Advice for CC Fleet

By GOTGeek692, in Star Wars: Armada Fleet Builds

Hi All,

looking for some advice. We have a CC campaign going. Almost all the opposing teams fleets have APTs and are also fairly fighter heavy. Currently I'm pretty light on Fighters: 5 Interceptors. They seem to generally be able to do what I need them to, Tie up most of the enemy fighters and take a couple out. But they are fairly fragile so I end up losing most of them. Knowing that they all have several APTs each, I'm considering going down to 4 interceptors and adding 2 Damage Control Officers to help mitigate the APTs but am worried that sacrificing the 1 interceptor might weaken my fighter wing to the point where they are not able to effectively tie up enemy bombers. Thoughts? My current list is below as a reference:

Jerrejod

ISD II- ECM, Gunnery Teams, XI7, Leading Shots, Quad Laser Turrets

ISD1- ECM, Minister Tua, Gunnery Teams, XI7, leading shots, Quad Laser Turrets

ISD1- Gunnery Teams, XI7, Leading Shots, Quad Laser Turrets

5X Tie Interceptors

tge other Teams fleets are generally multiple small units, many with APTs.

of particular concern is one opponents list which is Sato with 4 ships with APTs and about 8 squadrons. My worry is that 4 interceptors will not be able to tie up his ships effectively enough to try and stop triggering Sato, and they are bombers at that.

suggestions for which way to go are appreciated.

30 minutes ago, GOTGeek692 said:

Hi All,

looking for some advice. We have a CC campaign going. Almost all the opposing teams fleets have APTs and are also fairly fighter heavy. Currently I'm pretty light on Fighters: 5 Interceptors. They seem to generally be able to do what I need them to, Tie up most of the enemy fighters and take a couple out. But they are fairly fragile so I end up losing most of them. Knowing that they all have several APTs each, I'm considering going down to 4 interceptors and adding 2 Damage Control Officers to help mitigate the APTs but am worried that sacrificing the 1 interceptor might weaken my fighter wing to the point where they are not able to effectively tie up enemy bombers. Thoughts? My current list is below as a reference:

Jerrejod

ISD II- ECM, Gunnery Teams, XI7, Leading Shots, Quad Laser Turrets

ISD1- ECM, Minister Tua, Gunnery Teams, XI7, leading shots, Quad Laser Turrets

ISD1- Gunnery Teams, XI7, Leading Shots, Quad Laser Turrets

5X Tie Interceptors

tge other Teams fleets are generally multiple small units, many with APTs.

of particular concern is one opponents list which is Sato with 4 ships with APTs and about 8 squadrons. My worry is that 4 interceptors will not be able to tie up his ships effectively enough to try and stop triggering Sato, and they are bombers at that.

suggestions for which way to go are appreciated.

.

Edited by schmidty1701