Just watched the Star Wars Rebels episode with the Purrgil again. It got me thinking of how the Purrgil would work as obstacles in X-Wing. Could add them to a Mining guild Tie Fighter expansion with a steal fuel mission. How would they move?
Purrgil
15 minutes ago, Qualitypunk said:Just watched the Star Wars Rebels episode with the Purrgil again. It got me thinking of how the Purrgil would work as obstacles in X-Wing. Could add them to a Mining guild Tie Fighter expansion with a steal fuel mission. How would they move?
Start in 1 corner. Move diagonally across board. Roll 1 red die. Blank = 0. Focus = 1. Hit = 2. Crit = 3. All straight.
Or roll 1 green dice. Blank = 1 straight. Focus = 1 bank. Evade = 1 turn.
Edited by Darth Meanie8 hours ago, Qualitypunk said:Just watched the Star Wars Rebels episode with the Purrgil again. It got me thinking of how the Purrgil would work as obstacles in X-Wing. Could add them to a Mining guild Tie Fighter expansion with a steal fuel mission. How would they move?
Obstacles nothing, purrgil for Rebels 2k18.
8 hours ago, Darth Meanie said:Start in 1 corner. Move diagonally across board. Roll 1 red die. Blank = 0. Focus = 1. Hit = 2. Crit = 3. All straight.
Or roll 1 green dice. Blank = 1 straight. Focus = 1 bank. Evade = 1 turn.
This, during the End phase.
16 hours ago, Darth Meanie said:Start in 1 corner. Move diagonally across board. Roll 1 red die. Blank = 0. Focus = 1. Hit = 2. Crit = 3. All straight.
Or roll 1 green dice. Blank = 1 straight. Focus = 1 bank. Evade = 1 turn.
Sounds good.
Any ships overlapped would roll an attack die, the result being resolved as normal for both ship and Purrgil. Purrgil's could have 6 to 10 hull points and a 1 agility.
16 hours ago, Qualitypunk said:Just watched the Star Wars Rebels episode with the Purrgil again. It got me thinking of how the Purrgil would work as obstacles in X-Wing. Could add them to a Mining guild Tie Fighter expansion with a steal fuel mission. How would they move?
Steal fuel?!
You mean, LIBERATE OIL!?!?