by taking away the handicap. I mean for god sakes, after palp and 1/2 pts for large ships I haven't seen a lambda.

Its too late to change it. We only have one hope now.

Stop giving scum tanky cheap ships. ;)

We remember different metas... I remember hordes of bloody large based turrets and that's about it. Maybe a smattering of TIE swarms clinging on desperately to hope that they might keeep those large base boosting monstrosities in arc. And me with my t-65s, because cool kids fly x-wings.

3 hours ago, Herowannabe said:

@OP: Nope nope nope. Things were way worse in the fat PWT days- the dark days- than they are now. There just tends to be more whiney people on the forums now than before. But really, the meta is so much more diverse and interesting now than it was when Fat Han was king. Making large ships 1/2 points was one of the best decisions the game-makers ever made.

^This. Getting rid of the half points rule is a step in the wrong direction. Make 1/2 points apply to everything.

This just forces more big health walls and regen, which in turn buries imps even harder than what they are now.....

Edited by Ralgon
49 minutes ago, thespaceinvader said:

Miranda and Nym ARE fat turrets...

They sure are.

And half points for all doesn't work because of Regen and they just made another regen card (albeit a not very good one) so it's not like they can easily errata the other 3 regen cards.

There was a time when I felt that evade was like regen - Banking an Evade with Comm Relay, free Evade for X7 - but the reality is that Evade doesn't save you from bombs or automatic damage and cannot be stacked over multiple rounds of running away.

So they really aren't the same and as long as regen exists the entire argument for had points on small ships is moot because it turns 2-3 ships who already save games thanks to their points into true monsters of the meta (though Miranda is already there for more reasons than regen).

Regen being a problem with how points in this game a determined doesn't mean you should go ahead and make another problem with it. Fixing regen is trivial, and there are a wide range of possible ways it could be done.

My favoured solution would be to say that regen only works when you don't have any shields.

Pretty certain half points were introduced after the introduction of Brobots.

16 minutes ago, Sithborg said:

Pretty certain half points were introduced after the introduction of Brobots.

Half points were introduced in the FAQ 3.2.2 on 2015-09-17, shortly after wave 7. Brobots were released in wave 6 on 2015-02-26.

Stop giving scum overpowered ships. Oh wait.

11 hours ago, Stay On The Leader said:

I wondered if half points for Unique pilots would be a neat way of implementing it.

Not that Contracted Scout needed any more reason to run it.

Needs to just be 24+ point ships are halved. FSR should not win matches 100-0 on opponents when Jess has 2 health, Low has 4 health, and Biggs has 1 health left. All that needs to be halved. Little ships like TIE swarms should not suffer the half pt rule, so 24 seems legit. TLT Ywings are 24pts and should be half. The TIE aggressor sans LWF is 23pts, a nice cutoff to either add them for possible half pts, or go without LWF.

Back in the day, the Lambda at 3/1/5/5 was slow but had firepower at took a little time to wittle down with single action mods. Now the scurrg, a small ship, is 3/1/5/5 with barrel rolls and turrets so it can fly aimlessly to survive longer and doesnt get halved. It could even Gonk to regen if it wanted. That doesnt make sense to me.

11 hours ago, thespaceinvader said:

Miranda and Nym ARE fat turrets...

Exactly, these are the new fat turrets. They arc dodge, regen, and whoop *** and dont suffer half point rule. No wonder people fly them over large ships! All the benefits, none of the drawbacks.

Why not just make it so the half point rule applies to any ship with over 8 hull/shields?

It would be a small nerf to K-Wings, Scurrg, and Wookies while being a small buff to Brobots and U-Wings.

2 hours ago, wurms said:

Back in the day, the Lambda at 3/1/5/5 was slow but had firepower at took a little time to wittle down with single action mods. Now the scurrg, a small ship, is 3/1/5/5 with barrel rolls and turrets so it can fly aimlessly to survive longer and doesnt get halved. It could even Gonk to regen if it wanted. That doesnt make sense to me.

Exactly, these are the new fat turrets. They arc dodge, regen, and whoop *** and dont suffer half point rule. No wonder people fly them over large ships! All the benefits, none of the drawbacks.

The Scurrg is larger than the U-wing, even. I think there's no thematic or mechanical reason to continue with the rule as-is now. All the Scurrg is missing is the second crew slot and the Lambda would be totally obsolete.

On the plus side with Miranda and Nym:
- They're totally shut down by ion.
- They're fairly well shut down by tractor beams and stress mechanics (especially Miranda).
- They have less access to survivability upgrades like R2-D2 and C3-PO (could you imagine both of them on miranda??), making it at least possible to 1v1 them in the endgame if there's already some damage on them.

It's not all doom and gloom, but it does suck.

18 hours ago, rafcpl6868 said:

Stop giving scum tanky, powerful, high PS, flexible, agile, super -cheap ships. ;)

This.

Fixed it go ya.

2 hours ago, NoZone said:

Why not just make it so the half point rule applies to any ship with over 8 hull/shields?

It would be a small nerf to K-Wings, Scurrg, and Wookies while being a small buff to Brobots and U-Wings.

I'd say anything over 25 points personally. If it's more than 1/4 of your list it offers some benefit for harming it.

It also needs SOME sort of correction for regen.