Possible real use for Unkar

By SkyCooper, in X-Wing Squad Lists

Idea is to use Unkar at first turn cloak, use Vizago to discard the cloaking device leaving him cloaked for the extra 2 agility, (I'm thinking for an EMP but that could change) With the huge variety of movements, he just needs to stay in the way and dish as many tractor beams as possible. If they shoot at him, it gets more rounds for your Aces, if they don't, they have the reduced agility. Remaining are 3 fairly self powering 9 initiative

UNKAR'S ACES

100 points

PILOTS

Unkar Plutt (21)
Quadjumper (17), Cikatro Vizago (0), Cloaking Device (2), Spacetug Tractor Array (2)

Talonbane Cobra (31)
Kihraxz Fighter (28), Vaksai (0), Push the Limit (2), Vectored Thrusters (1)

Genesis Red (18)
M3-A “Scyk” Interceptor (19), Veteran Instincts (1), “Light Scyk” Interceptor (-2)

Fenn Rau (30)
Protectorate Starfighter (28), Crack Shot (1), Concord Dawn Protector (1)

Edited by SkyCooper

I feel like you might be better off spending points to properly outfit Fenn Rau and Talonbane Cobra rather than trying to wiggle in a third ship. Maybe you'll even have room for a good bomb on Unkar?

Edited by wkf04a

Your Unkar build is pretty standard but it's your three other ships I'm worried about, they're all Ill-equiped... Fenn could PTL more then Talonbane, who doesn't do that well with it due to lack of green turns... Genesis is also rather fragile and low damage dealer...so I'm gonna make the same advise that @wkf04a did, maybe drop Gensis to give more investment to Fenn and Bane.., but try it, see what's good and what's not, I have seen a reader on here have success with the following list, which I've been thinking of trying out:

Fenn Rau (28)
Push the Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)

Asajj Ventress (37)
Push the Limit (3)
Latts Razzi (2)

Unkar Plutt (17)
Cikatro Vizago (0)
Pattern Analyzer (2)
Cloaking Device (2)
Spacetug Tractor Array (2)

Total: 99

View in Yet Another Squad Builder

Edited by DanteStorm

I feel like tractors and Nym have the potential to go well together. Toss someone over a rock, taking out their reposition actions, and Nym goes in for the bombing run, or flys out for TLT strafing against reduced agility. Toss in... Kavil? It's more of a fun build anyhow, but 4-dice turrets against reduce agility will hurt.

I'd love to get Pattern Analyzer on Unkar, but that'd eat the bid. R4 Agromech seems good for Kavil, but then I'd probably also want Vectored Thrusters on him, and I couldn't afford that without giving up TLT on Nym. Maybe just going Dorsal Turret on Kavil is the way to go (he'd get up to PS 9 with VI, and could get VT as well, for 31 total points).

98 points total:

Unkar Plutt (21)
Quadjumper (17), Cikatro Vizago (0), Cloaking Device (2), Spacetug Tractor Array (2)

Captain Nym (47)
Scurrg H-6 Bomber (30), Veteran Instincts (1), Twin Laser Turret (6), Bomblet Generator (3), Havoc (0), Engine Upgrade (4), Advanced Sensors (3), “Genius” (0)

Kavil (30)
Y-Wing (24), Synced Turret (4), Unhinged Astromech (1), Deadeye (1)

The trouble with permacloak Unkar is that even 4 dice don't go very far when you're aiming to spend your actions doing things other than focussing. 4 dice gets you 1.5 evades on average.

And Genesis without a cannon is just not going to do much.