Objectives, Conditions, and Deployment Revealed

By Animewarsdude, in Star Wars: Legion

From General Games facebook page, so they deserve the props for these.

Objectives

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Conditions

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21367058_1528284447237605_72588498290552

21316340_1528284807237569_57167642115409

21316408_1528284853904231_34482788098427

Deployment

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Nice!! This are the best pictures of the cards. Great find!

I remember them saying there are 4 of each of these in the core set so we've still got 1 more Deployment card to see.

Like it! Rapid reinforcements reminds me of Armada's Hyperspace Assault objective.

The missing deployment card has the short table edges as deploy zones. I just can't remember how deep each zone was.

What are the numbers on the deployment zones for?

1 minute ago, Icelom said:

What are the numbers on the deployment zones for?

I'd guess they are the length of each side in standard range lengths.

2 minutes ago, ABXY said:

I'd guess they are the length of each side in standard range lengths.

Thanks that makes a lot of sense.

1 hour ago, Patteous said:

I remember them saying there are 4 of each of these in the core set so we've still got 1 more Deployment card to see.

At 1:03:46 of the Alex Davy video you can see the last Deployment Card. It is Range 3 from the Short Edges and is name "Long March" according to Alex in the video.

10 hours ago, Icelom said:

What are the numbers on the deployment zones for?

Well the game comes with a range stick that's used for measuring distance to a target; it can be broken down into 4 sections. I surmise that this will be used as well during deployment preparation.

I think I like the idea of "Key Positions" the best. It would mimic a great battle to claim a strategic position with defenders either dug in on it to dislodge, or both going for it at once. I think having a defending side dig into the key position would be more fun, but also give one side a major advantage. You'd have to level the playing field somehow.

On 9/8/2017 at 9:23 PM, manoftomorrow010 said:

I think I like the idea of "Key Positions" the best. It would mimic a great battle to claim a strategic position with defenders either dug in on it to dislodge, or both going for it at once. I think having a defending side dig into the key position would be more fun, but also give one side a major advantage. You'd have to level the playing field somehow.

My First thought would be splice together reinforcements/ Key positions. Make the defenders have less units to start with but more reinforcements to come later

Give the defenders 3 units to be put aside for reinforcements (maybe something like 1 trooper and 2 non trooper groups, if non trooper group is not available then you use a trooper group instead)

And give the attackers 1 unit to be put aside for reinforcements

Edited by Sk3tch
trooper spam