Once upon a time, large ships were all or nothing concerning their deaths. None of this half death shenanigans. I, like you, hated fat han builds in ye olden x wing. But! It was only after this rule change that I learned to appreciate what it did for the game.
Long ago, in this galaxy....
Large ships worth 60+ points were a menace.
It took all a player's patience to watch as a ship picked a maneuver at random and won by rolling 3/4 red die a round and dodging attacks far better than a low agi ship should. Yet, the players adapted. Bombers made their way back into the meta. Y wings, Wedge, tie swarms, and all the weirdest lists you could imagine flew to your flgs to take on that one neckbeard who flew double falcons. These anti deci/han lists met each other, resulting in the strangest and most exhilarating matches one could ask for. Two defenders with HLC and Engine upgrade vs A wings armed to the teeth with Prockets.
Then IT happened.
With the falcons gone, out flew the creativity. No one needed it. Biggs, jump masters, K wings, Palp.
They came, they saw, they conquered. But no one enjoyed those games. I stooped to a corran/dash build. Dash's yt2400 build around the lando crew was fun, but the matches were predictable and boring. Every time, I faced the same few lists, and got angry opponents at Lando double Evades and the occasional 4 hit HLC. Then the jump masters destroyed that list.
Nowadays, I just run something with A wings or Tie Strikers, but I miss the good old days.
So i say, if a scurrg can have almost as much health as a falcon, they ought to balance it back out by taking away the handicap. I mean for god sakes, after palp and 1/2 pts for large ships I haven't seen a lambda.
Its too late to change it. We only have one hope now.
Stop giving scum tanky cheap ships.